dweinin
05-16-2007, 09:53 PM
When I map a nurbs surface with a texture made to size things work great.
If I had a second object, @ a different size and I try and map it with the same shader... it will stretch or squeeze that shader into that shape.
I understand what it's doing but I was wondering if there is a way to alter how a texture is mapped on a surface and control it with attributes associated with the object.
Instead at this point I have to creat two different shaders with different offsetting's, tilings and repetitions within the 2D texture placement node.
I would rather have 1 Material Shader and use the objects to adjust how that shader gets mapped out on a per object basis.
Does that make sense?
I've attached an image to show the issues.
If I had a second object, @ a different size and I try and map it with the same shader... it will stretch or squeeze that shader into that shape.
I understand what it's doing but I was wondering if there is a way to alter how a texture is mapped on a surface and control it with attributes associated with the object.
Instead at this point I have to creat two different shaders with different offsetting's, tilings and repetitions within the 2D texture placement node.
I would rather have 1 Material Shader and use the objects to adjust how that shader gets mapped out on a per object basis.
Does that make sense?
I've attached an image to show the issues.
