View Full Version : Caustics with HDRI!?
eokorie 03-14-2003, 02:44 PM Whne using the brand new hdri feature in C4D XL 8.1, is it possible to have caustics appear. More especially with glass?
Thanks,
eokorie
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ThirdEye
03-14-2003, 02:56 PM
Add a light source casting caustics.
Brent Turbo
03-15-2003, 01:49 AM
Cinema's renderer treats 'proper' lights and light generated by GI as two totally different things. GI light can't affect things like caustics and plugin shaders (like chanlum and translucent), because to those shaders, it's not technically light.
Don't quote me on this, but I think the only two renderers out there that'll bust out some caustics from an HDRI map are lightwave and Brazil.
ZeBoxx
03-15-2003, 02:21 AM
I'll testify that Brazil r/s will do this...
...and so will any other renderer that has a half-decent QMC implementation.
Caustics, in QMC, are just a direct result of the method used.
If Cinema4D doesn't do QMC, or equivalent engine, then it would most likely need special directives to handle it, yes.
Best regards,
Richard Annema
Per-Anders
03-15-2003, 02:34 AM
on the other hand, get yourself a copy of ditools from remotion.de.vu, and just use dicloner to clone clights that only emit caustics accross a sphere with your hdrimap on it...(i.e. switch off diffuse and specular),
this should work a treat, will try it tou later, but right now i've got some other work to be getting on with.
AdamT
03-15-2003, 03:37 AM
Or use the Lightgen plugin which was written exactly for this purpose (generating Cinema lights from HDRI). *But*, can you imagine the render times with that many caustic-generating lights?! Even if Cinema did see the HDRI as "real" light, you'd need a frightening number of samples to get caustics out of it. Better just to use a caustic-only spot or two.
If you study nature, you will observe that any caustics coming from any light source that is less than about 20% of the strength of the primary (strongest) light source is virtually undetectable by the human eye. So the solution is simple: Place a caustic only emitting light (as described by mdme sadie) at the vector matching the brightest point of the image.
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