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View Full Version : Animating a fight for weekend fun


ChadJay
05-14-2007, 07:41 PM
here's a little fight animation i spent around 15 hours or so on in my spare time. Nothing grand, just something for fun. the models i found online, re-rigged them in motion builder and keyed everything from scratch.
I'll probably go back into it this coming weekend and tweak some stuff i see wrong with it.
So comments are much appreciated
:)
http://www.youtube.com/watch?v=uSUCaiKIpQU (http://www.youtube.com/watch?v=uSUCaiKIpQU%20)
http://photos1.blogger.com/x/blogger2/5270/2425/240/z/939629/gse_multipart4289.jpg (http://www.youtube.com/watch?v=uSUCaiKIpQU%20)

DeusEx
05-14-2007, 07:48 PM
That's kinda cool. I thought the left fighter was kinda like Shang Tsung where he'd morph between characters while the other was more like a barbarian fighter. Don't know what you were going for, but thats what I got out of it.:)

ChadJay
05-14-2007, 07:53 PM
heh... nice
i was just playing with action and a little straight ahead animation fun
and something to try and be more a part of the community
thanks for taking a look and commenting!
:)=)

tanicdesigns
05-15-2007, 08:17 AM
way to fast on the punches an stuff. keepit up.

evilwabbit
05-15-2007, 08:41 AM
the speed on the punches look alittle weird but thats just me you could always model bruce lee for it to be more convincing :D

nice work on the rest.

ChadJay
05-15-2007, 03:37 PM
I'll re-examine those punches
:D
maybe add a frame at each contact and withdraw in the time warp editor
that could definitely add room for heavier impact and an bigger read in the punches
could even buy a tiny bit of extra follow through with the shoulders
...less of a door stop spring and more "Bruce Lee" perhaps?
thanks everyone!

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