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Troll-Mage
05-15-2007, 03:10 PM
Working on a bike for my contract.

Out of habit for 3D Max, I work on 1/2 the bike, got the left side handlebar, left rearview mirror and support arm, left handlebar grips, throttle lever, brake lever, left front turn signal light and support, left side strut, left side shock absorber, etc.... grouped everthing, then made duplicate (SHIFT D) and moved to the other side of the bike frame.
Then I used Object Mirror Y (axis) to flip everything to the correct position, but it does not work. Many of the objects shift to a random spot, i.e. not necessary along the Y axis, despite being grouped! What's the secret to keeping the group together and mirror it to the correct position?

thondal
05-15-2007, 04:04 PM
have you checked if you have all the verticies selected? if so, try this. Shift+D, then do a P and chose selected. Go out of edit mode, select the object, mirror it, then move it out so that you have some space between the two meshes, join the two meshes, and then move them together. Also, after this, check your objects center (the little blue dot).

-thondal-

Troll-Mage
05-15-2007, 06:39 PM
Thanks, but that did not work as I expected, though it did lead me to the mirror tool within Edit Mode. The command in Edit - Mirror "x,y,z view" gives me the result I was looking for.

fktt
05-15-2007, 09:54 PM
or, how bout to just use the mirror modifier.. (btw before of that modifier we used the alt+D (iirc it was alt+d)) or does the bike have to stay as different objects..?

FreakyDude
05-16-2007, 07:54 AM
The secret in your case is putting the 3D cursor in the right position and/or using the correct kind of pivot point (ctrl space) such as median, bounding box, 3D cursor, individual etc.
altD would make a linked duplicate, in 3Dmax this would be called an instance.

It would be easier in your case to just use a mirror modifier though.

Come to think of it, I don't recall how to "unlink" or apply a linked duplicate, heh never use it.
Anyone?

BeBraw
05-16-2007, 05:03 PM
FreakyDude: See 3d viewport header -> Object -> Make Single User -> Object & ObData. Or just use u,2.

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05-16-2007, 05:03 PM
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