View Full Version : Connecting Splines to Objects
Krystman 03-14-2003, 05:36 PM I have toe following problem: I want to model a robot which has wires running from his hands to his back and animate it. Which is the simpliest way to do so? I thought about making the wires from splines and animate the spline underneath but it would be kinda nice if the spline would automaticly follow the skelltion.
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Sgt.ArchAngel
03-14-2003, 07:22 PM
cant you just link the spline to the mesh?(suming you want to keep it as a spline)
Krystman
03-14-2003, 07:25 PM
No because I want one end of te wire to be attached to the hand and the other one should be attached to the robot's back. The Spline should stretch between the two.
Beroc-LOD
03-14-2003, 08:01 PM
here is how I would do it....
make a spline, which only has a beginning, and an end point.
In the General Rollout, tell it to use 20 steps to produce the spline, to make it smooth. and make it renderable to whatever ammount is nessecary for you.
to the spline apply the following modifiers... in order...
SplineSelect-Select the point at the hand.
LinkedXform-Choose the hand as the control point.
SplineSelect-Select the point at the back.
LinkedXform-Choose the back as the control point.
move the hand and it should work for ya
My suggestion is to use the wrist/forearm, not the hand, as there is alot of movement in hands during animation...
TapioKa
03-14-2003, 11:31 PM
A Simple Solution,
Although the linked xform works, I recently found a much simpler solution.
Under Extended primitives, use the Hose feature.
Very handy because there are no problems with forward/inverse kinematics. It's in version 4 and 5.
It's quite nice.
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