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Tagi
05-15-2007, 09:30 AM
YAY!

http://www.pixologic.com/zbrush/home/home.php

erilaz
05-15-2007, 09:41 AM
Isn't "Midnight on May 15th" May 16th?:sad:

It's already May 15th all around the world (except for parts of the pacific).

akeissami
05-15-2007, 09:44 AM
I guess they go by Hawaiian time. taken?

KingLopez
05-15-2007, 09:51 AM
This is funny, I just found out about ZBrush 3 today while watching some youtube videos and everyone was saying it would be out by march but I couldn't find any info on it so I come here and find out it's released today, there must be some meaning to this xD

Ordibble-Plop
05-15-2007, 09:51 AM
If I recall correctly, first access to downloads of the last two upgrades (to 1.55 and 2.0) came through fairly late in the day (after 9pm) LA time.

Both upgrades were also heralded by long threads that amounted to no more than 'are we there yet' :thumbsup::scream:

Layer01
05-15-2007, 10:09 AM
midnight on the 15th eh...
they're in LA right? so by my watch its 3am in LA now, and its 8pm here..so in 9 hours my time, which would be 5am..on the 16th?
i think
...arg time zones are confusing :p

erilaz
05-15-2007, 10:21 AM
Just download Qlock. It saves a lot of timezone thinky headaches:
http://www.qlock.com/time/

:D

DorisDay
05-15-2007, 01:34 PM
Isn't "Midnight on May 15th" May 16th?:sad:

It's already May 15th all around the world (except for parts of the pacific).

Well I thought so too, but it would seem that midnight actually doesn't belong anywhere...

http://forums.cgsociety.org/showthread.php?p=4388851#post4388851

I'm assuming UK time is around 9:00am???

Where are Pix based???

Layer01
05-15-2007, 01:57 PM
ah yes, talking and trying to define when midnight starts/ends and where it belongs is a bit of a mind game..i suspect that midnight is actually a seperate entity existing beyond time and space, that overseas, checks and then approves the passing of the day :p
Lets just hope that it lets the 15th pass...so that we can all get ZB sooner lol


But i'm trying not to get all that fussed, i didnt make it into the pre order (bought zb2 too late) so i'm guessing i may not get it straight away.
ah well, a few days wont kill me.... :argh:

KingLopez
05-15-2007, 02:17 PM
we can all just relax and know that in 24 hours it will surelly be available everywhere :P

DaddyMack
05-15-2007, 07:11 PM
thanks for another great distracting read guys:)

are we there yet?

richcz3
05-15-2007, 07:53 PM
They're in LA?
Well it's only 12:51PM as I am writing right now. Thats quite a few hours to go.
May as well wait for the 16th at which point it will probably be a zoo. So more like 17, 18, 19....

DorisDay
05-15-2007, 08:05 PM
I think the term Zoo is going to be uncannily acurate...

fewo
05-15-2007, 10:17 PM
http://www.pixologic.com/zbrush/ !!!

SheepFactory
05-15-2007, 10:32 PM
Holy crap it looks amazing. Did you guys download and play with it already? Tell us what you think.

Also if anyone on a macbookpro with 2 gigs of ram can tell me how many polygons you can go up to while sculpting I would really appreciate it.

edit: It seems the main site is not launched yet but the above link works.

edit2: its gone , back to waiting till midnight.

su
05-15-2007, 10:39 PM
http://www.pixologic.com/zbrush/ !!!

:D nice find

schuubars
05-15-2007, 10:54 PM
Holy crap it looks amazing. Did you guys download and play with it already? Tell us what you think.

Also if anyone on a macbookpro with 2 gigs of ram can tell me how many polygons you can go up to while sculpting I would really appreciate it.

edit: It seems the main site is not launched yet but the above link works.

edit2: its gone , back to waiting till midnight.

Regarding the Macbook just ask AmbientWhisper, i remember he mentioned that he is using one amongst two other machines, on other forum.(it was not negative as far i'm remember)


Btw, something will happen soon(i guess), because Zbrushcentral has now the same Image in front as the mainsite.

erilaz
05-15-2007, 11:00 PM
Has anyone noticed the main pixologic site is now on permanent refresh?? :surprised

Wizdoc
05-15-2007, 11:02 PM
I bet people are hammering the site like Noah before the flood.

KingLopez
05-15-2007, 11:10 PM
It still doesn't work :(

schuubars
05-15-2007, 11:16 PM
It still doesn't work :(

Slightly i get the feeling they meant GMT with their Announcement...but anyway, gn8 :)

Layer01
05-15-2007, 11:21 PM
yeah it seems its either in perma-refresh mode or it has that image..not long now i guess.

Arcanox
05-15-2007, 11:38 PM
I got a peek at the new site while it was still up. They had some very amazing things on there, a neat video interviewing the beta testers, Meats Miers, Ian Joyner. The sculpting tools they had on there were great too, they showed how a combination of alphas can simulate gougeing tools, brushes, rakes etc...

They had flash mockups on how some of the features worked like HD geometry, some of the Subtools, and mesh extractions. It was all very cool and it satisfied me for if only a few hours until I get my email :)

Laptop
05-15-2007, 11:40 PM
the zbrush forum is also down

http://pixolator.com/zbc/index.php

Laptop
05-15-2007, 11:44 PM
... I think they didnt can solve the traffic when it goes on :-)

yann22
05-16-2007, 12:08 AM
so tomorrow, will there be world peace and stuff, too?:applause:

GQ1
05-16-2007, 12:11 AM
I remember reading a few of the beta testerís comments on the March Zbrush 3.0 video, that this is just the tip of the iceberg.

Well can any of you guys finally tell us what the other cool things havenít been shown as of yet.

private
05-16-2007, 12:11 AM
Just download Qlock. It saves a lot of timezone thinky headaches:
http://www.qlock.com/time/

:D

FireFox extention: FoxClocks.

sadicus
05-16-2007, 12:17 AM
holly crap their routing us like cattle to any thread non-pixologic to wait it out! Creul.
May 15 midnight. :(

i love pixologic. they are the yin to my proverbial yang.

nap time, set the clock for 2am CT

This reminds me of before the last episodes of star wars were released. Before the end of the
Millennium. Everyone was thinking "end of the world, jesus comming back" and i was just worried if it were true, i'd never get to see all the cool ILM FX.

erilaz
05-16-2007, 12:40 AM
FireFox extention: FoxClocks.

I love you. :D

Anything that combines my info into once place is gold!

Grgeon
05-16-2007, 01:01 AM
They're based in LA. So 6 more hours to go.

-George

Goon
05-16-2007, 01:52 AM
I remember reading a few of the beta testerís comments on the March Zbrush 3.0 video, that this is just the tip of the iceberg.

Well can any of you guys finally tell us what the other cool things havenít been shown as of yet.

Watching one of the beta videos that a tester released recently he had combined several tools to create a scratch brush that shifts the surface around as if it were clay. I don't recall seeing that in the siggraph vids, and I'm super stoked for that kind of power.

troy1617
05-16-2007, 02:22 AM
hey heres some videos from zack petroc i thought you might be interested in showing zbrush 3...

http://youtube.com/watch?v=MbZ7nbdy0Y0


http://youtube.com/watch?v=TCURPUDqIQc

enjoy!!!

Layer01
05-16-2007, 02:27 AM
ah dammit!
I'm focusing on this release way too much!
Now i'm like some kid in the back seat asking "are we there yet!?" every five minutes...

To make matters worse, i've finaly had a breakthrough with a long overdue invoice for a job i did 2 months ago and i'll be getting the news soon on whether i've finally been paid...arg! the suspense is killing me :argh::bounce:
Its official The day has just slowed down.

ScottC
05-16-2007, 02:38 AM
hey heres some videos from zack petroc i thought yopu might be interested in showing zbrush 3...

http://youtube.com/watch?v=MbZ7nbdy0Y0


http://youtube.com/watch?v=TCURPUDqIQc

enjoy!!!

The ease with which Zack is working with the highest resolution of that mesh is pretty striking. I mean, all at once, no working section by section , hiding parts as he goes in order to keep performance up. Its like butter. The vastly improved polyload handling in ZB3 is evident.

Id love to know the specs of the rig that video was created on. I hope it works the same for me. I guess Ill know in 4 and a half hours...

SheepFactory
05-16-2007, 02:46 AM
The ease with which Zack is working with the highest resolution of that mesh is pretty striking. I mean, all at once, no working section by section , hiding parts as he goes in order to keep performance up. Its like butter. The vastly improved polyload handling in ZB3 is evident.

Id love to know the specs of the rig that video was created on. I hope it works the same for me. I guess Ill know in 4 and a half hours...


I heard that even on a modest rig you can sculpt previously unattainable number of polygons with no speed loss. But like you said we'll find out soon. Mudbox was supposed to be superfast too but on my dualcore boxx workstation with 4gb of ram and a gf 7800 gtx i could barely go above 100k polygons before it got sluggish. I am hoping this wont be a issue with zb3.

ambient-whisper
05-16-2007, 03:14 AM
I heard that even on a modest rig you can sculpt previously unattainable number of polygons with no speed loss. But like you said we'll find out soon. Mudbox was supposed to be superfast too but on my dualcore boxx workstation with 4gb of ram and a gf 7800 gtx i could barely go above 100k polygons before it got sluggish. I am hoping this wont be a issue with zb3.

i got a worse machine and im having no problems pushing a crapload. ( though not that different from yours ). heh looks like zack beat me to it :D. damn the man!. hehe. still slaving away here.

Ariel
05-16-2007, 03:22 AM
hey Martin,

i've noticed that ZB3 has real-time shadows. Is it more like ambient occlusion or can you actually move the light source and have the shadows fall from a different direction. This one feature has me really interested in Zbrush3.

ambient-whisper
05-16-2007, 03:40 AM
hey dude!.

to answer your question, its closer to ambient occlusion. but its not. its a fake non the less, but its nifty, and useful at making models seem less flat.

Jim-Kalogiratos
05-16-2007, 03:41 AM
FYI peeps ,

Pixologic support stated to me in an email that....

"Upgrade instructions will be sent out in batches over the next few days. If you do not receive your upgrade instructions by Monday, let us know and we'll resend them."

cheers

jim

ScottC
05-16-2007, 03:44 AM
ooh...beta tester dropping little nuggets of insight! Have they let you out of nDA yet, Martin? Can you run down some more new features for us? The absense of a comprehensive feature list by this point is sort of frustrating...

Talk to me about the new Translucent shaders...can you get good SSS fakes now...?

C'mon, spill!

[Edit]

Upgrade instructions will be sent out in batches over the next few days. If you do not receive your upgrade instructions by Monday, let us know and we'll resend them."

I sincereley hope that is not the case. I can already see the torches and pitchforks.

duke
05-16-2007, 03:48 AM
Does the layering apply to colour painting aswell or is colour painting pretty much the same as it was in ZB2, and therefore ZB3 won't quite be a Bodypaint replacement.

ambient-whisper
05-16-2007, 03:59 AM
its not a bodypaint replacement. but the new paint stuff is nice :D we havent had the nda officially lifted yet, but i cant see my comment do any harm at this point. considering its been shown already. its subtle.

mike0006
05-16-2007, 04:02 AM
Jeez, 3000 views in 16 hours here on cgtalk. I can't imagine how many people are blowing up Pixologic's main page. Only a max of 3 hours left until they release! or until their mail server explode from angry emails...

Fingers crossed :)

Edit: Post #300. Great place to put it.

ThomasMahler
05-16-2007, 05:43 AM
hey Martin,

i've noticed that ZB3 has real-time shadows. Is it more like ambient occlusion or can you actually move the light source and have the shadows fall from a different direction. This one feature has me really interested in Zbrush3.

It's kinda like real-time shading AND shadowing directly on the canvas, makes sculpting a lot more fun and often helps to evaluate the surface detail correctly.

And trust in Martins words: Z3 pushes a crazy number of polygons with ease. Just from a 'benchmark' perspective - all the meshes that I modeled in Z2 that always brought my system to its limits are still handled smooth as butter in Z3. The interactivity speed is just nuts, it's incredibly fast. And Z3 is beautiful too! :D

ambient-whisper
05-16-2007, 05:48 AM
short 10 meg vid showing a 12mil poly scene. both tumbling and a few edits are made. ( though the mesh i affect is only 7.xx mil polys. still, should give you a good idea of what to expect. )

http://ambient-whisper.cgcommunity.com/images_dump/zb_new/zb_59_01-TimelapsePreview2.mov

note. the interface im using is not the new layout. i actually changed it back to the old beta layout i got used to. so dont make any comments on the interface based on this video.

the full timelapse of this guy should be out within the next few days. ( im guessing by friday or saturday ). the quality wont be quite like this video above, as it will be MUCH longer ( and even then, itll be the short version ), but im toying around with the idea of making it into a mid rez quality but full length ( well so to speak ) torrent. ( which you guys would have to keep alive, as i dont have any high bandwidth hosts available at my disposal ).

cheerios

Ariel
05-16-2007, 05:53 AM
thanks guys. One more thing, will it let you control the camera like Maya does (Alt+LMB/MMB/RMB)? I've gotten so used to Mudbox by now that switching back could be a pain. I really love Mudbox but there are definitely some new features in ZB that attract me (transpose, topology, shadows, etc..)

btw: nice homage to 'Colossus, Martin ;)

Womball
05-16-2007, 05:59 AM
I hope I'm in that first batch of downloads emails they send out! 2 more hours here. Supposedly its also more accurate with a limited amount of polys. Not sure if this means that the brush can finally go down to one poly displacement in real time or not.

ScottC
05-16-2007, 06:03 AM
Well, it's zero-hour. My eyes are bleary from trying to stay awake...I just really hope there are no further shenanigans from Pixo with the release, or some limited availability nonsense.

Great sculpt, Martin!

Layer01
05-16-2007, 06:04 AM
christ thats a big movie file! and what a lot of polygons..:drool:
awesome model btw.

we must be getting closer by now...surely

Womball
05-16-2007, 06:14 AM
2 hours from now according to pixologics site. I wonder how big of a file it is? zbrush 2 is about 20 mb I think compressed.

mike0006
05-16-2007, 06:18 AM
45 minutes till 12:00...

And I sure hope they don't pull that "limited availability" shenanigans either, at least without posting it on the front page.

Fingers still crossed! :)

Sonk
05-16-2007, 06:19 AM
thanks guys. One more thing, will it let you control the camera like Maya does (Alt+LMB/MMB/RMB)?

btw: nice homage to 'Colossus, Martin ;)

I'd like to know this also.

ScottC
05-16-2007, 06:20 AM
2 hours from now according to pixologics site. I wonder how big of a file it is? zbrush 2 is about 20 mb I think compressed.

The vB time settings appear to be sensitive to some local component. Its midnight in L.A. in less than an hour. Not that theres any guarantee that means anything. But if they were inclined to do as they said, it would be in the next hour.

Womball
05-16-2007, 06:21 AM
Its 2:20 am here and it says 10:20 pm on pixologics site.

Womball
05-16-2007, 06:21 AM
Oh. Didn't think it was a bug.

Sonk
05-16-2007, 06:23 AM
Oh. Didn't think it was a bug.

Its 11:23 PM in California.

frogspasm
05-16-2007, 06:37 AM
Has anyone noticed they said they'll return on May 15th, but not which year?
I fear Pixologic may pull a Willy Wonka on us.

I kid!

Layer01
05-16-2007, 06:39 AM
LOL yeah..damn we'll all have to buy zb2 and hope we get the golden disk..and there are only 5 of those! :eek:


what they should do is make the file available for everyone with a 30day limit on it and then release the licenses in batches, as they process them.

Womball
05-16-2007, 06:46 AM
So its true that pixologic is in a magical factory with midgets!?!?

Vojislav+Milanovic
05-16-2007, 06:56 AM
5 min to go. Hell, this is better than waiting for a new year!
hahaha

DorisDay
05-16-2007, 06:57 AM
Also if anyone on a macbookpro with 2 gigs of ram can tell me how many polygons you can go up to while sculpting I would really appreciate it.

I've been told by a beta tester who used this set up with 1Gb of ram in Parallels that he easily hit 60 million, that do ya???

Womball
05-16-2007, 06:59 AM
I have a feeling nothing is going to happen in 2 minutes! Only some people will get download links since I'm sure a ton of people signed up for that download link. Unless its a small file.

Layer01
05-16-2007, 07:00 AM
ok..according to google its midnight in LA

still nothing...

OK THATS IT! I WANT MY MONEY BACK! lol :p
Their clocks must just be slow..yeah thats it..

Arcanox
05-16-2007, 07:00 AM
Would it be a breach of NDA if one of the beta testers were to comment on the filesize? :D

T4D
05-16-2007, 07:01 AM
well there afew seconds late .. :banghead: ... :D

Sonk
05-16-2007, 07:01 AM
So its true that pixologic is in a magical factory with midgets!?!?

Hey, its 12:01 AM in california..the site is still "not" back to normal..what gives? :P

DorisDay
05-16-2007, 07:01 AM
So what happened...:bounce:

mike0006
05-16-2007, 07:02 AM
Well, get your hate mail servers up and running... Though, givin the history of this version, could it happen any other way than be just "a little bit later?"

Layer01
05-16-2007, 07:03 AM
c'moooeeen...c'mooeeennn
:cry:


maybe if we all refresh the page at once?
lol :p

mike0006
05-16-2007, 07:04 AM
I'd like to see the log from thier server showing just how many hits their website got from 12:00 to 12:10.

AUMAKUA
05-16-2007, 07:04 AM
Amazing stuff! I can't wait for my download link :bounce:

kestas
05-16-2007, 07:05 AM
yea maybe they meant may 15th on 2008 or 2009

Vojislav+Milanovic
05-16-2007, 07:05 AM
nothing yet... 5 mins past 12...

DorisDay
05-16-2007, 07:06 AM
You do realise they're reading this, chuckling there tits off...

Layer01
05-16-2007, 07:06 AM
they've all just run out of the office with bags of cash laughing and pointing at us...damn..Pixologic was ocean's 11 all along!

R10k
05-16-2007, 07:07 AM
Waiting waiting... :)

harlan_hill
05-16-2007, 07:07 AM
sure there is.. go to pixologic.com/zbrush/

Layer01
05-16-2007, 07:08 AM
SWEET JESUS!
the man's right!

harlan_hill
05-16-2007, 07:09 AM
cool eh.. :)

R10k
05-16-2007, 07:10 AM
As soon as Z3 is out, I think I'm going to vanish from the internet for a looong while.

Those new features look sweet.

mike0006
05-16-2007, 07:13 AM
sure there is.. go to pixologic.com/zbrush/

Oh shit, mabey they were just reading this forum laughing there tits off and makeing a betting pool on who would figure out the address first.

(going off to play now)

ScottC
05-16-2007, 07:15 AM
The new site is cool...finally at least a partial feature list. Anyone get any emails yet? Theres no way to get the program though the site, its available only whenever they get around to the emails.

mike0006
05-16-2007, 07:20 AM
Thought I'd be the first one to say.

Up to a billion polygons allow you to create objects with almost infinite detail

HD Geometry allows you to divide your model to 1 billion polygons, and your system will only process the polygons visible onscreen

Multithreaded support for up to 256 processors let ZBrush compute at the speed of your imagination

I now see why they haven't released specs until now. The wait was long enough just thinking what I'd be able to do with 50 million + polys!

ScottC
05-16-2007, 07:20 AM
Ah...this is what the doctor ordered:

What's new in ZB3 (http://www.zbrush.info/wiki/index.php/What's_New_In_ZBrush_3%3F)


:)

R10k
05-16-2007, 07:21 AM
Heh... was just about to post that ;)

DaddyMack
05-16-2007, 07:22 AM
Eeeeeeeeeeeeee!!!

duke
05-16-2007, 07:32 AM
Buy Now doesn't actually go anywhere. Fantastic.

ScottC
05-16-2007, 07:33 AM
This is all well and good...but uh...any actual software sightings?

Tagi
05-16-2007, 07:36 AM
debut movie is nice!

R10k
05-16-2007, 07:37 AM
Nothing yet. Knowing Pix's previous attempts at sticking to a set time, we might not see anything for a fair while yet.

*grabs something to eat*

Womball
05-16-2007, 07:37 AM
You know this posting is almost as nerdy as when I was staying up late for the release of Half Life 2...

mike0006
05-16-2007, 07:40 AM
Ya, and we've been waiting almost as long for it.

Just hope they put up the buy now link sometime later today.

Eeeeeeee!

pencil-head
05-16-2007, 07:41 AM
lol I think their servers starting to blow. Anyone else notice a slow down?

SheepFactory
05-16-2007, 07:42 AM
Yea so much for midnight. But hey Pixologic is not known for being on time.

I was hoping to buy it but at this rate i dont think it will happen before next week. :(

R10k
05-16-2007, 07:42 AM
Almost as nerdy, yes ;)

The worst bit for me if that my email has gone down today and the only way I can check it is to intercept it online for a brief moment before it travels to where I can't retrieve it.

Lots of checking that inbox, let me tell you.

EDIT: Website is up!

ScottC
05-16-2007, 07:44 AM
Well, I can vouch for having no email yet...but if those sadists really are splititng up the invites (over a week???), then that doesnt mean anything.

Womball
05-16-2007, 07:47 AM
Well I'm not using ventrillo and microphones and IRC this time! I think that's an improvement.

Tagi
05-16-2007, 07:51 AM
Yea so much for midnight. But hey Pixologic is not known for being on time.

I was hoping to buy it but at this rate i dont think it will happen before next week. :(

At least it's ALMOST here... better than some apps that are delayed for months on end :)

Dang they sure have got my blood pumping.. I'm definately going to buy this... its so super fantastic.

duke
05-16-2007, 07:52 AM
Well, I can vouch for having no email yet...but if those sadists really are splititng up the invites (over a week???), then that doesnt mean anything.

Wait so if I bought it tomorrow I probably wouldn't actually receive the product for about a week? That's some good organization there.

R10k
05-16-2007, 07:54 AM
Didn't it occur to anyone to purchase version 2 and get the free upgrade? But anyway... their store isn't working right now anyway, so you might have to wait a while no matter how long things take to get done.

mike0006
05-16-2007, 07:55 AM
That's what I'm wondering. I decided to wait until it actually came out to buy myself a copy. (Been using the schools version of 2 so far) But if it'll take a week for those who pre-ordered it to get it, which I figured would happen, then I'd say I'm glad I decided to wait. (Wasn't 100% convinced it would show up today)

Now though, I'm super excited as I read the specs. Definitely ordering new parts on Newegg tomarrow.

ScottC
05-16-2007, 07:56 AM
Wait so if I bought it tomorrow I probably wouldn't actually receive the product for about a week? That's some good organization there.


I have no idea. You could just as easily get it before the upgrades get theirs. There was some indication that Pixo would be staggering the upgrade emails with download links throught the course of the week. Letting new orders get their copy immediately while the long term users are hung out to dry is sort of a bastard move...so i can totally see Pixologic doing it ;)

But we're not allowed to complain, because its free.

mestela
05-16-2007, 07:58 AM
main site is back up:

http://www.pixologic.com/home.php

Womball
05-16-2007, 07:59 AM
Whoa whoa, does that mean I have to reregister again for my free update? I did a couple of days ago and it said Mazel Tov.

ScottC
05-16-2007, 08:01 AM
Whoa whoa, does that mean I have to reregister again for my free update? I did a couple of days ago and it said Mazel Tov.

No, dont register again, if you were already confirmed (you already got a confirmation email). All you can do now is wait for them to get around to you.

Womball
05-16-2007, 08:02 AM
I didn't recieve any email.

R10k
05-16-2007, 08:02 AM
Ah well then, if I have a week to wait I might as well go and do something else for a while. I guess Christmas is over for the time being!

erilaz
05-16-2007, 08:13 AM
I didn't recieve any email.

Did you get this?

Congratulations!
You are now pre-registered to automatically receive upgrade instructions after the launch of ZBrush 3.

Upgrade instructions will be sent out following the release of ZBrush 3.

Womball
05-16-2007, 08:18 AM
Yes, but no emails that said that. It said it after I filled out the form.

DorisDay
05-16-2007, 08:23 AM
You would have recieved an email saying the same thing too...

ScottC
05-16-2007, 08:23 AM
Yes, but no emails that said that. It said it after I filled out the form.

If you have any sort of spam filter over your email, check that folder...some people's were getting lost in there. I personally wouldnt feel safe unless I had received the email that you should have received, letting you know that Pixo's system knows who and where you are. I hate to say this, but you should contact support if you dont find the email in your spam folder.

Those poor souls in Pixo support...

Womball
05-16-2007, 08:36 AM
Nope its not in my spam folder. Seems pixologics site is overflooded again.

Arcanox
05-16-2007, 08:39 AM
Your case isn't unique in anyway. We have no idea what the holdup is, and so far no one has reported in with a download email. Not lookin' good :(

RiBRaT
05-16-2007, 08:42 AM
Hi Guys,


I am not sure why there is such a high expectation that you will get anything today.

The pre-registration email states that "upgrade instructions will be sent following the release of ZBrush 3".

This could mean today, tomorrow, next week or even some other time......who really knows?

As far as I can tell, they never said actually we'll receive the upgrade on the 15th.


Regards,
Paul

ScottC
05-16-2007, 08:44 AM
Your case isn't unique in anyway. We have no idea what the holdup is, and so far no one has reported in with a download email. Not lookin' good :(


Heh, yup. Im having flashbacks to the Peanuts cartoons, the ones where Lucy's "holding" the football, and Im wearing a yellow zig zag striped shirt...

"You never learn, Charlie Brown".


Oh well...it gives me a good excuse to get some sleep. I'll get my copy whenever Pixologic wills it so, whenever that is.

gjpetch
05-16-2007, 08:52 AM
Man, that debut video makes me wish I had a cintiq.

T4D
05-16-2007, 08:55 AM
Has anyone got/ installed Zbrush 3 yet ?? ( other then beta testers ;) )

I done the pre-reg thing and got a confirm afew days ago ,. but yet to get a download link ?

kingouto
05-16-2007, 09:18 AM
I've already hit 'send/receive' 14.784 times today and STILL no download links.
This is worse than all the last 30 christmases combined...

Smokey
05-16-2007, 09:25 AM
I've already hit 'send/receive' 14.784 times today and STILL no download links.
This is worse than all the last 30 christmases combined...

hehe , yea it is. I got patience though, i know how it is to get everything up and going.
It would be nice to get it today or tomorrow sometime, there's holidays where i live so a long weekend to test Z3 :)


Also noticed this on the new site :

Your complete resource for ZBrush Extensions. These extensions have been created by Pixologic, and members of ZBushCentral online community that powerfully expand the core functionality of ZBrush 2. They are a must-have for serious ZBrush users. A ZExtension is a ZBrush program written in ZScript, ZBrush's built-in scripting language. You can use zscripts to automate common tasks, or to add new abilities to ZBrush.


Zbushcentral lol , nice typo

Womball
05-16-2007, 09:35 AM
Woohoo! I did receive the mazel tov email! I forgotten that I had starred it so it would easy to find. gmail account you know.

Laptop
05-16-2007, 10:03 AM
... at what time pixologic open theyr office? I think right now they are all sleeping in LA?

StephD
05-16-2007, 10:09 AM
come on guys relax ! :)
just come back tomorrow and everything will be fine

BeatKitano
05-16-2007, 10:19 AM
Zbrush 3 - The Next Step is taken! ... not

e1two
05-16-2007, 10:51 AM
A baby step would be to tell us what's happening ... :)

DorisDay
05-16-2007, 11:02 AM
Why refresh the site at midnight & then bugger off???

Why say it's released on the 15th if it's release day is actually the 16th...

It's OK to say be patient, but haven't we had enough empty promises so far, just release the thing & done with it...

DaddyMack
05-16-2007, 11:06 AM
I'm interested in the new powers that this app will give me over the loong term... I found reading thru all the info currently up truly insightful and feel all the more ready for this baby when it hits...

I don't know what you guys get from stressing... I'm pumped:buttrock:

Doqpelganger
05-16-2007, 11:16 AM
ZbrushCentral forums are online again...

http://www.zbrushcentral.com/zbc/index.php?

su
05-16-2007, 11:16 AM
to get some ideas about the new tools (topology!) visit :

http://www.zbrush.info/wiki/index.php/Tutorials

mestela
05-16-2007, 11:17 AM
it'll be a day late:

http://www.zbrushcentral.com/zbc/showthread.php?t=44683

yann22
05-16-2007, 11:22 AM
24 more hours.

http://206.145.80.239/zbc/showthread.php?t=44683

oops, someone beat me to it :D

DorisDay
05-16-2007, 11:35 AM
I don't know what you guys get from stressing...

Not stressing here...

If Pix had simply have said that ZB3 would be available at some point this week, just pre register & wait for an email, then that would have been cool with me, but Pix stated the time, the date & created all this hype, then did nothing but post a video with a new homepage...

Yes ZB3 looks sweet, yes I'm pumped, but haven't we been fed this stuff for a little too long now???

Matt-Clark
05-16-2007, 12:11 PM
Ok guys, I don't think we need an up to the minute report on the status of ZBrush 3 here, nor do we need to hear complaints about the delay. They've had technical problems, it's a massive undertaking and these things are notoriously difficult to schedule.

CGtalk isn't a soundboard for disgruntled Pixologic customers, if you want to do that I suggest you go over to Zbrush Central now it's up again. Nor do we particularly want to hear how many times you've refreshed their website, you know all this hammering probably doesn't help matters.

On the positive side the new features look amazing, they've given you a new wiki to read, and some new videos, galleries and tutorials. And, of course, it's a FREE upgrade.

How about a little bit more patience?

yolao
05-16-2007, 01:18 PM
it'll be a day late:

http://www.zbrushcentral.com/zbc/showthread.php?t=44683

two days late actually if they release it tomorrow May 17!

But i`m not complaining at all, pixologic has created wonderful tools for artists since the begining and the new zbrush 3 will be great as well, so i`m grateful for that.

I`ll be waiting with patience here:).

best regards

Layer01
05-16-2007, 02:31 PM
I'm as happy as punch :applause:
Going to read the wiki and check out the tutes in the mean time..its going to be an awesome week :D

DorisDay
05-16-2007, 03:26 PM
:bounce:...

ScottC
05-16-2007, 03:48 PM
I would just like to thank Pixologic for keeping us in the loop with the notice on the 24 hour delay. You can cope with anything, as long as you're kept informed. This is in stark contrast to 2 decembers ago, when we watched release windows come and go with no word on that matter, left only to speculate.

Laptop
05-16-2007, 06:49 PM
Zbrush is coming :-)
... the next days I dont move from my pc

Arcanox
05-16-2007, 06:54 PM
I would just like to thank Pixologic for keeping us in the loop with the notice on the 24 hour delay. You can cope with anything, as long as you're kept informed. This is in stark contrast to 2 decembers ago, when we watched release windows come and go with no word on that matter, left only to speculate.

Completely Agreed, if anyone from Pixologic is reading this, it's always best to be fair with your customers and tell them what's going on. I really wish they'd have done it sooner since I stayed up till 6am twice in a row. Hopefully the third time is a charm ;)

DDS
05-16-2007, 07:13 PM
HOLY CRAP!! Did you guys check the tutorials? Sweetness!! :scream:

Digiegg
05-16-2007, 07:22 PM
cintique... wow... That must be fun to model with!
Where are the tutorials?

Arcanox
05-16-2007, 07:29 PM
cintique... wow... That must be fun to model with!
Where are the tutorials?

Read em about 10 times already, the matcap looks amazing :)

http://www.zbrush.info/wiki/index.php/Tutorials

havokzprodigy
05-16-2007, 07:49 PM
Does anybody know the price of ZB3?

SheepFactory
05-16-2007, 07:51 PM
Does anybody know the price of ZB3?

I think it was 479 or 499$ i cant remember. I glanced at it briefly when the link worked for a short while yesterday. Was less than $500 in any case.

ScottC
05-16-2007, 08:09 PM
While some of the new features , aside from the obvious performance and brush improvements and layers, look more like novelty...Im really excited about the topology tools. It looks like it works the way you wish the topology "brush" in Silo worked. I may actually now be able to use zspheres in a practical fashion to quickly block out forms, if I can actually repaint the edge flow that easily.

We'll have to see though...no telling until Im "hands on".

havokzprodigy
05-16-2007, 08:19 PM
I think it was 479 or 499$ i cant remember. I glanced at it briefly when the link worked for a short while yesterday. Was less than $500 in any case.

Sweet $500 was my cut-off point. If it was anymore I was going to pass for the time being but if it is $500 or under I'm buying it as soon as the link is available.

Thanks.

phudgey
05-16-2007, 08:29 PM
Hey guys, what is bas-relief and where would we use it exactly?

ambient-whisper
05-16-2007, 08:39 PM
While some of the new features , aside from the obvious performance and brush improvements and layers, look more like novelty...Im really excited about the topology tools. It looks like it works the way you wish the topology "brush" in Silo worked. I may actually now be able to use zspheres in a practical fashion to quickly block out forms, if I can actually repaint the edge flow that easily.

We'll have to see though...no telling until Im "hands on".

theres no real features in this new zbrush that are just out there for novelty.
maybe the blob brush, or magnify ( as they give similar results to inflate, but just a different flavor ), but overall every feature was asked directly by beta testers either during this beta, or back when 2.0 was still being made. stuff like transpose was made to make concept sculpting easier. or the zproject brush, while it looks like a gimmic, can be a wicked way to transfer data between models. ( especially in a multi artist environment, or reusing data )

the new zapplink has been revamped and is soo much better this time round, the brushes that were already in zbrush now have extra functionalities, like elevation for pinch.

stuff like that just adds so much to the overall experience.

its not a perfect product by any stretch, and still has some ways to go ( some of them go back to the core of the application ) but i cant use version 2 anymore. its just a painful exerience. for me i think its just the ability to work with multiple objects and the new brush behaviours that make me feel this way. i think youll like it ( well youd have to like version 2 as well, as its still zb )

yolao
05-16-2007, 09:05 PM
hey Martin K.

I have been hearing a lot that the amount of polys that zbrush 3 can handle is amazing.

I was wondering, how many polys can you have at the same time on the viewport, with out hidding parts of the mesh, and still have fluid and smooth brush sculpting and fast interaction?

thanks

ambient-whisper
05-16-2007, 09:26 PM
check the video
it will give you a rough idea. because theres no one answer.

http://ambient-whisper.cgcommunity.com/images_dump/zb_new/zb_59_01-TimelapsePreview2.mov

ThomasMahler
05-16-2007, 09:34 PM
hey Martin K.

I have been hearing a lot that the amount of polys that zbrush 3 can handle is amazing.

I was wondering, how many polys can you have at the same time on the viewport, with out hidding parts of the mesh, and still have fluid and smooth brush sculpting and fast interaction?

thanks

That highly depends on your system ressources. But it's way more than in other application out there right now. Pixologic did an amazing job on optimizing Z3 even more - you'll be able to sculpt millions and millions of polys and the meshes will still feel smooth as butter. I'm on a typical Core 2 Duo setup here. And then you've still got stuff like lazyBrush, etc., so working with enormous amounts of detail is even easier this time around. Also, the HD Sculpting will do the rest if you REALLY need details in details in details.

SheepFactory
05-16-2007, 09:36 PM
I cant wait to test it on a 8 core mac pro with a nice amount of ram :)

yolao
05-16-2007, 09:57 PM
That highly depends on your system ressources. But it's way more than in other application out there right now. Pixologic did an amazing job on optimizing Z3 even more - you'll be able to sculpt millions and millions of polys and the meshes will still feel smooth as butter. I'm on a typical Core 2 Duo setup here. And then you've still got stuff like lazyBrush, etc., so working with enormous amounts of detail is even easier this time around. Also, the HD Sculpting will do the rest if you REALLY need details in details in details.

thanks a lot Thomas, smooth as butter:thumbsup:...that`s great...

Womball
05-16-2007, 10:00 PM
Is Zapplink and Zmapper built into zbrush now? Or are they still plug-ins? Hopefully the NDA isn't still in effect.

troy1617
05-16-2007, 10:14 PM
hey ambient-whisper (http://forums.cgsociety.org/member.php?u=3567) i was wondering if we still have the ability to draw topology over a zsphere structure and not a poly mesh mesh like the one they posted about zb2.5 the one with the female because they removed it from the videos because i was hopeing they didnt cut that from the list of features could you confirm this for me thanks!!! and also can we still pose with a zsphere rig like what was shown before with th rhino video a more permanant posing option then transpose so one doesnt have to draw the joints again?
and does zbrush alow tangent based symetry like mudbox where you can sculpt a posed tool

this is what i am talking about
it was a while ago,,,,

http://www.zbrushcentral.com/zbc/showthread.php?t=022256

SheepFactory
05-16-2007, 10:20 PM
hey ambient-whisper (http://forums.cgsociety.org/member.php?u=3567) i was wondering if we still have the ability to draw topology over a zsphere structure like the one they posted about zb2.5 the one with the female because they removed it from the videos because i was hopeing they didnt cut that from the list of features could you confirm this for me thanks!!!

check these out:

http://www.zbrush.info/wiki/index.php/Image:MakingLayerV2_50.jpg

http://www.zbrush.info/wiki/index.php/Transpose

ScottC
05-16-2007, 10:27 PM
Is Zapplink and Zmapper built into zbrush now? Or are they still plug-ins? Hopefully the NDA isn't still in effect.

The link in the documentation for zAPP2 still refers to it as a "plugin", and gives installation instruction, for whatever thats worth. Dont know about Zmapp. An integrated zAPP would have been nice, but I'll live.

...

So...is everyone ready to camp out again tonight?

Rivendale
05-16-2007, 10:42 PM
This seems like a really sweet release! What I am wondering though is if they did anything to the viewport navigation controls? Is zooming the model still a 3 step operation? (me no like) Did they add possibilities to customize it?

CML

ambient-whisper
05-17-2007, 12:00 AM
This seems like a really sweet release! What I am wondering though is if they did anything to the viewport navigation controls? Is zooming the model still a 3 step operation? (me no like) Did they add possibilities to customize it?

CML

you know, if you use zb with a wacom it actually somewhat feels better than the maya nav. mostly because you never hover your pen above the tablet when you want to right click or middle click. those always felt inaccurate as the further the pen gets away from the tablet, the less accurate the sample the wacom gets( and or even terminates the signal ).

maybe im alone on this, but its something i hope they never .., just change.

though being able to navigate while the cursor is over the model would still be welcome :D theres a feature that helps with that now ( when the model is full screen ) but its still not as fast as just being able to nav wherever your cursor is.

Smokey
05-17-2007, 12:18 AM
Thanks for the quicktime movie ambient whisper. I really liked how smooth it looked to add high detail to the char, like the rocktype of knee. It looked great on the character.

yolao
05-17-2007, 12:42 AM
check the video
it will give you a rough idea. because theres no one answer.

http://ambient-whisper.cgcommunity.com/images_dump/zb_new/zb_59_01-TimelapsePreview2.mov

hey Martin K.

Thanks a lot for posting that video, great speed at more than 7 million polys on the figure alone...that`s great.

BTW, the posed figure in the video is fantastic....:thumbsup:

What`s your system specs.?....

thanks again:)

Ariel
05-17-2007, 12:44 AM
you know, if you use zb with a wacom it actually somewhat feels better than the maya nav. mostly because you never hover your pen above the tablet when you want to right click or middle click. those always felt inaccurate as the further the pen gets away from the tablet, the less accurate the sample the wacom gets( and or even terminates the signal ).

maybe im alone on this, but its something i hope they never .., just change.

though being able to navigate while the cursor is over the model would still be welcome :D theres a feature that helps with that now ( when the model is full screen ) but its still not as fast as just being able to nav wherever your cursor is.

the problem with ZB's navigation is that you always have to find free space on the screen in order to rotate around which can be a pain if you're zoomed in all the way. All they need to do is add an option to let you customize the camera controls (like Luxology did in Modo)

Womball
05-17-2007, 12:44 AM
Is there tools for moving the individuals vertices, polys, and edges? I'd have this bug where the mesh would collapse in itself at the corners of lips of a character and I wasn't able to fix it in zbrush, if I forgot to store a morph target. I would have to take the mesh out of zbrush and into XSI or blender and have to manually fix the mistake.

cresshead
05-17-2007, 01:59 AM
the problem with ZB's navigation is that you always have to find free space on the screen in order to rotate around which can be a pain if you're zoomed in all the way. All they need to do is add an option to let you customize the camera controls (like Luxology did in Modo)

i've only had z brush for 2 days but what about the rotate button?..you could press and hold that rather than find a 'free space'

Arcanox
05-17-2007, 02:00 AM
the problem with ZB's navigation is that you always have to find free space on the screen in order to rotate around which can be a pain if you're zoomed in all the way. All they need to do is add an option to let you customize the camera controls (like Luxology did in Modo)

This is just me being observant, but I've seen videos where if you freeze a subtool layer, it allows you to rotate with your cursor right over the model, so it doesn't go into draw mode. Someone can probably make a script to toggle layer freezing on and off so you can rotate without empty space on the screen.

ScottC
05-17-2007, 02:02 AM
ZBC just went down , with the splashpage up again (this time with no time listed ;) ). Main Pixo site is still up.

[edit]

the Pixologic store on the main site now says "ZBrush 3 Windows download will be available shortly.
Thank you for your patience."

MOSS
05-17-2007, 02:06 AM
the problem with ZB's navigation is that you always have to find free space on the screen in order to rotate around which can be a pain if you're zoomed in all the way. All they need to do is add an option to let you customize the camera controls (like Luxology did in Modo)


You can just use the space outside the document to navigate if you zoomed in far enough to fill the document space.

Took me a while to figure that one out...

inverse catheter
05-17-2007, 02:26 AM
maybe im alone on this, but its something i hope they never .., just change.

.

i'm a proponent of the nav scheme in z. and it would be my prefered setup. but it still seems rather foolish to not offer the option to mimic those conventional approaches. especially when this is such a concern for so many

ScottC
05-17-2007, 02:30 AM
Im downloading zb3 as we speak....

:)

check your emails

mike0006
05-17-2007, 02:32 AM
ZBC just went down , with the splashpage up again (this time with no time listed ;) ). Main Pixo site is still up.

[edit]

the Pixologic store on the main site now says "ZBrush 3 Windows download will be available shortly.
Thank you for your patience."

Yep, are you ready for a repeat of last night? Only 4 1/2 hours until midnight here in L.A.

Edit: Just saw the post above mine. Wow, really? If that's true, I wonder how long it'll be until I can buy and download it.

n-drew
05-17-2007, 02:39 AM
it seems you are the only one. or the chosen one? :P

JohnnyBoy
05-17-2007, 02:40 AM
Z3 is mine!!

ScottC
05-17-2007, 02:42 AM
Allright peeps...Im playing with red candlewax...I'll see you all later...in maybe a few weeks....must remember to eat. Best of luck, and happy Zbrushing!


By the way, all the snarky stuff Ive said about Pixologic...I only meant maybe half of it ;)

Night!

harlan_hill
05-17-2007, 02:51 AM
store should be up now

erilaz
05-17-2007, 02:54 AM
Argh! My email is right there but i'm at work for another 5 hours!

*Contemplates going home sick*

Ordibble-Plop
05-17-2007, 03:00 AM
So, of the people who have received the email, two have surnames starting with 'B' and one starting with 'C'.

Is that a large enough sample size to determine a trend yet?

erilaz
05-17-2007, 03:05 AM
So, of the people who have received the email, two have surnames starting with 'B' and one starting with 'C'.

Is that a large enough sample size to determine a trend yet?

LOL! You might be onto something there!:D

Womball
05-17-2007, 03:10 AM
Well you can now purchase it. However the upgrades aren't available yet. Well not for people whose last name starts with an S.

T4D
05-17-2007, 03:10 AM
So, of the people who have received the email, two have surnames starting with 'B' and one starting with 'C'.

Is that a large enough sample size to determine a trend yet?

Come On " T " I'm waiting for You !!! :bounce:

ScottC
05-17-2007, 03:13 AM
So, of the people who have received the email, two have surnames starting with 'B' and one starting with 'C'.

Is that a large enough sample size to determine a trend yet?

The other guy who got his over in the ZB boards is also a "B". So that holds some weight. Man...theres nothing cruler than alphabetical order. Phoenetical discrimination!

ambient-whisper
05-17-2007, 03:15 AM
.

i'm a proponent of the nav scheme in z. and it would be my prefered setup. but it still seems rather foolish to not offer the option to mimic those conventional approaches. especially when this is such a concern for so many

and i would feel the same if zbrush didnt have so many combinations of shift/ctrl/alt already, that adding yet more combinations would confuse things even more. btw guys, for the ones that do run out of space when you zoom into a model. something has been added to help with the issue. its still not a perfect solution but there is one.

mike0006
05-17-2007, 03:33 AM
Well, there's an easy solution to that. Just change your name to Abraham Aaronson. As for me, I definitely meant all the complaining that I've done for the last day and 1/2 but it's something that I've grown acustomed too. That was mostly the 5 year old kid coming out. I have no idea how hard it is too set up a world-wide distribution of such an anticipated piece of software, but just thinking about how many copies they will put out in the next few days is just mind boggling to me.

KK, off to find my credit-card :)

ashrafazlan
05-17-2007, 03:45 AM
*grins*

My name's Ashraf Azlan :D

Tagi
05-17-2007, 03:50 AM
I notice there is a coupon code for the store.. anyone have one?

This is a landmark day i think... those who were afraid of zbrush will now move over. I'm excited to see true artists unleashed.

Per-Anders
05-17-2007, 04:09 AM
and i would feel the same if zbrush didnt have so many combinations of shift/ctrl/alt already, that adding yet more combinations would confuse things even more. btw guys, for the ones that do run out of space when you zoom into a model. something has been added to help with the issue. its still not a perfect solution but there is one.

This is a real shame, navigation is my main gripe with the application at this point, and I wish they would just let it be remapped to whatever you want rather than keeping the buttons like system they have now and it's default drunkcam(tm) rotation (both of which are doubly painful with a tablet). More configurability and a better design there would result in less key congestion in the first place, and a friendlier environment for tablet users and mouse users alike, but I guess it must be a core issue as I'm sure they would have changed it if they could and it must have come up in beta testing, it's certainly come up many many times on the forums.

ashrafazlan
05-17-2007, 04:18 AM
I don't understand..personally I find zbrush's navigation scheme to be the easiest thing i've encountered.

drag to rotate, hold alt + drag to move, press alt and drag (release alt) to scale, press alt and tap to fit to screen.

p or set pivot for a "frame selection" like effect, bloody usefull for working on specific parts of a model.

AdamT
05-17-2007, 04:26 AM
As mentioned above, the problem comes into play when the model fills most/all of the viewport--as it so often does.

KolbyJukes
05-17-2007, 04:28 AM
I got Zbrush 3. Some very cool tools, and the materials and preview is excellent. It's crashed 3 times so far...but besides that, very cool.

cem
05-17-2007, 04:28 AM
If it was alphabetically looks like they are getting through them fairly quickly I got my download link about half an hour ago.

ashrafazlan
05-17-2007, 04:30 AM
As mentioned above, the problem comes into play when the model fills most/all of the viewport--as it so often does.

The only workaround I know so far is to click outside the document area, usually I just press alt and tap to fit the model to the screen

ScottC
05-17-2007, 04:33 AM
I got Zbrush 3. Some very cool tools, and the materials and preview is excellent. It's crashed 3 times so far...but besides that, very cool.

heh, i actually tried to crash it,and havent yet. I went to town with the hook brushes first thing, in both 2.5 D and 3D mode...hooking in unending loops into blank space and off-canvas. It looks like that particular minefield is gone. I did have a misfire on a startup though.

garycrump
05-17-2007, 04:35 AM
The interface does not really bother me at all.
But then again I have been using it since 1.23 so I may used to it. But Z3 is two powerful
to complain about the interface anymore. It can do way more than what other apps in this market can. Take a few hours learn how to customize it to the way you like to work. This will save you time in the long run. I learn Zscripting with some help from Svengali and Marcus on the Zbrush Central forums. This have help me alot in automating some repetive things and made working in Zbrush fun.

SheepFactory
05-17-2007, 04:44 AM
Those of you who got it already can you please tell what your system specs are and how many polygons can you sculpt with without hiding parts before it gets sluggish.

Layer01
05-17-2007, 04:52 AM
Oh god damn it!..my surname starts with an S :banghead:
hehehe ah well. I'm at work anyway, so wouldn't do me much good :p

Those lucky souls who have gotten theirs..whats it like???
oh wait...they've all gone :D

Andy1010
05-17-2007, 04:53 AM
I'm DL right now!

alvin-cgi
05-17-2007, 04:59 AM
lucky you... I am "T"... :cry:



Oh god damn it!..my surname starts with an S :banghead:
hehehe ah well. I'm at work anyway, so wouldn't do me much good :p

Those lucky souls who have gotten theirs..whats it like???
oh wait...they've all gone :D

cem
05-17-2007, 05:06 AM
Oh god damn it!..my surname starts with an S :banghead:
hehehe ah well. I'm at work anyway, so wouldn't do me much good :p

Those lucky souls who have gotten theirs..whats it like???
oh wait...they've all gone :D

A Wait Awhile resident got actually got something before an Eastern Stater low and behold (hehehe)

First impressions very nice I really like the Rapid UI looks like the traditional wax tools will be put on permanent hiatus.

FRimasson
05-17-2007, 05:08 AM
Those of you who got it already can you please tell what your system specs are and how many polygons can you sculpt with without hiding parts before it gets sluggish.

I've got 2 gigs of ram, an 3.2 Ghz P4, and ZB3 can handle with ease 5-6 millions polys on a SINGLE model, and without too much caching data on the HDD when i undo operations.
besides that, i reached dozens of millions polys with HD.
During the tests, i played with scenes composed of multiples subtools, and ZB3 handled and displayed around 16 Millions polys at the same time....

SheepFactory
05-17-2007, 05:11 AM
I've got 2 gigs of ram, and ZB3 can handle with ease 5-6 millions polys on a SINGLE model, and without too much caching data on the HDD when i undo operations.
besides that, i reached dozens of millions polys with HD.

which processor and gfx card?

inverse catheter
05-17-2007, 05:22 AM
I don't understand..personally I find zbrush's navigation scheme to be the easiest thing i've encountered.

to beat that dead horse. i have no beef with the nav. picked it up straight away. and i am in no way the exception. but this is beside the point. with an apparent emphasis on customization and being ' artist friendly ' having included some navigation options alongside such massively significant features as transpose etc seems like a simple matter

ScottC
05-17-2007, 05:41 AM
Well, Im having difficulty getting into that getting past that 3-4 mil range with any of the stock meshes. It runs up to that level 6 or 7 SubD with complete ease...the point where Id be stuttering and lagging in z2. Because of the x4 multiplier, to get beyond there Id have to increase the max poly per mesh in the preferences beyond 12-14 mil, decreasing stability on my system.

I think to get to the super levels of polys, you have to use the HD Gemoetry functions, which I dont understand the ins and outs of yet. When i monkey with that I get crazy poly amounts, in excess of 500 mil, and performance is still butter. But I dont know if thats a hard poly count, or you know, like a "smoke and mirrors" number.

To get to a 6-9 mil non HD ploycount, Ill have to do some monkeying around and find a mesh that will subdivide to that level without breaking the memory bank.

This is for sure though, its night and day difference. On my ancient amd 64 3500+, 4 GB machine Im hitting that 6 to 7 levels of subD easily, and still sculpting like butter, with the entire mesh still visible. This is the level in Z2 where Id start lagging badly and having to sculpt piece-meal, and dread rotating the mesh 45 degrees.

The thing where it reverts to a lower rez mesh to during rotation and window navigation seems much more responsive...its very snappy.

akeissami
05-17-2007, 05:41 AM
...for the ones that do run out of space when you zoom into a model. something has been added to help with the issue. its still not a perfect solution but there is one.I hope the end solution is not the click-dragging thing on the two vertical bars at the edge of the view as was in the beta. That solution breaks all design rules. If Pixologic just listened to their customers on this one, I wonder if an application like Mudbox would have ever been created. Aside from a few unique features, Mudbox is basically Zbrush except with a more intuitive and customizable interface.

Womball
05-17-2007, 05:55 AM
Is there more accuracy at the lower sub d levels now? The number 1 brush was awful in zbrush 2.0 at low levels and was only useable at level 4 and 5 and up. Supposedly in the older version to get more accuracy you had to zoom way into the model and us PM to get really tiny lines. Never really worked for me except by alpha textures and not direct sculpting.

ThomasMahler
05-17-2007, 05:58 AM
I hope the end solution is not the click-dragging thing on the two vertical bars at the edge of the view as was in the beta. That solution breaks all design rules. If Pixologic just listened to their customers on this one, I wonder if an application like Mudbox would have ever been created. Aside from a few unique features, Mudbox is basically Zbrush except with a more intuitive and customizable interface.

What design rules? The solution is pretty simple and I actually like it. It's not perfect, as Martin said, cause there is no perfect cam system out there, IMO, but I think it's easy enough now to navigate around. Also, for the tumble fans: There is trackball rotation in ZBrush now - so we can lay down models and look at them from all angles without physically rotating the model, which is awesome, I'm sure you guys will love that.

Now, I really don't feel like comparing ZBrush and Mudbox right now. They just go into very different directions. For me, Mudbox feels like your typical 3d package, like Maya, very simple interface, nice optimizations, easy to use. ZBrush3 is more like brute force, it handles so many polygons, its great for texturing, its got Transpose, it feels streamlined to the processes, the new way of displaying geo in the viewport is awesome and from a user-perspective, they just feel like very different tools to me. I think that both companies are doing a great job.

If you say that 'Mudbox is basically ZBrush without a few unique features' then you probably haven't understood ZBrush and its architecture as much as you think. Zbrushs way of handling things in a 2.5d way can be totally awesome for artists and helps kicking the limits of what's possible to achieve. Let's use the right tool for the right job and not get confused with that.

Womball
05-17-2007, 06:06 AM
1 sized brush, I meant not the number 1 brush.

R10k
05-17-2007, 06:10 AM
One crash so far, but that poly/vertex painting is just so darn cool for low-poly work...

Side thing- turning off the menu fades speeds up the menu a lot. Does anyone know though how to scroll the left side bar on a 1024 screen?

Jozvex
05-17-2007, 06:13 AM
My last name starts with 'M' and I just got my email!

:thumbsup:

ScottC
05-17-2007, 06:22 AM
Ok, Sheep, tweaking some meshes at the base level with the partial subdivision, I got up to about 10 mil with no HD geometry. Getting there on my anemic machine (amd 64 3500+/4 gb ram/gf 6800GT) was a bit of a chore, but once I was there, there was a noticeable lag when rotating the mesh...it took a couple beats to revert to the low rez mesh preview and move...but sculpting was STILL very smooth with all the polys on screen.


Now, heres the funny part. Having to jack up the default poly per mesh numbers in the preferences to get there, it gets increasingly unstable on my system, and anything over about a 10 mil non-HD count is prone to crashing pretty quickly. But actual sculpting performance is still smooth...no stuttering or skipping, no real lag....only those few extra beats to navigate in the window. The mesh is a little more resistent from the density, but that can be accounted for with brush settings without having to hide mesh.
,

So my machine will actualy choke and crash, long before I reach an unacceptable in-program performance :) And Ill get the poly counts I need for any conceieveable need long before then....I would have to be doing some micro-fine texture displacement to need higher than that kind of poly count...which is probably what the HD geometry function with its hundreds of millions of "fake" polygons is for.

So, like the testers have been saying, it depends on your system, but regardless of your system, it will be markedly better than it was on any given machine.

Arcanox
05-17-2007, 06:27 AM
This is pretty dissapointing, last name starts with an H and I haven't gotten my email yet.

:(

SheepFactory
05-17-2007, 06:30 AM
Ok, Sheep, tweaking some meshes at the base level with the partial subdivision, I got up to about 10 mil with no HD geometry. Getting there on my anemic machine (amd 64 3500+/4 gb ram/gf 6800GT) was a bit of a chore, but once I was there, there was a noticeable lag when rotating the mesh...it took a couple beats to revert to the low rez mesh preview and move...but sculpting was STILL very smooth with all the polys on screen.


Now, heres the funny part. Having to jack up the default poly per mesh numbers in the preferences to get there, it gets increasingly unstable on my system, and anything over about a 10 mil non-HD count is prone to crashing pretty quickly. But actual sculpting performance is still smooth...no stuttering or skipping, no real lag....only those few extra beats to navigate in the window. The mesh is a little more resistent from the density, but that can be accounted for with brush settings without having to hide mesh.
,

So my machine will actualy choke and crash, long before I reach an unacceptable in-program performance :) And Ill get the poly counts I need for any conceieveable need long before then....I would have to be doing some micro-fine texture displacement to need that kind of poly count...which is probably what the HD geometry function is for.


That is great to hear. I will be happy as long as I can sculpt 2-3million polygons with no lag. With mudbox I couldnt go over 100k without it being laggy to the point of being unworkable.

I am off to purchase zb now.

ScottC
05-17-2007, 06:36 AM
If your machine is at least in the same ballpark as mine, I would say 3-4 mil polygons is a completely comfortable experience.

troy1617
05-17-2007, 06:37 AM
hey i was wondering if one of the people that has downloaded zbrush 3 could tell us how big zbrush 3 is. Is it bigger then zbrush 2 in size of megabytes? and is there still a built in help sysystem?
thanks!!

SheepFactory
05-17-2007, 06:37 AM
Installing now :D

SheepFactory
05-17-2007, 06:37 AM
hey i was wondering if one of the people that has downloaded zbrush 3 could tell us how big zbrush 3 is. Is it bigger then zbrush 2 in size of megabytes? and is there still a built in help sysystem?
thanks!!

33mb is the dl size.

Womball
05-17-2007, 06:47 AM
Oooh! Does this mean that you will be creating new stuff for your portfolio?

Layer01
05-17-2007, 06:54 AM
Installing now :D

ah god dammit. I wish i hadn't pre bought it now lol.
I thought the price would go up but from what you said b4 it seems to have stayed the same..in which case i seem to have just delayed my getting of zb3 :banghead:

creativer
05-17-2007, 06:56 AM
Anyone able to export normal and displacement maps???
I tried importing the old zplugs but it just crashes z??

frogspasm
05-17-2007, 06:56 AM
Darn, so much for the Alphabetical order theory...
Hope it's there when I wake up :)

williamsburroughs
05-17-2007, 07:06 AM
WTF?!??!?!?

Are we pre-buying Wee's or PS4's? or XBOX 720's or a Gold-Plated Toyota Prius?

Give me my freaking link already. You have my money. Come on. I want to create. :D

You've had my $500.00 which paid for a part of all of this punishment for a while. :)

note: try bit torrent for a distribution model next time Pixologic.

:D

Gimme Gimme Gimme :) COME ON! :D

SheepFactory
05-17-2007, 07:10 AM
lol :p


I have been playing with it and it really is damn fast. On the macbookpro 2.33 core2 duo 2 gig ram I can easily sculpt 6-7 million the sculpting is realtime. Finally I can just go in and sculpt without worrying about if I am going to hit the poly limit.

One thing I realized I get a major lag when adjusting the light position even on a simple sphere, does anyone else have that problem?

Womball
05-17-2007, 07:13 AM
Did you create something already?

ScottC
05-17-2007, 07:14 AM
Ive not noticed lag with the lights. Are you talking about the final rendering lights, or the light for the realtime shadows?

SheepFactory
05-17-2007, 07:18 AM
Ive not noticed lag with the lights. Are you talking about the final rendering lights, or the light for the realtime shadows?

the realtime shadow lights. Just turning em off and on takes like 10 seconds :(

harlan_hill
05-17-2007, 07:23 AM
On the macbookpro 2.33 core2 duo 2 gig ram I can easily sculpt 6-7 million the sculpting is realtime.


That through Bootcamp or Parallels? You can supposedly run it via Parallels, would be interesting to see how fast it is thataway. :)

ScottC
05-17-2007, 07:24 AM
No, not for me...although...my scene lights dont seem to be updating in the preview at all. I may have to break down and read about the difference between the scene lights and whatever lightsource is used for the realtime shadows....

wait...never mind...you said the other. ok, Im getting punchy, night all.

[Edit] No sheep, for me, turning off/on the RT shadows in the render menu does not take a long time...but it doesnt update in the preview till I force the screen to refresh. I have to rotate or otherwise nudge the mesh to get the screen to update to reflect the change.

SheepFactory
05-17-2007, 07:31 AM
That through Bootcamp or Parallels? You can supposedly run it via Parallels, would be interesting to see how fast it is thataway. :)

Using bootcamp not parallels. I bought the oem version of windows and found out it doesnt work with parallels :(

harlan_hill
05-17-2007, 07:36 AM
Using bootcamp not parallels. I bought the oem version of windows and found out it doesnt work with parallels :(

thx. sucks about the OEM thing though.

ScottC
05-17-2007, 07:38 AM
ooo. Shiny new forums up at ZBC.

Womball
05-17-2007, 07:40 AM
Doesn't zbrush now have localized subdivision, so you don't need to do global sub division? Has anybody done 6 million polys with a mesh with good topology? Supposedly you can create great animatiable topology wiht the zspheres, but I need to see this in practice a few more times before I'm totally convinced. That would be a huge change to my workflow to not worry about topology.

williamsburroughs
05-17-2007, 07:45 AM
Doesn't zbrush now have localized subdivision, so you don't need to do global sub division?

You can do localized SDS in zB2 already.

akeissami
05-17-2007, 07:51 AM
What design rules?Accot's law (http://portal.acm.org/citation.cfm?doid=302979.303133) which complements Fitts' law. Why confine the act of tumbling or rotating your object to only a specific portion of the screen?

Also, I'm not comparing Zbrush to Mudbox. I know and understand both applications very well. I have to ask, if you already know Zbrush so well, at this point why would you use Mudbox over Zbrush? My point was that Mudbox was designed to take some aspects of Zbrush and make them more approachable and user friendly (especially for artists coming from another package, e.g. Maya). Skymatter did a great job of doing that whilst adding some innovative features along the way. No one will argue the technological beast that is Zbrush, but many have complained of its UI, just ask Skymatter how many.

ScottC
05-17-2007, 07:56 AM
No one will argue the technological beast that is Zbrush, but many have complained of its UI, just ask Skymatter how many.

Indeed. Because they would be unbiased...

DorisDay
05-17-2007, 08:06 AM
DOWNLOADED!!!

And running really well on my Mac via Parallels... :bounce:

inverse catheter
05-17-2007, 08:09 AM
they would be biased. towards a way of working which better suits them. this should really be a non issue. when it's so obvious there are no technical limitations there can be no reasonable argument made in support of a lack of options

R10k
05-17-2007, 08:19 AM
Zbrush 3 really is impressive, but its UI is buggy as all heck this time around. I hope Pix actually release some decent bug fixes and get the issues sorted out... unlike where they left ZB3 to fix ZB2's issues. And, I really hope they fix the darned preference configs, because hardly anything will save.

Now for a random happy comment: HD Geometry... whee! :D

schuubars
05-17-2007, 08:28 AM
I'm sure he will, and go further.


In the upcoming months, we will continue developing ZBrush 3 for the Macintosh, including native support for Intel-based Macs via the Universal Binary. We will also further enhance ZBrush 3's powerful functionality by releasing updates and plugins to help you harness the power of this exciting new version.

Look forward to:

http://www.zbrushcentral.com/zbc/images/smilies/submenu.gif HD Exporter Geometry into Displacements maps
http://www.zbrushcentral.com/zbc/images/smilies/submenu.gif Multi Displacement 3
http://www.zbrushcentral.com/zbc/images/smilies/submenu.gif ZMapper 3
http://www.zbrushcentral.com/zbc/images/smilies/submenu.gif ZAppLink 3
http://www.zbrushcentral.com/zbc/images/smilies/submenu.gif Arbitrary mesh projection & topology.
http://www.zbrushcentral.com/zbc/images/smilies/submenu.gif Scripted workflow-based 'smart' UI and Hotkey manager.
http://www.zbrushcentral.com/zbc/images/smilies/submenu.gif and more...


http://www.zbrushcentral.com/zbc/showthread.php?t=44735

R10k
05-17-2007, 08:36 AM
HD Exporter Geometry into Displacements maps

Thanks, I missed this in the chaos! Soooo good...

williamsburroughs
05-17-2007, 08:43 AM
they would be biased. towards a way of working which better suits them. this should really be a non issue. when it's so obvious there are no technical limitations there can be no reasonable argument made in support of a lack of options

You sound like a Mac user. :D Are you a Mac User? Have you bitten the Apple? :)

Just kidding.

ZB's UI is weird...true, but the results speak for themselves. Sometimes as an artist we use certain tools that are unconventional...and seem odd, to achieve our intended goals.

I was one of 'those' for the longest time...I hated zB's UI forever until I sat down for an hour to learn it...as strange as it was...but ya know...to each their own...it works for me now and I really don't care about standardizing it...just make it more powerful for me as an artist.

But hey..MB can go down the path of making zB conventions more PS like for their MB users without thinking about innovating.

zB is a mountain of an app for them to climb to catch up with...I wish them well. We all benefit from the innovation.

Where is my link already? :)

:D

ScottC
05-17-2007, 08:48 AM
Heh...anybody start playing with transpose yet? It was going to be the last thing I checked out before going to sleep. That was like an hour ago. Its like Insta-gumby.

Layer01
05-17-2007, 08:52 AM
lol, still nothing here.
maybe its getting caught up in the pacific on its way to australia :p

schuubars:
where it says zmapper 3 will be out later..does that mean zb3 cannot export displacment maps :eek: isn't that a little retarded?..no i cannot believe that..right?
just cause if we have to wait a "few months" of pixologic time it'll be next year lol.

SheepFactory
05-17-2007, 08:59 AM
I just have to say mesh extraction alone is worth buying zb3 for. really liking it so far.

R10k
05-17-2007, 09:00 AM
maybe its getting caught up in the pacific on its way to australia

Maybe it's trying to avoid Canberra :p Perthite here, happy using Z3.

where it says zmapper 3 will be out later..does that mean zb3 cannot export displacment maps

It simply means an enhanced version will be out later...

drdespair
05-17-2007, 09:12 AM
Got It!.... sponsored by the letter M and Swiss Cheese.

Time to get my hands dirty in all those sculpting tools :drool:

Next on the can't wait list.... Modo 301.

D.

schuubars
05-17-2007, 09:23 AM
Got It!.... sponsored by the letter M and Swiss Cheese.

Time to get my hands dirty in all those sculpting tools :drool:

Next on the can't wait list.... Modo 301.

D.

For me it did the Yogi Drink. :D

Layer01
05-17-2007, 09:23 AM
Maybe it's trying to avoid Canberra :p Perthite here, happy using Z3.



It simply means an enhanced version will be out later...


HAHAH..yeah..Canberra is to Australia what Australia is to the world :D

Ah thats great news. well then everythings ok :applause:

DaddyMack
05-17-2007, 09:45 AM
*jumps out of chair and runs around the house*

It's here It's here It's here

I'll dig in and see what surfaces;)

inverse catheter
05-17-2007, 10:04 AM
You sound like a Mac user. :D Are you a Mac User? Have you bitten the Apple? :):):D

ha. no. but if it weren't for the OSX UI made for girls and their grandmothers i might be

Womball
05-17-2007, 10:13 AM
I have zbrush 3! Not sure how to get the light to be intense, it doesn't seem to respond to being set to 2.0 in intensity. I was able to sculpt at 6 million polys finally. While rendering an animation out in XSI!

erilaz
05-17-2007, 11:23 AM
Good gravy this thing is so much easier to use now! Tweak = Awesome. :drool:

Womball
05-17-2007, 11:28 AM
NOt sure how to use the move tool now. It seems that is has become the transpose tool now. I love the new materials, and the brushes are more delicate at higher pressures and you don't need to use brush size 1 to make tiny marks on a mesh. There are seems to be a nicer deform curve to the standard brush so less smooth is required to make muscles. The shadows are amazing! They are so useful and really help with letting you know how deep your cutting into the mesh.