purpp
05-13-2007, 10:58 AM
hello friends,
I created a 3 joint chain from shoulder to wrist for my character's arm. The joint chain i have created was perfectly straight and horizontal (with help snapping tools). I rotated the joints to set preferred angles and then i reset the rotations to zero. Now when i create a ik handle the joints get some rotation values . How can the rotation value be set to zero?? I am using maya 7.
P.S If i follow the same procedure in maya 8.5 i get perfect result and zero rotations on the joint. Is this a bug in maya 7 or am i doing something wrong.
Please help
Thanks
Purpp
I created a 3 joint chain from shoulder to wrist for my character's arm. The joint chain i have created was perfectly straight and horizontal (with help snapping tools). I rotated the joints to set preferred angles and then i reset the rotations to zero. Now when i create a ik handle the joints get some rotation values . How can the rotation value be set to zero?? I am using maya 7.
P.S If i follow the same procedure in maya 8.5 i get perfect result and zero rotations on the joint. Is this a bug in maya 7 or am i doing something wrong.
Please help
Thanks
Purpp
