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default-rol
05-12-2007, 02:20 PM
http://img516.imageshack.us/img516/9239/anatomyforumheadercafe0vp8.jpg



CAFÉ 004

"Pseudosaraus"


"...The number of dinosaurs that have ever lived is estimated at 900-1200 genera. The fossil record of dinosaurs is presently about 25% complete..." P Dodson, National Academy of Sciences of the United States of America, 1990.

Ever wondered what could have walked the earth? Well now is the chance to let your pencil or polygon modeling package ponder that very thought. The brief is simple - Invent your own dinosaur!

Quote from an abstract on google scholar, located at >>> http://www.pnas.org/cgi/content/abstract/87/19/7608


CHARACTER-A-FORTNIGHT EVENT (CAFÉ)

Manifesto: The anatomy forum CAFÉ - a place to meet, share your concepts, ideas and work for the set brief, and then discuss them with like minded individuals (Bring your own coffee though...)


The purpose of this ongoing workshop series is to develop original character artwork in both 2D and 3D. A theme or brief will be given at the inception point of the workshop, and the project will be executed by the participants during a 2 week period. To have your own idea from the set brief, develop it in 2 dimensions and then execute it in 3 dimensions is very challenging, (especially within the time period,) and helps the artist to understand form “in the round.”

If you are thinking of taking your ideas into 3 dimensions, please decide on a suitable polygon budget (for games/TV/film or as much as your computer can handle!) If you are unsure, please enquire on the workshop and others will try and help. The workshop is application independent, and so anyone can try it. For those of you who would like to try 3d but do not have a package, blender (http://www.blender3d.org/ (http://www.blender3d.org/cms/Home.2.0.html) ) is a very high standard open source 3d application that is free to download and use. However, this will take time to learn.

Duration of projects: 2 Weeks.

Breakdown: (guidelines only – depends on the complexity of the idea and model.)

Concept development and realization - 1 week.*

Model development and texture art - 1 week.*

* You can split up your time however you wish - to reflect the area that you want to work in the most, for example.

The above guidelines are intensive and will require a lot of work. Please look at the amount of time you have available for each project before trying to take on too much. Quality artwork and developing your creative problem solving skills are key here, along with learning how others handled the same brief in conceptual and technical terms.

DELIVERABLES:

These are guidelines only. You can do all the sections or just choose the areas you feel most comfortable with. If you wish to use another persons concept art for a model, then please seek permission to do so from the user. If you just want to create the concept art and don’t mind others using your art work for a fully realized character, please state so in your post. If you are having trouble with an area, please shout up and others will try to help out as best they can.

WIP is encouraged, and please help others by providing your thoughts on their solutions in a positive manner. Discouragement of others will not help anyone as we are all here to get better, and people bring different skills to the table.

1. Concept art >>>

Ideas
Final presentation art (full body character pose, head and image plane orthographics.)
2. Model >>> (high poly cinematic or lower poly real time games character)

Base model (untextured)
Final model (with textures)
Learning outcomes:

How to develop ideas and a final character from a written brief.
Creative problem solving.
How to demonstrate your ideas to others.
Taking 2d artwork in to 3d artwork.
Texture art.
Visual communication skills.
RULES FOR THE WORKSHOP:

1. Work created here MUST be ORIGINAL TO THE CREATOR and for the purpose of serious study of character art and design. Those who post silly or off topic work will have their posts deleted immediately and will no longer be allowed to post on this thread. Rebecca Kimmel reserves the right to determine which pieces are considered to be in poor taste and / or disrespectful in the workshop.

2. This Workshop will run in 2 WEEK slots.

3. There is NO LIMIT to the NUMBER of posts an artist may make. However, we ask that you post only work which you feel best represents your ideas and important design points you feel others should know about during your character development, even if it is considered unfinished.

4. Artists who post comments and critiques of other artists' work on this thread must be RESPECTFUL, POLITE, and offer CONSTRUCTIVE CRITICISM. Flaming will be NOT be tolerated, and constitutes dismissal from this and other threads.

5. Mike/default.rol and Rebecca Kimmel will be offering the occasional comments / critique ~ however, the main focus of the Workshop should be on Group Critique and interaction.

6. ANY MEDIUM or STYLE may be used: Traditional or Digital Drawing or Painting, Sculpture, or 3D Model / Render for the initial stages. Development beyond the initial character idea (stage 2) should be done in a 3D application of your choice.

7. Please limit the SIZE of your POSTS to 800 pixels WIDTH x Appropriate pixel LENGTH. No huge posts, please! (you are welcome to offer remote links to high resolution versions of your art work along side images that are of an appropriate size, if you so wish.)

8. Have fun, enjoy, and create great art!

default-rol
05-12-2007, 02:21 PM
For those of you slightly confused by the terminology, a fortnight is 14 nights in duration. Here is a definition of it from Wikipedia.

http://en.wikipedia.org/wiki/Fortnight (http://en.wikipedia.org/wiki/Fortnight)

A fortnight is a unit of time (http://en.wikipedia.org/wiki/Time) equal to two weeks (http://en.wikipedia.org/wiki/Week): that is 14 days (http://en.wikipedia.org/wiki/1_E6_s), or literally 14 nights. The term is common in the British Isles (http://en.wikipedia.org/wiki/British_Isles) and many Commonwealth countries (http://en.wikipedia.org/wiki/Commonwealth_of_Nations), but rarely used in the United States (http://en.wikipedia.org/wiki/United_States). It derives from the Old English (http://en.wikipedia.org/wiki/Old_English_language) feowertiene niht, meaning "fourteen nights".

*Reserved for useful links*

SpaceTik reference link: http://www.unexplained-mysteries.co...php/t66737.html (http://www.unexplained-mysteries.com/forum/lofiversion/index.php/t66737.html)
One that I (default.rol) found: http://www.skeletaldrawing.com/index.htm

igorsandman
05-12-2007, 02:46 PM
Hey,
I won't have the time to enter this one. Too much work :p
Anyways, have fun everyone.
Cheers.
-IS-

michael-olszak
05-12-2007, 08:38 PM
Cool! i'll do my best for this one.

ReflectingAbyss
05-13-2007, 03:08 AM
Wow! This sounds like it has tons of potential.
Does it matter what period this creature comes from? For example, would something like a feathered dinosaur be acceptable?

Rist
05-13-2007, 05:18 PM
hmm, makes me think of a dino-toy:

http://img152.imageshack.us/img152/7684/dinofishzf4.jpg

default-rol
05-13-2007, 05:24 PM
Hey all,

I've just got back from the Natural History Museum, taking photos of dinosaur skeletons and the like in an attempt to get some inspiration. I'm posting my best images up here incase they are of any use to anyone for ideas:

http://img113.imageshack.us/img113/1821/p1060460xu9.jpg

http://img370.imageshack.us/img370/1082/p1060476mo6.jpg

http://img113.imageshack.us/img113/8205/p1060464dd0.jpg

http://img169.imageshack.us/img169/3610/p1060466ze1.jpg

http://img337.imageshack.us/img337/5825/p1060478im9.jpg

default-rol
05-13-2007, 05:34 PM
More of the images:

http://img169.imageshack.us/img169/1959/p1060479nt7.jpg

http://img441.imageshack.us/img441/2631/p1060469bp9.jpg

http://img112.imageshack.us/img112/2231/p1060487gr3.jpg

http://img254.imageshack.us/img254/6466/p1060489id4.jpg

I'll post the rest up after food and answer questions then.

Cheers
MIKE

default-rol
05-13-2007, 06:06 PM
A few more...

http://img516.imageshack.us/img516/5048/p1060500zi0.jpg

http://img516.imageshack.us/img516/2334/p1060505xx3.jpg

http://img339.imageshack.us/img339/4256/p1060508eu6.jpg

http://img339.imageshack.us/img339/757/p1060513bx8.jpg

http://img339.imageshack.us/img339/7075/p1060515tt5.jpg

default-rol
05-13-2007, 06:16 PM
They just keep coming...

http://img78.imageshack.us/img78/1963/p1060517ja8.jpg


http://img78.imageshack.us/img78/9228/p1060520aj8.jpg

http://img470.imageshack.us/img470/9387/p1060524qf2.jpg

http://img470.imageshack.us/img470/629/p1060525xu7.jpg

http://img399.imageshack.us/img399/328/p1060527py7.jpg

default-rol
05-13-2007, 06:25 PM
Final shots worth sharing:

http://img265.imageshack.us/img265/8322/p1060511ze1.jpg

http://img265.imageshack.us/img265/7942/p1060468zr0.jpg

http://img265.imageshack.us/img265/4991/p1060467mx8.jpg

@ Igor Sandman >>> Sorry to loose you for this round. Good luck with your own work though. :)

@ michael-olszak >>> Good to see you back for this round. Looking forward to a mad creature from you!

@ ReflectingAbyss >>> Go wherever you feel like with the brief. The text was only a starting point. Feathered dinosaurs sound totally fine with me, since it is generally belived that they evolved into birds anyway. :thumbsup:

@ Fl3wk >>> Your image seems to not be showing up for some reason? I hope you get to repost it soon.

Cheers all and best of luck with the project!
MIKE :)

JBoskma
05-14-2007, 07:33 AM
Wow great photos! Would love to visit this museum. Where is this place located? :)

blacknoise
05-14-2007, 08:32 AM
London, UK. Natural History Museum.

here's the website:
http://www.nhm.ac.uk/

maxou
05-14-2007, 08:41 AM
i went there once.. it's really an impressive place

Rist
05-14-2007, 01:37 PM
I have fixed it now. Now that I looked at it with fresh eyes it isn't really innovative or even pretty. If I get some energy in me to draw some more (not been reallly wanting to draw for some weeks since finishing Uni for term holidays) I will try a better piece, or even just some better ideas overall.

PS. Great images you have, I MUST visit there someday before I die :D

SpaceTik
05-14-2007, 06:36 PM
Hi guys, missed the last topic.. but I'll have a go at this one! another cool topic..

Mine will be a mouse in a dinosaur costume.. maybe smoking a cigar?

would have been a perfect timing to have a go at zbrush or mudbox..

but modo will have to do!

StephanRiederer
05-14-2007, 06:51 PM
Oh man! Great Pictures!

bigmikey
05-14-2007, 07:17 PM
this sounds like a great topic. I'd love to give it a try. I've never done any 3D character work before, but I have used Cinema 4D in the past. So we'll see if i get to the 3D part.

default-rol
05-14-2007, 07:21 PM
Hey all,

More inspiration for the National History Museum for you. My batteries died yesterday, so I quested back to take the rest of the photos today. The things I do for fellow CGSociety members... LOL!!

Some of the images are slightly out of focus though... point and click cameras and "dark, foreboding" lighting conditions, or "intense spotlights" just don't mix well I'm afraid. :sad:

http://img171.imageshack.us/img171/6968/p1060586uw7.jpg

http://img104.imageshack.us/img104/4108/p1060587ef9.jpg

http://img402.imageshack.us/img402/7442/p1060588yr5.jpg


http://img442.imageshack.us/img442/715/p1060589kj9.jpg

http://img501.imageshack.us/img501/1706/p1060590qw5.jpg

default-rol
05-14-2007, 07:23 PM
And still they come... :scream:

http://img502.imageshack.us/img502/5809/p1060591jz5.jpg

http://img502.imageshack.us/img502/3008/p1060593ca5.jpg

http://img502.imageshack.us/img502/6995/p1060594gu2.jpg

http://img517.imageshack.us/img517/4331/p1060569ex9.jpg

http://img115.imageshack.us/img115/7019/p1060583dg0.jpg

Infuscos
05-14-2007, 07:41 PM
I have fixed it now. Now that I looked at it with fresh eyes it isn't really innovative or even pretty. If I get some energy in me to draw some more (not been reallly wanting to draw for some weeks since finishing Uni for term holidays) I will try a better piece, or even just some better ideas overall.

PS. Great images you have, I MUST visit there someday before I die :D

I've been there twice, But I was young when I went so id like to again because I'd probably appreciate it more.

Anyway, I might try and do a little something. But I never ever finish a project as i begin hating my work so i give up... :( ...I'll try :argh:

default-rol
05-14-2007, 07:50 PM
more, more, more...

http://img75.imageshack.us/img75/2826/p1060534yy4.jpg

http://img75.imageshack.us/img75/8908/p1060535uv3.jpg

http://img75.imageshack.us/img75/7341/p1060568it0.jpg

http://img398.imageshack.us/img398/6552/p1060581xj3.jpg

http://img476.imageshack.us/img476/2255/p1060585fa7.jpg

default-rol
05-14-2007, 08:26 PM
Some quick replies:

@ SpaceTik >>> Great to see you back! We all look forward to your work for this round. :)

@ StephanRiederer >>> Thank you.

@ bigmikey >>> Welcome and great to have you aboard! Looking forward to your participation.:)

@ Infuscos >>> Welcome, and looking forward to your participation. I hope that you don't feel too pressured to make art, killing yourself before you begin is the worst thing to do - I know that because I did it for years... Don't worry about it, we are all on a learning curve - some peoples curves are just steeper than others. Good luck with the project anyway. :thumbsup:

Cheers all
MIKE

jurffy
05-14-2007, 09:15 PM
Fascinating creatures, just beautiful..

GlenGramling
05-14-2007, 11:58 PM
Im gonna give this one a shot. My Concet is Gorilladon a prehistoric amphibious primate like creature. i dont have a concept sketch yet but here is some reference images.

SpaceTik
05-15-2007, 03:10 AM
"Gorilladon a prehistoric amphibious primate" wow! looking forward to that one... :)
great pics once again default! and thanx mate!

heres some work in progress.

SpaceTik
05-15-2007, 04:56 AM
http://www.unexplained-mysteries.com/forum/lofiversion/index.php/t66737.html

SpaceTik
05-15-2007, 09:29 AM
Very quiet at work today! :)

more update... getting quite attached to these critters.. hehe

default-rol
05-15-2007, 10:30 AM
Morning all,

@ GlenGramling >>> Hello and Welcome! sounds like a great idea you've got going there - looking forward to seeing it develop. :thumbsup:

@ SpaceTik >>> That little critter is great! LOL. Cheers for that reference link btw, I've added it to the front. :thumbsup:

I'm desperate to get back home now and start doing this project myself. Only a few hours to go...

Cheers all, keep it coming.
MIKE

*EDIT*

I've been trying to get SSS working in Maya's Mental Ray all night after following Mr. Alvarez's Gnomon tutorial on fast_SSS. (I'm hoping to get decent dino skin going by the end of next week.)

Here is what I've got after setting up the fast_SSS shader as he shows:

http://img339.imageshack.us/img339/623/whativegotkc2.jpg

And this is what he's got:

http://img513.imageshack.us/img513/4827/mrnodelookingforby3.jpg

Basically, it seems to me that I'm missing the "mentalrayTexture" node. Does anyone know where I can get it from? Does anyone have any other advice as to what I might be doing wrong?

Cheers
MIKE :)

GlenGramling
05-16-2007, 12:59 AM
default-rol
under you fast skin shader you just click on the checker box under the lightmap tab and it will generate your mentalray texture. you might also want to increase your samples for a better quality light map.

MDB101
05-16-2007, 04:19 AM
Wouldnt they be birds? heheh anyways neat idea, ill have to watch these concepts.. I dont have the time, but mabe next time.

peachstapler
05-16-2007, 04:33 AM
I'm sorry mates, I think I might have overlooked when this fortnight begins/ends. Is it already on, when is the deadline, and have I already lost out on a chance to get a good start? Thanks. Slightly confused, your pal, Peaches.

default-rol
05-16-2007, 10:20 AM
Hey all,

@ GlenGramling >>> Hi and thanks for replying to this specific query. What you described is how I got that setup with the broken/missing mentalrayTexture node. I'm starting to think that perhaps I don't have that node installed then? It's not showing up anywhere.

Does anyone know if/where I can download it?

@ MDB101 >>> Hope to see you on future events. :)

@ peachstapler >>> Hello and welcome. The events usually run on every second Saturday for 14 days, back to back. This seems to be developing the pattern of every first and third weekend in the month. This current event has been running since Saturday 12th. There is still plenty of time to join up and create something. I only got home to my computer late last night from London, so i will be starting my project today! LOL.

Cheers all
MIKE

chovasie1
05-16-2007, 11:14 AM
hi! thanx for all those dino pics! i dont have time right now to work on some personal projects but im sure that will be of help some other time!!

i dont know what is wrong with your sss... it can be confusing setup first time... but when you learn how to setup really it's 20 second jub...

i cant see really what's wrong with your setup but here's tutorial that i used first time to setup SSS in Mray...

http://www.highend3d.com/maya/tutorials/rendering_lighting/shaders/135-1.html

i hope that helps.. and try to read whole tutorial step by step.. a lot of interesting informations there...
but Alex Alvarez's tutorial for SSS is also really good.. but i think that he complicated with sss conections.. i think that is in this tut much better...

best wishes

Vojislav

questionmarks
05-16-2007, 12:40 PM
http://i12.photobucket.com/albums/a222/choonrobert/seconddino.jpg

an ostrich like dinasour with torns on it's head and tail,to protect itself....
it doesn't eat meat....a tame dianasour........^ ^...

default-rol
05-16-2007, 11:28 PM
Hey all,

Here's tonight's contribution - I'm thumbnailing before I get into proper "design" tomorrow.

http://img61.imageshack.us/img61/1581/thumbsem3.jpg


Does anyone have any preferences? I've got a couple on there that I like, but I'm open to suggestions as to which way I should go. I'm still not 100% sure if it'll be a carnivor, actually - though what I've drawn here tends to point in that direction so I'm probably going to stick with that thinking about it now....

@ chovasie1 >>> Thanks for that link. It seems I am missing that node, and I should be able o download it from the Autodesk website if I can ever find the correct page (all the links on that tutorial are redundant now it seems.) I'll work through that tutorial once I've downloaded the correct nodes for MR. Cheers. :thumbsup:

@ questionmarks >>> Another great effort from you so far! Really liking the design - and those long legs you've given it have certainly inspired me to consider a longer leg on my design. Thanks. :thumbsup:

Cheers all
MIKE :)

Infuscos
05-16-2007, 11:32 PM
I'm going against the rules, I'm going to make a herbivor, with the rough body shape of the brachyceratops, but to look menacing and evil :thumbsup: When i get home tomorrow im going to do some sketches :deal:

ReflectingAbyss
05-17-2007, 02:36 AM
@ default-rol: for suggestions on which one to do- I like the one in the bottom left corner with all the spikes, it may be a bit much though, for some reason I get a tropical feel from it. Come to think of it, the third one down from the right seems like a nice design too. But yeah, I'm a fan of spikes, so it makes sense.

I don't know if I'll be able to do this competition or not, I'd like to, but I don't know. I'll continue watching though.

GlenGramling
05-17-2007, 04:49 AM
Default-rol, what version of maya are you using i will make you a .mb file with the shader network and we can see if that works.

depleteD
05-17-2007, 04:59 AM
Needed a break from my regular projects, deccided to concept this up
http://opticdump.tbxr.com/wp-content/uploads/2007/05/g_0251.JPG

default-rol
05-17-2007, 10:42 AM
Morning all,

@ Infuscos >>> Sounds like a good idea. Looking forward to seeing it. :)

@ ReflectingAbyss >>> Thanks for the feedback. I'm a fan of spikes too, lol. I've got a feeling this morning on the one I'm going to choose now. I'm going to play it up and twist it a bit I think, but I know which basic silhouette i'm shooting for. I hope you get time to participate. :)

@ GlenGramling >>> Wow, thanks very much for offering to help. :thumbsup: I'm running Maya 7.0. Cheers.

@ depleteD >>> Nice concept. It seems very human (scapulas on the back, not on the sides, wider and thinner rib cage etc,) which is an interesting way to go, as I watched this program the other month that hypothesised that if Dinosaurs had lived, would they have evolved into humanoid lizards? LOL... totally insane... the stuff that gets on T.V in the U.K.... hahaha. I hope you get time to develop it as it is a truely different take on the idea. :thumbsup:

Cheers all
MIKE

**UPDATE**

Here is a rough for my head design. I hope I get chance to really draw it out fully, but I'm running short of my favourite pencils. Hopefully my new order of them will be in time...

http://img293.imageshack.us/img293/2846/headroughko6.jpg


MIKE

Rebeccak
05-17-2007, 04:35 PM
Hi guys,

Just a quick reminder to subscribe to / bookmark this thread, as it will shortly go off of the front page. :)

Keep up the good work!

Infuscos
05-17-2007, 04:37 PM
Needed a break from my regular projects, deccided to concept this up
http://opticdump.tbxr.com/wp-content/uploads/2007/05/g_0251.JPG

That's alot of to compete with :) I'm no good at 2d art, nor 3d art in my opinion :D But I try. I think it's a great concept and look foward to seeing it develop.

Murfdog
05-17-2007, 06:18 PM
This will probably be the same model i use in the final
as you can see its a sizable rump

depleteD
05-17-2007, 06:38 PM
Thanks guys, I hope I find the time to model this guy, i havnt done modeling in ages. Part of the reason why I am doin this. :D

default- yea man i noticed that their scapulas are on the side. I did draw the skeleton and muscles underneath, but i'm to used to drawing humans, ahah thats why it turned out that way, i think ill change it tho.

-Andrew

default-rol
05-17-2007, 08:32 PM
Hey all,

I sat down and made time to get the head drawn out how I want it to be (I think.) Result below:

http://img49.imageshack.us/img49/9560/headconcept800pixelfw7.jpg


Too late to think about changing it now - so I'll be moving on to the body. LOL. I always like to get the head drawn up first, so I know if my idea is going to work or not. Anyway, look out for the body, tomorrow... deffo... lol.

@ Infuscos >>> Please post up your ideas, don't be worried about others work. It's the best way to learn, I learned that the hard way. :)

@ Murfdog >>> Looking cool, and hope you get time to develop it further. :thumbsup:

@ depleteD >>> Hope you get time to model your idea - it's cool and deserves to be made in 3D. :)

Cheers all
MIKE

Djampa
05-17-2007, 09:49 PM
Hi there,

Glad to see you are ok Default !

OMG.. your creature is awesome !
Cretacolour is impressive, lovely results. ;)

Just busy around here. But keep following up the Café here. :)

DepleteD - very good ! waiting for more :)

Cheers,

Infuscos
05-17-2007, 10:52 PM
@ Infuscos >>> Please post up your ideas, don't be worried about others work. It's the best way to learn, I learned that the hard way. :)



:argh: Just so ashamed of my work next to everyone elses hehe. I've tried to include Zbrush in this one as ive never used it before i thought this would be an opputunity to have a play. So I'll post up the basic model. Im going to do some sketches for the detail when i get home tomorrow i promise ! :)

http://img441.imageshack.us/img441/7006/untitleduk0.th.jpg (http://img441.imageshack.us/img441/7006/untitleduk0.jpg)

The feet are very dodgy :banghead: So i'll mess arround with them tomorrow...


http://img49.imageshack.us/img49/9560/headconcept800pixelfw7.jpg



That is absolutely fantastic! :cry: I wanna do a carnivore now

depleteD
05-18-2007, 03:05 AM
freakin awesome
im getting pumped about this thread

SpaceTik
05-18-2007, 03:53 AM
G'day Murph! good to see you on the forum mate! megasoreass! lol! cant wait!

Murfdog
05-18-2007, 06:09 AM
My proboscisaurus wont be used but it started looking like this

bigmikey
05-18-2007, 08:28 AM
Here is a qick sketch I made. I was thinking this dino would spend most of it's time in the tree canopy, so it has long toes for climbing and maybe a prehensile tail like a monkey. It would also have colorful head display like a bird of paradise.

Murfdog
05-18-2007, 08:54 AM
modelled and rendered in c4d, i'll take it into maya (i dont have bodypaint)

default-rol
05-18-2007, 10:18 AM
Morning all,

@ Djampa >>> Hey, good to see you around, we've been missing you. :scream: Thanks very much for the support. :)

@ Infuscos >>> Nothing wrong with that start. Looks like i'll be modelling today too as my pencils haven't turned up yet. I finally managed to download my upgrade to ZBrush 3 last night, so I'll be learning the program all over again, along with you. The new release looks bloody awesome!

@ depleteD >>> Good to hear your motivated. I'm looking forward to that update. :thumbsup:

@ Murfdog >>> Crazy creatures you've got going there. Really cool start and I hope you get chance to develop it. I think I prefer your second version more though as it seems to have more balance, (not face heavy, lol) and I can totally understand why your first Pseudosaraus became extinct. LOL. :thumbsup:

@ bigmikey >>> Nice drawing and a really strong sense of character you've got there in your idea. I hope you get chance to illustrate the idea you have more completely as I think it would be excellent.

Cheers guys
MIKE

questionmarks
05-18-2007, 01:19 PM
default-rol...thanks....like your dino too....nice sketch...hope to see it in 3D soon...^ ^..
and..do you know where can I download Z-brush???

Murfdog.........like your dino...^ ^...

default-rol
05-18-2007, 02:14 PM
default-rol...thanks....like your dino too....nice sketch...hope to see it in 3D soon...^ ^..
and..do you know where can I download Z-brush???

Hey questionmarks,

Get your license information out that you got when you bought it, reseller info, order number etc - go on the pixologic website and register the information with them for the upgrade. Wait about 24 hours for them to check you out and make sure you own a license, then they'll send you a download link for the free upgrade to 3.0.

Simple as that.

Cheers
MIKE

**Update**

My pencils still haven't arrived so I've had to resort to making the base mesh before I've designed the final look for it >>>

http://img409.imageshack.us/img409/6370/basemeshprezbrushth7.jpg

Should be fun taking this into ZBrush now...

Cheers
MIKE :)

Infuscos
05-18-2007, 06:58 PM
Here's mine so far, grabbed from 3dsmax!

http://img405.imageshack.us/img405/2459/grabvk5.jpg

Feet are still dodgy.. :hmm:

default-rol
05-18-2007, 09:53 PM
Hey all,

Woah!! ZBrush 3 is brilliant!! LOL. Shame I haven't a clue how most of it works... the "smooth" brush? (more like slider) seems like it will take a bit of getting used to... (I'm just not using it at the moment) :D

Here is a wire of my Psudosaraus, after some basic form block in within ZBrush. Also learned today that Dinosaurs had no knee caps... worth bearing in mind as I sculpt the legs.

http://img140.imageshack.us/img140/5655/wire800pixelds4.jpg


@ Infuscos >>> hey, that's looking great so far, keep going. :thumbsup: If you need any advice as you go, post up and someone will hopefully help you through. We all try and help as best we can. :)

Cheers
MIKE

Infuscos
05-18-2007, 10:16 PM
Ok, well this is sort of a question. I only know the very basics in Zbrush i.e. Move, Scale, Rotate, Add, Sub, Divide and Symettery. Is there anything worth knowing?

default-rol
05-19-2007, 12:05 AM
Ok, well this is sort of a question. I only know the very basics in Zbrush i.e. Move, Scale, Rotate, Add, Sub, Divide and Symettery. Is there anything worth knowing?

Well from my experience and use of the program it totally depends on how you feel about what you do. I had friends at University who were "poly modellers" and they HATED ZBrush because it seemed to be alien to what they had been taught about CG modelmaking.

Personally, I always came at CG modelmaking from a real 3D/ modelmaking background (I played with FIMO and Milliput for years - and for Warhammer 40,000 I used to make my own props and sets etc.)

I hated organic 3D modelmaking for a long time because it seemed like you were at the mercy of the program, but after seeing ZBrush demo'd for the first time all of that changed for me.

After that, I picked up enough about edge looping etc. to know roughly how to keep data localised on a model. Once I've made a base mesh I then export straight to ZBrush. I set up my organic models in Maya for data looping/edge flow reasons... basically more control. (I haven't had loads of success from ZSpheres, but I have seen others who have done loads better than my humble attempts.)

Once it's inside ZBrush I feel a lot more at home "sculpting digital clay" (or wax now in ZBrush 3, lol) than thinking how best to push edges, verts and faces into the organic shapes I want. I think this is a mindset thing.

To sum up my long winded ramblings, there is LOADS to learn in ZBrush if you fall into the "I want to be able to sculpt 'with symmetry and undo's' " (a benefit over straight Chevant or Super Sculpy.) There is generally less benefit to be had, however, if you enjoy more the technical aspects of model making, (working out every last loop of data.)

Gnomon do great DVD's on the basic technical capabilities of ZBrush (that's how I learned the basics,) but I also know Kurv studios do good, but generally less formal, DVD's on the same topic in my limited experience of them. digital tutors probably have good ones too, and you can, in fact, pick up excellent free video lectures from the ZBrushcentral forums.

If you're still reading, then "Well done" for making it this far. LOL.

Cheers
MIKE

GlenGramling
05-19-2007, 03:09 AM
default-roll-
sweet progress man, sorry i i havent been able to get back to you, im using maya 8.5 so our files wouldnt be compatable. Ive been playing with ZB3 nonstop so hopefully ill have some progress to post soon.

Murfdog
05-19-2007, 08:25 AM
can't wait to see the detail on Psudosaraus, default_rol

Infuscos
05-19-2007, 02:14 PM
Well from my experience and use of the program it totally depends on how you feel about what you do. I had friends at University who were "poly modellers" and they HATED ZBrush because it seemed to be alien to what they had been taught about CG modelmaking.

Personally, I always came at CG modelmaking from a real 3D/ modelmaking background (I played with FIMO and Milliput for years - and for Warhammer 40,000 I used to make my own props and sets etc.)

I hated organic 3D modelmaking for a long time because it seemed like you were at the mercy of the program, but after seeing ZBrush demo'd for the first time all of that changed for me.

After that, I picked up enough about edge looping etc. to know roughly how to keep data localised on a model. Once I've made a base mesh I then export straight to ZBrush. I set up my organic models in Maya for data looping/edge flow reasons... basically more control. (I haven't had loads of success from ZSpheres, but I have seen others who have done loads better than my humble attempts.)

Once it's inside ZBrush I feel a lot more at home "sculpting digital clay" (or wax now in ZBrush 3, lol) than thinking how best to push edges, verts and faces into the organic shapes I want. I think this is a mindset thing.

To sum up my long winded ramblings, there is LOADS to learn in ZBrush if you fall into the "I want to be able to sculpt 'with symmetry and undo's' " (a benefit over straight Chevant or Super Sculpy.) There is generally less benefit to be had, however, if you enjoy more the technical aspects of model making, (working out every last loop of data.)

Gnomon do great DVD's on the basic technical capabilities of ZBrush (that's how I learned the basics,) but I also know Kurv studios do good, but generally less formal, DVD's on the same topic in my limited experience of them. digital tutors probably have good ones too, and you can, in fact, pick up excellent free video lectures from the ZBrushcentral forums.

If you're still reading, then "Well done" for making it this far. LOL.

Cheers
MIKE

Thanks, And yes I read it all :D . Is there anyway of relaxing the mesh in it? Like in 3dsmax. I took it into 3dsmax to relax the feet and start on them again. But it's too high poly to export :cry: .

SpiritDreamer
05-19-2007, 04:00 PM
MAY 19 2007

GREAT STARTS ...EVERYONE....:bounce: :thumbsup: :thumbsup:
Hey...if anybody is interested, I found an easy way to make great CRYSTALS using Z BRUSH...The steps for getting crystals are on the next to last page in my anatomy / sketchbook thread, page #84...The link to my anatomy / sketchbook thread is listed below the last picture posted here.

My start of the Café Fortnight concept
Theme is... As of yet undiscovered creatures from the EARTHS PAST
My method of approach to concept POETRY INTO VISUAL FORM
My poem for this concept

AN ANCIENT MISSED
A CRYSTAL MYTH
ENCASED IN GOLD
A PRIMORTIAL BEING
STILL WAITING TO BE SEEN

Glenn

http://artbyglenngallegos.com/images/GOLDEN_DRAGON.jpg

http://artbyglenngallegos.com/images/GOLDEN_DRAGON_1.jpg

http://artbyglenngallegos.com/images/GOLDEN_DRAGON_2.jpg

http://artbyglenngallegos.com/images/GOLDEN_DRAGON_3.jpg

http://artbyglenngallegos.com/images/GOLDEN_DRAGON_CRYSTAL_BASE.jpg

default-rol
05-19-2007, 05:49 PM
Hey all,

@ Infuscos >>> I'm not sure what "relax" in 3DSM achieves in terms of the mesh, but it sounds like it removes modelled in detail etc? If so, then the best way to do that in ZBrush is to lower your mesh down to the lowest sub D level and use the smooth brush with a higher Z intensity. This will wash out your detail at the lowest level, and then you can move up the sub D levels smoothing as you go to loose smaller details (if needs be.) Basically, altering the mesh at the lower level filters through to the higher levels, so all major changes to your mesh should be done at the lowest level possible. Does that help? :)

@ Glenn >>> Woah, mad idea and niiiice gemstones you got there! Where are you going next with it? Hope you get chance to work on it further. :thumbsup:

Cheers
MIKE :)

Infuscos
05-19-2007, 06:34 PM
@ Infuscos >>> I'm not sure what "relax" in 3DSM achieves in terms of the mesh, but it sounds like it removes modelled in detail etc? If so, then the best way to do that in ZBrush is to lower your mesh down to the lowest sub D level and use the smooth brush with a higher Z intensity. This will wash out your detail at the lowest level, and then you can move up the sub D levels smoothing as you go to loose smaller details (if needs be.) Basically, altering the mesh at the lower level filters through to the higher levels, so all major changes to your mesh should be done at the lowest level possible. Does that help? :)


:love: I love you lol. That sorted my problem, I just need to go about applying the detail again (the detail on the feet was the problem). I might take the mesh down and continue in 3dsmax as I know what im doing in that :thumbsup:

EDIT: How long have we left? :argh:

default-rol
05-19-2007, 08:01 PM
:love: I love you lol. That sorted my problem, I just need to go about applying the detail again (the detail on the feet was the problem). I might take the mesh down and continue in 3dsmax as I know what im doing in that :thumbsup:

EDIT: How long have we left? :argh:

Hey there Infuscos,

We've got another 7 days on this one, from today (Until next Saturday, when the next one begins.)

Another good thing to do is export a mesh from ZBrush and use your 3D app (3DS max) to tweak any major problems in (like intersecting geometry etc.) You can then load that mesh back into ZBrush at the same subdivision level you exported it from and continue sculpting from there - the mesh will update. Whatever you do, don't add, delete or re-order the points in any way or else this won't work though - only use it to correct problems you can't seem to fix inside of ZBrush.

Cheers
MIKE

Infuscos
05-19-2007, 08:15 PM
Well i think the problem was that the exported couldn't support anymore than a certain amount of polygons.. and I exceeded that.

questionmarks
05-19-2007, 08:25 PM
thanks default-rol..
one more question...
I am new to zbrush...how to import a maya file to Zbrush???
only 2 file type able to import..obj and another one..
but I can't save or export into that file format in maya...

Infuscos
05-19-2007, 08:25 PM
You'd probably want to search the net for a plug-in :)

questionmarks
05-19-2007, 08:33 PM
thanks for your reply Infuscos...
what plug-in is't??

----------------------
it's ok d..
I know how d...
in Maya,just go to the preferences there and turn the OBJ thing on...
^ ^...

thanks..

default-rol
05-20-2007, 11:37 AM
thanks default-rol..
one more question...
I am new to zbrush...how to import a maya file to Zbrush???
only 2 file type able to import..obj and another one..
but I can't save or export into that file format in maya...

Hey questionmarks,

Yeah, .obj and .dxf I think. .obj is the one that I use, and it works well. One thing to remember though is to go to File > "Import options" and turn your .obj File type Specific Options: to False - otherwise you won't be able to import and export your mesh from ZBrush into Maya and back again at will. This is because Maya will re-order your point numbers on import, making it unrecognisable to your Zbrush .ztl. I learned that on Zack Petroc's Gnomon DVD, and I haven't had any problems since, LOL.

Cheers and "happy ZBrushing"

Best
MIKE

questionmarks
05-20-2007, 12:53 PM
Hey questionmarks,

Yeah, .obj and .dxf I think. .obj is the one that I use, and it works well. One thing to remember though is to go to File > "Import options" and turn your .obj File type Specific Options: to False - otherwise you won't be able to import and export your mesh from ZBrush into Maya and back again at will. This is because Maya will re-order your point numbers on import, making it unrecognisable to your Zbrush .ztl. I learned that on Zack Petroc's Gnomon DVD, and I haven't had any problems since, LOL.

Cheers and "happy ZBrushing"

Best
MIKE


ohh...I see...thanks....
and..one more question.....
there is one option in zBrush--edge loop,right???
something light extrude in maya..
I saw it in tutorial..it is below the geometry option...
but howcome I can't find it in mine????

is't have to change to certain mode???or need script???

default-rol
05-20-2007, 03:07 PM
Hey all,

I've added secondary forms to the body of my mesh in ZBrush >>>

http://img291.imageshack.us/img291/6384/secondaryformsaddedgs8.jpg


It needs a little bit of clean up, and the head taking up to the same level of detail as the body, then I'm on to the tertiary forms like skin folds, and surface details.... that is unless anyone has noticed any problems with the model that I haven't spotted? Please shout up if you have and I'll take a look. :)

@ questionmarks >>> I've never really had to do it before, but I basically know how to, I think, LOL.

In ZBrush 2, you convert your mesh with the "Make PolyMesh3D" button under the Tool options. Then clear your canvas, and draw the new poly mesh on to it (it should be called PM3D_<name of object> if you hover over it on the tools.)

Once on the canvas and in Edit mode, you Shift+Ctrl drag to make a selection of what you want to edge loop round. Finally you go to Geometry > Edge loop and it *should* edge loop for you around your selection.

Simple as that!! LOL. Do it in maya >>> loads easier and far more precise, I think. ;)

Cheers
MIKE :)

questionmarks
05-20-2007, 03:51 PM
Hey all,

I've added secondary forms to the body of my mesh in ZBrush >>>



http://img291.imageshack.us/img291/6384/secondaryformsaddedgs8.jpg






It needs a little bit of clean up, and the head taking up to the same level of detail as the body, then I'm on to the tertiary forms like skin folds, and surface details.... that is unless anyone has noticed any problems with the model that I haven't spotted? Please shout up if you have and I'll take a look. :)

@ questionmarks >>> I've never really had to do it before, but I basically know how to, I think, LOL.

In ZBrush 2, you convert your mesh with the "Make PolyMesh3D" button under the Tool options. Then clear your canvas, and draw the new poly mesh on to it (it should be called PM3D_<name of object> if you hover over it on the tools.)

Once on the canvas and in Edit mode, you Shift+Ctrl drag to make a selection of what you want to edge loop round. Finally you go to Geometry > Edge loop and it *should* edge loop for you around your selection.

Simple as that!! LOL. Do it in maya >>> loads easier and far more precise, I think. ;)

Cheers
MIKE :)

ohh..maybe because I din't do the mesh step....
thanks....default-rol...

overall your dinasour seems fine to me...
just feel that the hand part a bit weird..
I mean the position of the hand....
however....nice dino...^ ^...

--------------------------
ya..try it d and it works....^ ^...
and..ya...I also think that do the extrude thing in maya better..really not used to the zBrush interface and steps....
but I want to learn to model in zBrush...
so.....hopefully I can make it....^ ^..

default-rol
05-20-2007, 04:26 PM
Secondary forms added to the face aswell - I think you get a better feel for its personality now the face is more developed >>>

http://img340.imageshack.us/img340/774/secondaryformsalladdedjk5.jpg


Also started to add some basic wrinkles etc. I'll have to get some decent ref though before I go any further.

Cheers
MIKE :)

Infuscos
05-20-2007, 04:53 PM
Looking good Default.

Is there anyway of loading a reference image into Zbrush?

default-rol
05-20-2007, 08:02 PM
Is there anyway of loading a reference image into Zbrush?

Hey Infuscos,

As your camera is fixed along the "Z" axis (Hence the name "Z" Brush,) and you move the model, not the camera - an image plane inside of ZBrush isn't that much use I don't think. If, however, you still want to put an image inside of ZBrush as reference and have your live model over the top of it:

Go to your Texture button and hit "import." Find your file and load it inside of ZBrush. Select it as your texture and hit "crop and fill." Then simply draw your .ztl or import your .obj/.dxf inside of the canvas - hit 't' to go into edit mode and start sculpting with your background set to the image you selected.

Cheers
MIKE :)

GlenGramling
05-21-2007, 01:43 AM
ok here is my first attempt using ZSpheres in ZB 3

Gorilladon
http://www.glenwarp.com/CGI_Bin/Gorilladon1.jpg

michael-olszak
05-21-2007, 09:24 AM
Hey good job guys! there's a lot of good stuff here. I can see that monsters and creatures are most interesting to everybody. Cool!!

Default-rol - awesome work man. Your modeling skills are amazing man.
GlenGramling - cool work man. nice creature dude!
Infuscos - Nice work man. hope you'll develop it some more

I have done some sketches but am still not really happy with what i've got. Unfortunately there is something messed up with my scanner so i'm unable to scan anything in at the moment. I'll upload something ASAP.


Keep it up guys. this is awesome!!

default-rol
05-21-2007, 09:33 AM
Morning all,

@ GlenGramling >>> That's looking fairly crazed, well done. :) I've moved away from the Red Wax as it seems to alter my form a lot compaired to some of the other materials. I'm using the Sculpy and the GreenClay Matcap's at the moment. Can't believe that they've got wax to work with SSS as a default shader! LOL... I'm trying so hard to do anything with SSS in maya at the moment - lol.

@ michael-olszak >>> We've missed you around... hope to see your ideas soon. :thumbsup:

Cheers
MIKE

<<< UPDATE >>>

I'm sculpting in the tertiary forms, skin folds etc, before I start in projection master. Here's what I've got so far - screen grab out of ZBrush >>>

http://img517.imageshack.us/img517/8163/tertiaryupperbody01dv7.jpg

I'm hoping to have these tertiary forms done by tonight... no pressure now i've said it!

Cheers
MIKE :)

default-rol
05-21-2007, 06:24 PM
Hey all,

Here it is before I go into projection master for the details >>>

http://img50.imageshack.us/img50/1166/tertiarydetailpw5.jpg


http://img50.imageshack.us/img50/9051/tertiarydetail01pj0.jpg


http://img524.imageshack.us/img524/7125/tertiarydetail02dy6.jpg


I'm making the alphas I'll be using now...

cheers
MIKE :)

SpiritDreamer
05-21-2007, 11:39 PM
May 21, 2007

Awesome Job Mike!

Worked on this critter a little more - got his body started anyway.
My plan is to turn him gold and put him inside the
crystal cave geode posted below that I just made. He must be a vitim of a close encounter with the impact of a giant asteroid striking EARTH.
I got the idea from seeing ancient animals, saber toothed tigers, giant sloths ect. trapped and encased in tar time capsules at the LA BREA TAR PITS in Los Angles California. ..I just took it a step further.:)

Glenn

http://artbyglenngallegos.com/images/PREHISTORIC_MONSTER_DESIGN_OO4_4.jpg

http://artbyglenngallegos.com/images/PREHISTORIC_MONSTER_DESIGN_004_5.jpg

http://artbyglenngallegos.com/images/CRYSTAL_CAVE_5.jpg


http://artbyglenngallegos.com/images/GOLDEN_DRAGON_CRYSTAL_BASE_1.jpg

GlenGramling
05-22-2007, 05:07 AM
Default-Rol- i agree i like the sculpey shaders alot too. but there is something i love about the redwax for display purposes.

i finally got the hang of the retoping process so here he is with new topology ready for further sculpting.

http://www.glenwarp.com/CGI_Bin/Gorilladon2.jpg

GlenGramling
05-22-2007, 05:09 AM
-------------delete------------------

SpaceTik
05-22-2007, 06:39 AM
Im impressed default! really turned out well!! keep it up everyone!

I am lacking motivation at the moment but will try and finish mine off by tonite..

default-rol
05-22-2007, 09:52 AM
Hey all,

@ SpiritDreamer >>> Great job Glenn, really cool so far. I've always wanted to go to a tar pit and see the excervations from one, but I'll have to wait until I come to California one day, as I don't know of any in the U.K.

Just a quick question on your workflow - how do you start sculpting in ZBrush? Do you start with a primative, or make your characters out of Zspheres, or both?

@ GlenGramling >>>

i finally got the hang of the retoping process so here he is with new topology ready for further sculpting.

I've heard about this in ZB3 - but I've looked on the Wiki and can't find out how to do it? Any advice on where to start? Also, have you tried HD Geometry yet? My install seems buggy as when I try to do it, I get the classic error message: "ZBrush has encountered a problem and needs to close..." I really want to try it on this mesh I'm working on.... up to 1 billion polys sounds too good to be true for detail! LOL.

@ SpaceTik >>> Lack of motivation gets to us all from time to time, fight it if you can, if not we'll see you for the next round. :)

Cheers all
MIKE

SpiritDreamer
05-22-2007, 11:10 AM
THANKS Mike
You would really enjoy those tar pits I think. I used to go to them all the time when I was a kid, and as an adult while growing up in that area. Now I live on the other side of the country, so just have those memories of them from the past. Always amazed me, that the L.A. basin that is now crammed full of skyscrapers and cars, was once teaming with saber toothed tigers, giant wolves,, mamoths ect...quite a contrast to the present state of things in that valley now :)
About my sculpting in Z BRUSH..I'm still new to this program, and am waiting for the #3 version, and am also hopeing that it is less complecated than the first version that I have now.I can't seem to get my head around that projection master, and alot of other funtions in that program. I have made a couple of things using those Z sphere's, like the horse and rider I did in the last Fortnight concept. So far,I get to the hands and feet, then the problems start..LOL:scream: ..I always just end up getting frustrated, then turning the 3d sculpture to 2d, and just painting in the feet and hands..:) ...For this last one, I should have done it using the Z sphere's, but I just was going for the head at first, so I just used a primative sphere, and ended up streching it out to include the body also in the end. I have a DVD by Glen Southern from Kurv studios that I keep going back to. I pick up a couple of things from it every time I view it. Going to take me along time to get it all down though,..hard to teach an old dog new tricks I quess..but I am trying to learn them, in spite of that fact..:scream::eek: :)
I am also picking up quite a few things from yourself and others in these Fortnight adventures, so keep em comin..they are a GREAT and FANTASTIC way to share ideas and learn techniques...:thumbsup:
Take care
Glenn

Infuscos
05-22-2007, 02:00 PM
http://img406.imageshack.us/img406/5823/dinosaurfinalmaybelv4.jpg

I might just leave it at that, Everyone's so much better than me and my pc will die if i add much more detail :cry: . Time will tell :thumbsup:

GlenGramling
05-22-2007, 03:46 PM
sure Default here is the Topology flow lab (http://www.zbrushcentral.com/zbc/showthread.php?t=44876) on the Zbrush Central Forums.

default-rol
05-22-2007, 03:55 PM
sure Default here is the Topology flow lab (http://www.zbrushcentral.com/zbc/showthread.php?t=44876) on the Zbrush Central Forums.

Thanking you! :thumbsup: Looks like a long thread already (after 3 or so days,) >>> See you all in 6 months.... LOL.

MIKE :)

<<< UPDATE >>>

Hey all,

I've added the last of the detail to my sculpt for this round. I may take some off, actually (the small scales on the stomach area is too much I think.) Althought I sculpted it OTT intentionally - I don't know how much will show up in displacement mapping in MR. From what I know of displacement in Mental Ray (very little) I should be able to alter it in there.... I hope. Anyway, feedback always appreciated. :)

http://img520.imageshack.us/img520/5865/detail02iz6.jpg


http://img104.imageshack.us/img104/551/detail03am8.jpg


http://img104.imageshack.us/img104/8868/detail01yj6.jpg


Cheers all - I hope I get time to add a colour layer to this and render it in MR!

MIKE :)

Murfdog
05-23-2007, 01:37 AM
That's possibly the most detail i've ever seen Default-roll.
Wow Zbrush really does look unavoidable youv'e made one gnarly beast right there (feeling a little inadequate with mine now but encouraged none the less)
Yeah love it man, loved it earlier on minus the extra extra scales

Ive done a bit more to my 'toon dino'

SpaceTik
05-23-2007, 03:26 AM
default... that's insane man! I think it's almost TOO much detail!! :)

The details are excellent but maybe vary the depth of displacement between his upper body and lower(softer) bottom, belly areas? to make it more believable? maybe texturing/coloring will do that automatically.. do you have to UV that now to texture it?

Dan that looks awesome dude! flintstones style! :)

well here's mine.. was going to have the rat inside the dino suit but you couldnt really see the rat so I want to change the theme but haven't come up with one yet.

any syggestions? lol!

Murfdog
05-23-2007, 03:58 AM
sick lighting spacetik
Heres mine with some bodgy feather/scale/things

Murfdog
05-23-2007, 04:32 AM
still not there

Murfdog
05-23-2007, 04:49 AM
realise im hogging the thread

Murfdog
05-23-2007, 06:59 AM
and its back to cinema for this one

default-rol
05-23-2007, 08:04 AM
Hey all,

@ Murfdog >>> That's possibly the most detail i've ever seen Default-roll.

Fortunately, I've seen worse... :scream: Nah I totally admit it is a bit OTT, but I figure for displacement mapping in MR (which is going to be a totally new experience for me,) having too much means I can at least tone it down... I suspect it would be even harder to make more detail out of an undermodelled displacement map. Time shall tell.

@ SpaceTik >>> default... that's insane man! I think it's almost TOO much detail!! :)

The details are excellent but maybe vary the depth of displacement between his upper body and lower(softer) bottom, belly areas? to make it more believable? maybe texturing/coloring will do that automatically.. do you have to UV that now to texture it?

Your comment on depth of displacement on the belly is an interesting one that I actually thought about for a long time while I was doing it yesterday. I made the alphas for the belly scales from an Iguana and their belly scales are very flat, while their side scales are more pronounced it seems. I figure this is because their stomach area comes into contact with the floor a lot while resting and moving etc. It therefore follows, (in my twisted logic at least :scream: ) that since my Pseudosaur's belly is not in contact with the ground, it's scales would be more pronounced, like the iguanas sides. Where it's legs move in the socket, I reduced the scale texture dramatically to compensate for the "rub" of the legs. Funny how it doesn't look "right" though, isn't it? I'll have to fix it, but i'll do the colour pass first to work out how much to "fix."

I decided to try UV mapping after I'd modelled it yesterday (I always UV before I go into ZBrush - but I tried it the other way round for this project,) and as I have to split up the mesh to UV, it didn't work.... lesson learned there then. So, in desperation at my own stupidity, I AUV'd it inside of ZBrush and will now have to texture it inside of ZBrush too! Nothing like limiting your options, eh? LOL.

@ Murfdog >>> That's looking promising...

@ Murfdog >>> Getting better...

@ Murfdog >>> Nice...

@ Murfdog >>> looking good man! :thumbsup:

Cheers all
MIKE :D

Infuscos
05-23-2007, 10:18 AM
I AUV'd it inside of ZBrush


I'm gessing that's vertex couloring basically? :hmm:

EDIT: Oh and I did exactly the same mistake, I didn't UV Map it before i took it into Zbrush so it's going to be virtually impossible to texture it how i want to :cry:

Edit2: Default_Rol the more I look at your dinosaur the more I love it :thumbsup: (Which is usually the other way round so you MUST be talented). My only Crit would be I think you should soften up the belly, its way to bumpy.

EDIT3: :argh: Isn't it odd that carniverous dinosaurs had eyes on the side of their head? You would have thought they'd be in the front so they can see their prey better...Seeing as the prey usually have eyes on the side of their head so they can see everywhere for a predator (but lose a sense of distance etc)...

Just crossed my mind so i thought i'd say

questionmarks
05-23-2007, 10:31 AM
default-rol --------looks real.........^ ^....

still lots to go....just getting started to get used to zBrush....P..

http://i12.photobucket.com/albums/a222/choonrobert/try.jpg

Murfdog
05-23-2007, 10:54 AM
nothing much new really

Infuscos
05-23-2007, 10:59 AM
nothing much new really

I can't really see much of a difference but the render/lighting looks good :D

default-rol
05-23-2007, 06:42 PM
I'm gessing that's vertex couloring basically? :hmm:

Nope, not that I'm aware of. Basically it is a UV mapping algorithm inside of ZBrush itself that automatically UV maps your meshes for you (ZSpheres and the resulting poly meshes are mapped this way for example.) Unfortunately, if you look at the UV maps, they look like nothing in particular. This means that you can't produce colour maps in an external 2D program like photoshop, for example. instead you have to texture on the 3D mesh itself, in ZBrush, Deep Paint or something like that.

EDIT: Oh and I did exactly the same mistake, I didn't UV Map it before i took it into Zbrush so it's going to be virtually impossible to texture it how i want to :cry:

If you get desperate, try the AUV and do your colour texture in ZBrush aswell >>> it is actually really good at colours in Projection master. :) Or use the ZApp link to get mesh projections inside of photoshop to texture with. I've got to do this aswell...

EDIT3: :argh: Isn't it odd that carniverous dinosaurs had eyes on the side of their head? You would have thought they'd be in the front so they can see their prey better...Seeing as the prey usually have eyes on the side of their head so they can see everywhere for a predator (but lose a sense of distance etc)...

Just crossed my mind so i thought i'd say

Yup, it is isn't it? Not having binocular vision must have been really difficult for depth perception - especially in carnivor hunter species. Not having any real depth perception means they would have sucked at ZBrush also.... :scream:

@ questionmarks >>> Keep going with ZBrush, as I reckon it'll be worth it for you. Looking good so far, anyway. I hope you get time to finish it up. :thumbsup:

@ Murfdog >>> still looks bloody good... so you are *still* on the right track :thumbsup: LOL.

Cheers all
MIKE

questionmarks
05-23-2007, 09:53 PM
ya...found that zBrush has many interesting stuffs.......
will try my best to learn as much as I can..

but I am going to give up the ostrich character..
cause having problem with the mirror thing and projection master....
cant work properly...maybe because I did not model the model properly in maya....
having problem reading in zBrush.....TT..

now I am working on another alligator like dinasour..
so far the progress is quite fast....
I think I can finish it before the deadline....^ ^...
hopefully....
all the best to everyone !!

Infuscos
05-23-2007, 09:57 PM
Can I ask what IS the Projection Master? :banghead: (feels like a right noob)

default-rol
05-23-2007, 10:32 PM
Can I ask what IS the Projection Master? :banghead: (feels like a right noob)

Hey Infuscos,

Simply put, projection master is a way of drawing in 2D on a 3D surface that allows for great control. You can draw in depth (with an alpha - displacing the surface) or you can just add colour. It is a really amazing way of putting detail EXACTLY where you want it to be, directly on the 3D mesh. also, because it can be driven with an alpha brush, you can add LOADS of detail really quickly and organically.... but best of all, you can make the alpha brushes yourself really easy, and import them into ZBrush to use.

Hope that helps some - look up "projection master" on the pixologic website search @ >>> http://www.zbrush.info/wiki/index.php/Main_Page

Cheers
MIKE

Infuscos
05-23-2007, 10:37 PM
I shall have a look, Thanks :D

GlenGramling
05-23-2007, 10:46 PM
Updated Gorilladon
http://www.glenwarp.com/CGI_Bin/Gorilladon3.jpg

I was having some difficulty switching between maya and ZB3 for a while but i think i got it under controll now. hopefully i will have time for color and repose.

Infuscos
05-23-2007, 10:47 PM
Updated Gorilladon
http://www.glenwarp.com/CGI_Bin/Gorilladon3.jpg

I was having some difficulty switching between maya and ZB3 for a while but i think i got it under controll now. hopefully i will have time for color and repose.

The legs look a bit dodgy in the front view :argh: . Other than that I think it's good :)

SpiritDreamer
05-24-2007, 12:06 AM
MAY 23 2007

Just playing with some ideas for this critter, while trying to visualize my poem.
Title of poem and painting, CRYSTAL TOMB ANCIENT WOMB

AN ANCIENT MISSED
A CRYSTAL MYTH
ENCASED IN GOLD
A PRIMORTIAL BEING
STILL WAITING TO BE SEEN

Glenn

http://artbyglenngallegos.com/images/CRYSTALTOMB_10.jpg

http://artbyglenngallegos.com/images/CRYSTAL_TOMB_11.jpg

http://artbyglenngallegos.com/images/CRYSTAL_TOMB_12.jpg

Infuscos
05-24-2007, 12:09 AM
http://artbyglenngallegos.com/images/CRYSTALTOMB_10.jpg

http://artbyglenngallegos.com/images/CRYSTAL_TOMB_11.jpg

http://artbyglenngallegos.com/images/CRYSTAL_TOMB_12.jpg



I don't mean to be really rude, but I find it quite hard to actually see what's going on. :cry:

SpiritDreamer
05-24-2007, 01:24 AM
Hi...Jay...:)
It is a kind of complex concept, and quite a challeng to create. Just doing my best to convey what I see clearly in my minds eye.
Have you ever seen a geode. It is an ancient rock, that looks plain on the outside, but when you crack it open, it is full of surprizes..like beautiful colored crystals, and just like the mosquito that got trapped in the piece of amber in the movie Jurassic park, I have placed my critter in the geode that I created..It has become part of the rock, encased by colored crystals, instead of amber in this case.
My next thought and step will be to creat gold that is in the geode, and has melted onto the critter, encasing it in gold...Hope it is crystal clear to you when it is finished. If not, well then at least I have created the vision the way I saw it in my minds eye, and will have captured a thought and idea that can be perfected further, if so desired..This is what concepts, and concept art are all about...capturing thoughts...trial and error...pushing the vision until it becomes visible..:)
Plus I find that one idea, always leads to another...The key, is to get the first idea down, no matter how abstact it may seem..will always lead you to the next idea..:thumbsup: :)
Thanks for the feedback, always helpful, and much appreciated..:thumbsup:
TAKE CARE
Glenn

GlenGramling
05-24-2007, 05:23 AM
SpiritDreamer-
I think i will have to agree with Infocus. you do have somewhat of a complex idea and its hard for me to see how its geolically probable, it is though very imaginative. but as a viewer its very unentertaining.

This is after all an Artistic Anatomy and figurative art forum, and your showing us somtething where it is difficult to see any of that. Quite honistly ive been looking at your posts as somewhat of a nuscance no offence. your showing us large images with no solid visible progression . However after going back and reading your posts i think you have some very solid abstract ideas and would be very good at conceptual art. you should just put more thought into how you diplay your work in progress.

appologize for the repeating posts im having problems with my internet.

GlenGramling
05-24-2007, 05:28 AM
----------------------------------------------------

GlenGramling
05-24-2007, 05:33 AM
--------------------------------------------------------------------------

michael-olszak
05-24-2007, 08:43 AM
Hey Guys. Nice work everyone. Default-rol - your piece looks amazing man. holy Sh*t man!!

i didn't have a lot of time to work something out these past two weeks because i'm moving to a new house and have to work on it a little. i should be finished this weekend so i hope i will have more time to do the next workshops. anyways. here are a few sketches to get an idea of the dino proportions and such. I always loved Dino's but never took the time to actually draw a few so this was a lot of fun :)
http://www.molszak.nl/cgtalk/character_cafe/Dino_sketches.jpg

the Gnomon Workshop DVD on Dinosaur Anatomy from David KRENTZ was very helpful in this case.

here is what i've come up with eventually. this is a two and a half hour sketch that i've started yesterday night. i'm planning to work on it until saturday but again i don't know if i'll make it with the time.

Progress 01;
http://www.molszak.nl/cgtalk/character_cafe/Dino_final_sketch_01.jpg

Progress 02;
http://www.molszak.nl/cgtalk/character_cafe/Dino_final_sketch_02.jpg

Let me know what you think.

default-rol
05-24-2007, 10:54 AM
Morning all,

@ GlenGramling >>> What kind of problems are you encountering between maya and ZBrush, if I may ask? I know that Pixologic have stalled the release of the backup CD I ordered until June 1st as they are fixing code problems with the source software - so it may be that. I know, for example, that I've tried redirecting the light source and it doesn't update on the canvas etc. So perhaps the import/export problems you've been having are with their source code and an update will fix it..... very soon. :) As for your design, the legs seem a little bit underdeveloped anatomically, especially when viewed next to the good work you've done on the upper torso. Hope you get time to push that little bit further. :thumbsup:

@ SpiritDreamer >>> I totally love the idea, and the new poem is really thought provoking. I also agree with you that concept art is channeling personal abstract concepts into reality so that others can understand your abstract thoughts. Your way of doing this is different to some others, but that is definately no bad thing. :D

From a character perspective, I do agree however that in addition to your full concept posts, we need to also see it out of context (i.e. not always encased in it's petrified rock) so we can all post better C&C on the development of your creature to put inside of it's geode. We can all help you better with ZBrush character developement that way, so your ideas, when in context, will really "pop" out of your final piece, and be the *REAL* jewel of the concept - more shiny even than the crystals that you have encased it within! :thumbsup:

Keep going, and if you need help with ZBrush, post up and I, for one, will be glad to help you if I possibly can / know how to. Good stuff. :D

@ michael-olszak >>> I wondered where you'd gone! I suppose moving house is a valid excuse to not post up until late on this workshop... LOL. :D I also strongly agree that Gnomon's DVD by David Krentz made this workshop possible for me. The difference in my understanding of dinosaur anatomy took off ater sitting and drawing as I watched the lecture (like it looks as though you have done too.) I know Ruben's famously said that you could draw anything with a box, a cone and a sphere - and watching Krentz work shows that Ruben's statement clearly holds true for dinosaurs! LOL.

I personally love the dynamic running thumbnail, in blue, at the bottom centre of your first sheet. I've got a pose similar to that in my sketchbook, waiting for me to develop it into a fully rendered action drawing of my dinosaur. Your final drawing is looking good too, and I hope you get chance to finish it.

Cheers all and only a couple of days left on this one... new workshop Saturday. :D I think you guys will love the next one, or at least I hope you will. I've got so much to do to finish this one up in the remaining time.... arrrggghhhhh! LOL

MIKE :)

michael-olszak
05-24-2007, 11:14 AM
Thanks Default-rol. i'm really looking forward to the next on. am super curious about the theme so can't wait till saturday :)

I'm gooing to finish this one for sure. i just hope i'll be able to do it before saturday. i have to work on my shading skills since i always sketch a lot but never actually develop and idea into a finished piece. i'll be concentrating on this through the next workshops. i hope i'll be able to do the coloring part as well but my priority is the sketch rendering.

cheers

SpiritDreamer
05-24-2007, 11:21 AM
H....Glenn..:)

I am sorry that you find my post to be a nuscance, unentertaining and concider my concept to be geologically improbable.
Perhaps I read this concept wrong, but weren't we supposed to be creating a dinosuaur that has yet to be discovered, and is totally different than the ones that have been discovered already..if so, then my design is spot on,..I have yet to see a dinosuaur with the design that I have put into mine. As far as the enviroment that I placed my design in,well that is as probable as a bug or lizard in a piece of amber I would think..very rare, but for sure not imposible, and as for being covered in gold, that would occur if there were gold inside the geode, and it were exposed to heat, say from the explosion of a nearby asteroid.
In short, I find my concept and charater a lot more feasible, probable, and believable than a humanoid mutatation, which is your design, and of course your choise, but in my personal opinion, does not resemble anything even remotely close be being in the dinosuaur family, which is what this concept is about.:)
HAVE A GREAT AND POSITIVE DAY..:thumbsup:

GREAT WORK, IDEAS AND EFORT BY EVERYONE IN HERE..I THINK.:thumbsup:
TAKE CARE
Glenn

PS...THANKS Mike ...Just read your post...slow typer here LOL:scream:
I'm going to detail my critter today, just had to get the concept in place first, to see if it was posible...concider those that I posted above, to be just rough sketches of my idea....That's just the way that I work.
I usually go through the door backwards, so to speak..just being me..:scream:

Murfdog
05-24-2007, 01:27 PM
semi-new texture, new lighting

Murfdog
05-24-2007, 02:09 PM
Meggasoreass

SpiritDreamer
05-24-2007, 03:02 PM
michael olszak...REALLY NICE ACTION DRAWINGS..LOTS OF MOTION..:thumbsup:

Murfdog...I like the expression on it's face...looks like it just saw it's worst nightmare approaching...:scream: :) ....Maybe just a little more varity in that texture here and there, will add to it's character..keep pushing it...looks great so far...:thumbsup:

Mike....I like that learthery texture you have on it's belly and side...maybe break it up and graduate the size of the texture where it meets the other textures...maybe turning into an edge of varying sized scales...thoes iguanas have that kind of effect if I remember corectly...been a long time since I had one..:) ..If I remember right, they have a large curular scale like pattern on ther cheek, surrounded by smaller scales...might look good on your character...just a passing thought..:) .....REALLY LOOKS AWSOME SO FAR....:thumbsup:

TAKE CARE
Glenn

default-rol
05-24-2007, 03:03 PM
@ michael-olszak >>> Good to hear you fired up for the next one... I sure hope it doesn't disappoint... :D

@ SpiritDreamer >>> Hey no problem, I look forward to seeing your character develop in the final 48 hours or so.... I'm colouring in mine right now, "like the wind." I sure hope the end result will "sparkle" like your geode crystals, LOL. :D

@ Murfdog >>> "Meggasoreass The Movie: Piles - 400 million years BC....." :thumbsup: hahaha!! :D

Cheers all, everyone is doing a great job.

MIKE :)

SpiritDreamer
05-24-2007, 03:17 PM
HEY...Mike....those 3d crystals are really easy to make, and might even look great here and there as scales on your character..just a passing thought..:scream: :)

If you are interested, I posted how to make a 3d tool with them in my anatomy/sketchbook thread...page #84.. I think....only four or five easy steps to creat whatever shape and color you want with them...then you can spin them around, vary thier size, and place them wherever you want..:)
TAKE CARE
Glenn

GlenGramling
05-24-2007, 03:50 PM
Spiritdreamer-
I appologize for offending you. What i was meaning to say was something more along the lines of what default roll said above, about posting out of context. I never said your idea was impossible, i just feel its very unlikely knowing the way a geode is formed for anything to be stuck inside it, where as a fly getting stuck in tree sap which turns to amber is very likely. However there is nothing wrong with that, and that is not what i am trying to critique you on. Any way i know little about your dinosaur so far, i would like to know more, you are good at making shiny crystals though.

as far as mine being a human mutation, that it is not. imagine the prehistoric tree sloth but instead of mamillian more related to a frog or lizard. named gorilladon only for an obvious resemblence, and the way it walks on all fours.

http://academic.emporia.edu/aberjame/ice/lec18/sloth1.gif http://upload.wikimedia.org/wikipedia/en/2/2a/Giant_Sloth.jpg

Default-Roll
I was having problem importing to Z3 from Maya when i devided my geometry points would go flying, but once i rebooted everything worked great.

SpiritDreamer
05-24-2007, 05:02 PM
Glenn....LOL...NO PROBLEM...I WASN'T OFFENDED, AND NOR SHOULD YOU BE....What is scientific fact today, is usually proven wrong tomarrow, and what was scentific fact yesterday is usually proven wrong today.Who is to say what could have taken place millions of years ago, and what is and was possible, when only an inkling of the past is visable, and the rest is just creative imaginations at work and play..:scream: :)
I saw your creature, or one very closly related to it on a very old star track episode many years ago, Captain Kirk was having a battle with him, so I guess it is possible...:scream:
TAKE CARE, AND DON'T GET TOO SERIOUS ON ME NOW...LOL...IT'S ONLY ART...:scream:
Glenn

SpiritDreamer
05-24-2007, 11:13 PM
May 24, 2007

Worked on the character design a little today

Hey I just got the link to download Zbrush 3! :bounce:
Oh Oh - Now I'm in trouble again. :eek:

My challenge to and for myself, for the next fortnight will be to do and learn what I don't know in Zbrush, which is a WHOLE LOT ,..:eek: with the help of all the 3D experts in here -
I hope.

Glenn


http://artbyglenngallegos.com/images/CRYSTAL_TOMB_CREATURE_WITH_TEXTURE.jpg

http://artbyglenngallegos.com/images/CRYSTAL_TOMB_14.jpg

Gord-MacDonald
05-25-2007, 01:02 AM
Glen - I love the jewel like quality in your previous posts (one page back) I definitely would retain that quality as you move forward - great work! :thumbsup:

Gord

SpiritDreamer
05-25-2007, 01:22 AM
THANKS ...Gord.... I made it a little lighter and paler on the last post, but when I darken it a little, that luster, glow and temperature will come back, and the critter turns gold....just been staring at it too long today...eye burnout..:eek: :scream:
THANKS AGAIN ..GORD....ALWAYS A PLEASURE HEARING FROM YOU..:thumbsup:
TAKE CARE
Glenn

GlenGramling
05-25-2007, 01:35 AM
LOL if its on star trek it must be possible, i love it.
I want to see more of your dinosaur, what is the scale of it and what is it related to. so far its looking like some sort of horny toad, bird hybrid.

default-rol
05-25-2007, 09:31 AM
Morning all,

Final push for me today... new event up tomorrow... at some point - (depending on how late I finish tonight with this one, LOL.) :scream:

@ SpiritDreamer >>> Hey Glenn, I'll take a look at you have distilled 30 million years of petrification into a couple of mouse clicks in just a moment. :D Great to hear you've finally got ZBrush 3 and it's just in time for the new challenge tomorrow! Good timing... As for trying to learn more about the amazing program you've got - my wacom pen is at your disposal. And I'm sure others will be very gracious with their help also, we are a caring bunch on these forums I reckon, (beneath our nerdy "tech" exteriors, LOL.)

@ GlenGramling >>> That early mammal/dinosaur is very similar (if not the same species) as one I photographed in the National History Museum on the first page of this thread. I was initially considering something similar, but afte I walked through the "teeth" section of the exhibits (namely the carnivore dino's) I changed my mind, LOL. I'm such a sell out sometimes....

@ Gord-MacDonald >>> hello and welcome to this small thread in the vastness of CGTalk. will you be joining us for the next round?

Chers all
MIKE :)

SpiritDreamer
05-25-2007, 11:25 AM
HEY....Glen...Funny you mentioned horny toad and bird....that's actually what I was thinking of when designing that critter...When I was a kid growing up in California, I used to catch horny toads and everything else that moved LOL and keep as pets..They are pretty neat little critters, the way they bury themselves in the sand, and totally disapear..they also do something that no other critter does when they get scared..they squirt blood from their eyes, which really freaked me out when I first saw one do it as it was in the palm of my hand..:eek: ...little minature dinosuaurs..horns and all :)
The bird I was thinking of in this critters design, was the Secratary bird from Africa...real long legs, hooked beak, eats snakes ect.
About the scale/size of this critter...It's about the size of a horny toad, maybe a little bigger, after all it is a dinosuaur...:scream: ,but at the same time, has to be small enough to fit into that geode..LOL :scream:
I'm still playing with the textures ect....will probably post a couple more up of it's design tonight...:)

Mike...THANKS....I will for sure be taking you up on your offer of help with the Z BRUSH program...I hope you have a good supply of aspiran on hand, you may need them all, by the time this adventure is over LOL...:eek: :)
TAKE CARE and HAVE A GREAT DAY...EVERYONE...:thumbsup:
Glenn

default-rol
05-25-2007, 11:57 AM
I've just spent about 40 minutes looking at lizard ref and I've come up with 2 basic possibilities for colour schemes >>>

http://img442.imageshack.us/img442/60/colidea01je4.jpg


http://img264.imageshack.us/img264/9509/colidea02nu9.jpg


I'm not 100% sure which one to go with as yet. Possibly the first one?

Any thoughts?

Cheers
MIKE :)

SpiritDreamer
05-25-2007, 12:37 PM
HEY...Mike...AWSOME...BOTH OF THEM..:thumbsup:

I can see the top one in a jungle enviroment...would blend right in with the jungle...:)
The bottom one put me in mind of a poisonous critter with those reddish bands on it's back....then I thought atomatically of the GILA MONSTER..of New Mexico/ Arizona...a POISONOUS LIZARD, with a really beaded textured skin, and really bright reds, blacks, pinks in it's skin coloring...stands out like a warning sign that says DON'T MESS WITH ME..:eek: in the brown desert where it lives...just a thought that might be of help to you ..:)
They are both awsome in thier own way...the enviorment they are placed in will be what really adds to thier character I think...whether thier personality be stealth with the aid of camaflage, or blatent with the aid of poison...:scream: ...just throwing some thoughts your way...might help spark something in your imagination..you never know..:)
TAKE CARE
Glenn

michael-olszak
05-25-2007, 02:32 PM
default-rol - the textures are really cool. i would got with the first one though, i think it suits the creature better.

questionmarks
05-25-2007, 07:16 PM
default-rol -- nice ^ ^...I prefer the first texture more..the pink and the green colour seems
like can' fit well..maybe a different green will make difference....

still having problem with the projection master thing...
so..can;t finish this workshop d...sorry..
looking forward for the next one...^ ^..

default-rol
05-25-2007, 08:03 PM
still having problem with the projection master thing...
so..can;t finish this workshop d...sorry..
looking forward for the next one...^ ^..

Hey questionmarks,

What kind of problems are you getting in projection master? I've got a few at the moment too - but that's a resolution issue on my ZBrush mesh. Geometry HD in ZBrush 3 is supposed to fix slippage, but I can't get it to work - keeps crashing the program at the moment. Need to invest in more RAM I think...

Cheers and see you for the next round. :thumbsup:

MIKE :)

<<< FINAL EDIT >>>

Posing him has been a bit of a nightmare, but I must say that the new Transpose tool in ZBrush 3 looks like it could be quite special... "Thank you" Pixologic! :thumbsup:

<FINAL POSE>

http://img172.imageshack.us/img172/2745/pose01oh1.jpg


I'm not doing the colour map, as I can't take it in to photoshop as I would like to do, so I can do it how I would like. ZBrush is good for colour, but it will take some getting used to. I'm still a lot happier doing it in photoshop "The good old fashioned way," and then pumping it up in Zbrush (cloning over seams etc.) Also, I really aim to get Geometry HD working on the next project as that looks amazing. This project has been a great ice breaker into ZBrush 3 for me though, so I can't be disappointed all in all.

Congratulations and well done to all who took part this time round - you've all done some amazing work.

cheers and see you all in the next round tomorrow, I hope.
MIKE :)

Infuscos
05-25-2007, 09:20 PM
Well im never going to get this finished but. How the HELL do you select multiple faces? All I can figure out is how to add, subtract and a few other stuff with the tool... but how do you select several faces and move them etc? I know you can do it cause ive been watching this http://www.veoh.com/videos/v525816fTn4JAMR (and turning green). I also think you can 'extrude' (I don't know if that's the correct term for Zbrush) the faces you select, as he did that to make some braclet-like things.

EDIT: I think i fixed it :p By accident... i was just doing stuff trying to figure it out for myself...held control and dragged! So i Mask it.. I just need to figure out how to 'extrude' it now...

default-rol
05-26-2007, 10:13 AM
Well im never going to get this finished but. How the HELL do you select multiple faces?

Shift+Ctrl Left Button Drag to select faces in ZBrush. (selection mask turns green.) Shift+Ctrl left button tap on the canvas to bring your whole tool back. Ctrl+left button drag to mask. Ctrl+left button drag on the canvas itself to clear a mask you've made.

EDIT: I think i fixed it :p By accident... i was just doing stuff trying to figure it out for myself...held control and dragged! So i Mask it.. I just need to figure out how to 'extrude' it now...

I've done you a couple of screen grabs on how to extrude below >>> I hope you find them useful:

1> Shft+Ctrl Left mouse drag to isolate what you want to extrude (the rest will disappear.)

http://img87.imageshack.us/img87/7630/58833996fr0.jpg

2> Move your selection so you can see the extrude when it takes place (close to profile for example.) Then snapshot an image of your original mesh to the canvas. (See picture below)

http://img295.imageshack.us/img295/5351/48159815bb6.jpg

3> Under Tool:deformation, use the slider controls to extrude your mesh (Inflate works quite well.) Your mesh will extrude, leaving the snapshot of your original mesh in place, so you know how far it has displaced.

http://img503.imageshack.us/img503/2154/96308144qh0.jpg

4> Then go to Tool:Geometry and hit "Edge loop" to complete the operation. (NOTE: your mesh must be a polyMesh3D to see this operation under the geometry tab.)

http://img72.imageshack.us/img72/2535/61978630rh3.jpg

http://img72.imageshack.us/img72/3646/94249215nu4.jpg

Then all you have to do is Shift+Ctrl left button tap on your canvas to bring the whole lot back, then Ctrl+N to clear away your snapshot and we're done. Easy, (sort of.)

http://img510.imageshack.us/img510/4195/36237848dq5.jpg

Hope that helps
MIKE :)

default-rol
05-26-2007, 11:44 AM
<<< Welcome to CAFÉ 005 >>>


http://forums.cgsociety.org/showthread.php?p=4412792#post4412792

SpiritDreamer
05-26-2007, 12:49 PM
May 26, 2007

Worked on this design a little more this morning.

Glenn

http://artbyglenngallegos.com/images/GOLDEN_HORNED_TOAD_2.jpg

http://artbyglenngallegos.com/images/GOLDEN_HORNED_TOAD_3.jpg

Murfdog
05-26-2007, 02:42 PM
Had to kit him up

michael-olszak
05-26-2007, 05:13 PM
shit i didn't make it on time! well here is the pencil rendering anyway. I didn't have time to clean it up as good as i wanted to but hey. :) let me know what you think. i'll do the coloring some other time and let you know when it's done. Good work everyone and see yah at the next one.

http://www.molszak.nl/cgtalk/character_cafe/Dino_10_BW_small.jpg

SpiritDreamer
05-26-2007, 08:34 PM
HEY...Michael....NICE DRAWING...:thumbsup: ....Really like how the legs show the wieght and stress on them, adding rythum to thier movements, You created a great sense of motion and action:applause: ....can feel a nice bone structure throughout also..:) ....GREAT JOB..:thumbsup:
Looking forward to seeing your work on #5........GIANTS..:eek: :)
TAKE CARE
Glenn

michael-olszak
05-27-2007, 09:08 AM
Thanks dude. I'm looking forward to it too. see yah there :)

Murfdog
05-27-2007, 12:41 PM
too late for deadline

SpiritDreamer
05-27-2007, 01:30 PM
May 27, 2007

Little more work on the design of this character
Turning him into a dragon
One idea leads to another

Glenn

http://artbyglenngallegos.com/images/PEARLED_DRAGON_3.jpg

http://artbyglenngallegos.com/images/PEARLED_DRAGON_4.jpg

SpiritDreamer
05-28-2007, 06:29 PM
May 28, 2007

Calling this version of my character Done.

Glenn

http://artbyglenngallegos.com/images/PEARLED_DRAGON_6.jpg

SpiritDreamer
05-29-2007, 01:04 PM
May 29, 2007

My final for these two versions

Glenn

http://artbyglenngallegos.com/images/PEARLED_DRAGON_10.jpg

http://artbyglenngallegos.com/images/PEARLED_DRAGON_9.jpg

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