bongoboy
05-10-2007, 10:28 PM
Hi all... I don't know if any of ou xpresso-heads can help? But I can seem to find a way to get the mograph sound effector to drive a little wodge of nodes as the sound is played.
Basically I have a cymbal hooked up to some contraints and a vibe tag, which is then animated via a couple of range mappers. So that a "hit" and falloff of the subsequent rotational vibration is all animated via one slider.
This cymbal needs to be synced with a soundtrack (as will the other metalwork of the kit) so my idea is to create a sort of click track by mashing the keyboard in Logic - in time to correct hits in the tune - and using that solo track to fire the sound effector. Which will in turn fire the animation driven by the "hit" slider.
So, here come's my question...
how do I get the sound effector to drive the xpresso of cymbal?
I'm pretty stumped, but I may have been looking at this too long :(
I've included a file if anyone has the time to take a look.
It requires r10 and CD Constraints.
Thanks in advance!
Basically I have a cymbal hooked up to some contraints and a vibe tag, which is then animated via a couple of range mappers. So that a "hit" and falloff of the subsequent rotational vibration is all animated via one slider.
This cymbal needs to be synced with a soundtrack (as will the other metalwork of the kit) so my idea is to create a sort of click track by mashing the keyboard in Logic - in time to correct hits in the tune - and using that solo track to fire the sound effector. Which will in turn fire the animation driven by the "hit" slider.
So, here come's my question...
how do I get the sound effector to drive the xpresso of cymbal?
I'm pretty stumped, but I may have been looking at this too long :(
I've included a file if anyone has the time to take a look.
It requires r10 and CD Constraints.
Thanks in advance!
