money_bags42
03-14-2003, 08:47 AM
i've just painted my weights for my character, but i tottallly missed out a few pieces of geometry i had to fix, just some vertex merging and whatnot (yah im forgetful :)) now it's chugging whenever i rotate the bones around cuz of all the history
anyway to clear the history but still keep the same weighting? i dont want to redo them again ;p
i've seen a melscript called fixweights that sposed to fix that, but it doesnt seem to work..
any ideas ? :)
anyway to clear the history but still keep the same weighting? i dont want to redo them again ;p
i've seen a melscript called fixweights that sposed to fix that, but it doesnt seem to work..
any ideas ? :)
