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freddylierman
03-14-2003, 10:22 AM
Heres a little model I did yesterday evening.
I call em the animator.
1350 poly's (quads).

I'll texture em when I got some time, mayby this week.
I really love low poly work, be sure to give me some c&c :)

http://www.metagons.com/fred/LP/LP01.jpg
http://www.metagons.com/fred/LP/LP02.jpg
http://www.metagons.com/fred/LP/LP03.jpg
http://www.metagons.com/fred/LP/LP04.jpg

Sorceror Bob
03-14-2003, 11:58 AM
Are the proportions meant to be like that?

If hes meant to be realistic, he needs alot of work :P

freddylierman
03-14-2003, 12:13 PM
ment to be, bit cartoony
but he indeed still needs some proportion adjustments.

tnx for the c&c

lordmachuca
03-14-2003, 04:34 PM
did you give your self a poly limit or not. from the looks of it so far
there apears to be too many polys in the face and head. you rould have spent those polys else were. Maybe between the torso and were the shoulder meets.

is this in have you triangulated yet? What is is about 2000 polys im guessing.

your could probably pull out those ears some too.

mage111
03-14-2003, 05:26 PM
yeah the face seems to be quite poly heavy, you may want to look at using less there.

otherwise for the cartoonyness it looks - cartoony ;-). good work :-)

Asorson
03-14-2003, 09:58 PM
Counting quads produces a useless number. Low poly characters are counted in triangles.

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