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View Full Version : How do I flip 'normals' in the UV editor?


Eudaimic
03-14-2003, 06:50 PM
Hey,

I've unwrapped my model, only to find that a lot of my polys are 'facing the wrong way' in the UVW Unwrapper!! So Texporter won't work properly!... What to do?

Is there some way to flip the normals of the faces facing away from the 'camera'?

Is-boset
03-15-2003, 12:24 PM
Well i supouss that coul be possible in unwarp utility, try to scale vertical or horizontal try to move your vertex to collapse and "pass it" to the other side, i don't do it but i guess is possible.
But don't worry if you can't flip the normals, only you keep in mind that in the areas where you faces are flipped you must to paint the map reflected

ThE-BirD
03-15-2003, 03:33 PM
If you hold down the the mirror button in the unwrap editor you'll find a flip horizontal button which will flip the geometry back around;)

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