tobiasniva
03-14-2003, 11:44 AM
Hi, got a problem.
I want to render my object as a shaded/wired one. A have one object (poly-object) that has a plain white material, and then I have a copy of the object, slightly pushed (push modifier) and a wire-material added to that one - and it alla works fine...
My problem is; In my viewport the faces are all "quads" and shading within these polygons not present...but when I render the scene shading/shadowing within these "poly-object-quads" appear. (see pic) Not nice.
Is there a way to set up the material, render or subdivisions-panel so that the rendered picture will look like the viewport-render?!
Or...can I just get antialiasing + a white background in my viewport - the thing would be solved.
Thanx in advance...
http://www.amazed.nu/niva3d/images/view_vs_render.jpg
I want to render my object as a shaded/wired one. A have one object (poly-object) that has a plain white material, and then I have a copy of the object, slightly pushed (push modifier) and a wire-material added to that one - and it alla works fine...
My problem is; In my viewport the faces are all "quads" and shading within these polygons not present...but when I render the scene shading/shadowing within these "poly-object-quads" appear. (see pic) Not nice.
Is there a way to set up the material, render or subdivisions-panel so that the rendered picture will look like the viewport-render?!
Or...can I just get antialiasing + a white background in my viewport - the thing would be solved.
Thanx in advance...
http://www.amazed.nu/niva3d/images/view_vs_render.jpg
