View Full Version : Still: volume light
Bob27 03-14-2003, 02:30 PM I did this in Max5 . my intention is to produce a nice
volume light effect, light coming through stained glass and
reflecting on a raytraced ground. I want to complete this
scene and make it as well as I can. What deficiencies do you
see ? what do you suggest for improvement? comment please!
what about the other elements in the room? and the general
lighting?
click the link:
http://img359.imageshack.us/img359/7720/colorlight6os.jpg (http://imageshack.us/)
|
|
stephen2002
03-14-2003, 03:27 PM
humm, not too bad. The room is a bit empty though. It might also help to put some sort of clouds procedural texture into the density channel to break up the uniformity of the effect, assuming that is possible with Max.
I would move that rug more into the scene. The play of light on the pattern looks far more interesting than the bare floor.
The plants also look rather low-poly, it might help to turn on subdivision surfaces if that is avalable.
JamesMK
03-14-2003, 03:42 PM
It feels like you've made the entire room only to have something to let the volume light illuminate. That is, there's nothing in there that has a real "feeling" to it, if you catch my drift.
I don't think one should ever let a particular render-FX be the main subject matter of an image. It sort of turns you, as the creator, into someone totally unimportant.
Make a really nice room first, with all the furniture and details that you think should be there. Add a stained glass window if you feel that it would fit well with the overall "air" of the room. Then you might try to add some volumetrics if that makes your image better.
aurora
03-14-2003, 08:11 PM
A couple of quick notes. First I'm coming from the stand point that this is just a experiment in volumetric lighting so thats where my comments will stay. I think that the reflection on the window is a little to high. I would not expect with that much light to get such a clear reflection of your rhino on the wall. The other big thing is that you projection map of your stain glass on the floor and even the side molding of the window is great. However The bottom molding should not show the transmitted image since and in fact the image should not start till a little ways out from the bottom molding. Its in the shadows and should not recieve the windows transmitted light. Does that make sense? I'm not if I wrote it clearly enough.
Other then that I love the brilliance of the lighting and the color.
i understand that this is just an experiment, so i'll comment accordingly... the volumetric light works pretty well - i believe the reflection it's casting on the floor is a little much... might want to turn it down a little bit - subtlety is nice.
also, it should be casting some light on your rino head (from the patch tutorial - i've done that one, too!). remember that your main source (light thru the window) should be effecting all objects in the room. it looks like you have another light in there somewhere, and it's taking away from the effect your going for.
also, try experimenting with a combo of volumetric and the new GI that max 5 has to offer.
good start tho - how long was your render time?
cyrano
03-14-2003, 09:28 PM
:rolleyes:
hey bob,there are some small points that you have forgotten.
as every body said your main goal was to creat a volume light effect,but i think you should first try to creat a perfect room
with all details and then you are able to render it with
each FX that you like and think that would be suitable.
for example in this scene you had forgotten to pick a two sided
material for stands of the plants,and there is another thing
that the reflection of the rhino head in the window has been repeated in the raytrace of the floor and it makes it unusual.
by the way work on it and improve it for next time.
Bob27
03-15-2003, 01:07 PM
thanks guys for your comments. I will consider all points in remaking the whole scene. the room should be more full with
items and the lighting on the rhino head and the raytrace of the
floor should be less than what it is now to reflect less. and some
adjustemnts on the window and the bottom part of light coming through the stained glass and....
I'll post the improved version in a week or two. before that
I had made another volume light scene which is not finished yet,
it depicts light coming into a traditional oriental room:
http://img359.imageshack.us/img359/2355/perswind18wb.jpg (http://imageshack.us)
would be glad if you comment on that one too so I redo both.
sunlion
03-15-2003, 01:39 PM
Hi Babak...
(amaa dar morede kaaret man fekr mikonam age gooshe_haaye otaagh ro taarik koni scene behtari daashte baashi...
va dar morede materiale divaar,bumbesh benazar ziaade...)
:wavey:
SUNLION
Bob27
09-08-2005, 05:49 AM
More than 2 years has passed since the last post! Are you guys still there?
Ok I have just returned to edit some old works and I just read your impressive comments on the 2 above images. Concerning the first color light image I will post my update later but now I post the update for the Persian window image. some little changes have been done. what else?
http://img357.imageshack.us/img357/8808/persianwindow9kq.jpg (http://imageshack.us/)
what do you say?
Bob27
09-08-2005, 09:17 AM
I reworked the first image according to what was said.
Here is the result, looking to see your critics for further amendments,thanks.
http://img367.imageshack.us/img367/3759/vollight0uj.jpg (http://imageshack.us/)
Bob27
09-09-2005, 12:04 AM
Hi, here I come with the latest update for this volume light color image, The reason I get the patterns on the floor and carpet again is that I have raytrace shadows as opposed to Adv raytrace shadow in the just above pic.
http://img88.imageshack.us/img88/3465/volumecolor5gi.jpg (http://imageshack.us/)
waiting to see your critics now.
DoctorSharky
09-09-2005, 01:39 AM
hey man, i must say, your scene are simple, but the effect you have achieved is great. i had a friend once ask me how to make a stained glass be hit by a volume light and achieve the effect you had in your first post. i didn't know how since i am not too good at lighting. if you make a guide/tutorial on this, it will be usefull for alot of people.
i told my friend that the only way i know of is to fake it with photoshop :-(
Bob27
09-09-2005, 05:28 AM
Thanks Doctor, glad you like it. I will write a tutorial on that, but that will take a bit of time though I hope not too late.
Still want to see some critics for improvements on the last image.
Bob27
09-11-2005, 02:28 AM
Hi see my last try with volume light in this scene:
http://img390.imageshack.us/img390/5139/curtain1dn.jpg (http://imageshack.us)
The render 1500x1500 took more than 3 hours.
sundialsvc4
09-12-2005, 01:28 AM
In all of these shots, there is unfortunately some pretty un-realistic light...
In each of the scenes where "stained glass" is shown, one is forced to conclude that this must in fact be a sheet of plastic that is cheaply painted to resemble stained-glass, because each of the "lead" strips between the pieces of glass are translucent. In shot #1, for example, the characteristics of the "glass" are identical to those of the "reflection" on the floor. The lead should be tack-sharp: not the slightest bit out-of-focus. And the pieces of glass should be darker than the light which is shining through them, because only light which is diffused by and/or refracted by the glass should be entering the camera lens directly.
Although this is intended to be an exercise in lighting, notice that the misty quality of the "god-beams" is visible nowhere else in the picture. Nothing is misty except the light... how on earth could that be?
When the multicolored beams of light bounce off of the furniture, they don't leave a multicolored image. Each of these objects are unnaturally crisp and clear, given the mist.
The stuffed animal head, which seems oddly out of place, is receiving not one bit of lighting from the window.
Walls, and window-frames, being so close to an intense light source (sunlight), should seem to the eye to be darker than normal, just as the dark images on a TV screen seem darker than the surface of the screen actually is when you turn the TV off. Your eye reacts to contrast, and when you're depicting a contrasty scene you must put that contrast into the depiction of it... so that the image of the scene looks like the scene and not a picture of that scene.
Bob27
09-13-2005, 04:23 AM
Hey sundial, thanks that was great...I will try to apply the points you mentioned if I really understand what you mean....
Now here is a new exercise with volume light that I have done. Hope you like it.
http://img379.imageshack.us/img379/443/sunset3eo.jpg (http://imageshack.us)
CGTalk Moderation
09-13-2005, 04:23 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.