PDA

View Full Version : New Spinner script


juako
05-13-2007, 09:53 PM
Finally I finish my spinner creator , like the ones in Maya
you can download the file from here:
http://www.sharecg.com/view.php?upload_id=3734

http://img76.imageshack.us/img76/5497/untitled1ao2.jpg (http://www.sharecg.com/view.php?upload_id=3734)http://img76.imageshack.us/img76/7923/untitled2tj8.jpg (http://www.sharecg.com/view.php?upload_id=3734)



I hope you find it useful :)

shibumenon
05-14-2007, 08:22 AM
hey , nice one !
Thanks, Juako

martinez
05-15-2007, 09:30 AM
Very cool man, I dig.

s-rajesh78
05-15-2007, 09:50 AM
this will be greatly useful to me.. thanks for all the efforts and sharing it :)

madfx33
05-15-2007, 05:53 PM
Finally I finish my spinner creator , like the ones in Maya
you can download the file from here:
http://www.sharecg.com/view.php?upload_id=3734

http://img76.imageshack.us/img76/5497/untitled1ao2.jpg (http://www.sharecg.com/view.php?upload_id=3734)http://img76.imageshack.us/img76/7923/untitled2tj8.jpg (http://www.sharecg.com/view.php?upload_id=3734)



I hope you find it useful :)



NOT WORK IN 3ds max 9 [ when i click "create spinners", nothing happen...]

shibumenon
05-15-2007, 06:02 PM
it works well in max 9

Check the modifier panel of the selected object.
It creates custom attributes, like from the param editor, but these can be tweeked all at once or a selection of them at once

MOSS
05-15-2007, 06:02 PM
It works for me in Max 9. Great job! I will be using these alot! :thumbsup:

juako
05-15-2007, 07:29 PM
Thanks for the replies :) .
I don't have max 9, i made it with max 8. I cant help you with that problem madfx33.

madfx33
05-17-2007, 02:31 PM
Thanks for the replies :) .
I don't have max 9, i made it with max 8. I cant help you with that problem madfx33.

Works fine! 10x!

scrimski
05-17-2007, 03:48 PM
Nice. Thank you for sharing

Foonan
05-20-2007, 07:43 AM
I feel a bit foolish for asking this, but how does this work? I know how to run Max Scripts so I think it's just a little thing I'm missing.

Here's what I'm doing:

I run the script

type in the name of the object I want a spinner for

click Add -> repeat as needed

Select a single object -> Apply Attribute Holder -> Create Spinners

The attribute holder's modifier panel lights up with a bunch of spinners with the names of the objects in question, but highlighting the spinner and spinning it doesn't affect the object. Help?

juako
05-21-2007, 08:32 PM
you need to connect the objects with the spinners, with Wire Parameters or reaction manager.
Look in the max help for more information:)

Foonan
05-21-2007, 09:20 PM
Oh! Now I get it. I've never ever used reaction manager or wire parameters before. It's just never come up. It's working now, thank you.

CGTalk Moderation
05-21-2007, 09:20 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.