gago
03-14-2003, 04:47 PM
:wip: :wip:
alright, here's my problem...
i am trying to create a character in nurbs... for testing, i binded a poly version of the character to the joints, global stitched the nurbs patches and created a wrap with them and the poly version...now while i'm bending the nurbs patches using the joint, i get bad deformations between the patches.
what i used to do when i used to attach the patch straight to the joint, i would select the edge vertices of those patches and fix the weight to the joints in the component editor.. but how would you do it when it's the poly version that's derived by the joints?
:wip: :wip:
alright, here's my problem...
i am trying to create a character in nurbs... for testing, i binded a poly version of the character to the joints, global stitched the nurbs patches and created a wrap with them and the poly version...now while i'm bending the nurbs patches using the joint, i get bad deformations between the patches.
what i used to do when i used to attach the patch straight to the joint, i would select the edge vertices of those patches and fix the weight to the joints in the component editor.. but how would you do it when it's the poly version that's derived by the joints?
:wip: :wip:
