View Full Version : Does XSI has "edit triangulation"?
HapZungLam 03-14-2003, 02:33 PM I spend 1 week on MAX, they have this cool features that you can modefy the triangles direction within a polygon. Does XSI has this too?
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tachy0n
03-14-2003, 04:26 PM
Try...
http://www.xsibase.com/scripts/modeling.php?detail=288
http://217.160.138.15/ohm/spintoquad/
and for some discussion on this,
http://www.xsibase.com/cgi-bin/yabb/YaBB.cgi?board=mod;action=display;num=1046273112
HapZungLam
03-14-2003, 04:48 PM
cool stuff, it can easily fix the edge loops and quad up the 2 polys.
But no, that's not what i want. i want to modify the hidden triangles inside 1 poly.
Excuse my ignorance, but I can't think of a reason why anyone would want to do that... (Unless it's a Max thing)
HapZungLam
03-14-2003, 07:17 PM
i guess low polygon modelor wants it.
something like this
http://members.rogers.com/hapzunglam/temp/trian_change.jpg
Atyss
03-14-2003, 09:51 PM
Unfortenulately XSI doesn't allow the user to control invisible edges. If you want to reverse one, you'll have to draw it the way you want.
Hope this helps
Salutations - Cheers
Bernard Lebel
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