View Full Version : fisher dwarf, gunther braas (3D)
GUNTHO 05-16-2007, 11:26 PM http://features.cgsociety.org/gallerycrits/20780/20780_1179358011_medium.jpg (http://features.cgsociety.org/gallerycrits/20780/20780_1179358011_large.jpg)
Title: fisher dwarf
Name: gunther braas
Country: Turkey
Software: Maya, Photoshop, Renderman
Hi guys, heres my recent 3d work.. I was inspired with sonow white and seven dwarfs . I`ve modeled four charecters and environment all in Maya and I used maya toon shader then rendered with RenderMan.
comments are most wellcome thanks
I hope you like it. :)
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moulder6
05-17-2007, 07:39 AM
Cute concept, dude!
Only crit would be that you can work more on skin texture. Adding some stronger shadows or fixing the sss itself would make a great difference and really add depth to the character!
GUNTHO
05-17-2007, 08:56 AM
dwarf character page
http://www.guntho.com/images/stillimages/fisherDwarft/dwarfCharacterPage.jpg
fish character page
http://www.guntho.com/images/stillimages/fisherDwarft/fishCharacterPage.jpg
shemosus
05-17-2007, 09:14 AM
awesome , i love it , and i agree with molder on the skin matter , one thing more ...the star and the mo0n they don't follow up the whole 3d structure.
it is inspiring dude.
GUNTHO
05-17-2007, 09:49 AM
...the star and the mo0n they don't follow up the whole 3d structure.
it is inspiring dude.
first thanks your critics and All of them, 3d structure in my scene :)
http://www.guntho.com/images/stillimages/fisherDwarft/wire.jpg
katana2665
05-17-2007, 02:13 PM
I like your characters as well, i would say thought that you'll need to move the moon to where the star is and get rid of the star. the tangent is between the fishing line and the moon.
GUNTHO
05-17-2007, 02:28 PM
I like your characters as well, i would say thought that you'll need to move the moon to where the star is and get rid of the star. the tangent is between the fishing line and the moon.
Thank u for your critics Katana
GUNTHO
05-17-2007, 02:31 PM
Cute concept, dude!
Only crit would be that you can work more on skin texture. Adding some stronger shadows or fixing the sss itself would make a great difference and really add depth to the character!
thanks for your crit dude, u are right but i did it :) next time i will try your way
thanks again
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