View Full Version : Link TL -> OM
sandidolsak 05-10-2007, 09:49 PM Hay folks...
after so many complaints about new timeline selecting thing (i dont like it too) tonight i decided to crack up simple Linker that links the Timeline selection with Object manager selection and vice versa...
extract the zip to plugins folder, select it under plugins menu in c4d and enable the thick...
and thanx to Per-Anders for some guides =)
edit: newer version working both ways...
edit: added OSX version... (thanks to chris_m)
edit: fixed problem with IRR, only win atm...
edit: win version with icon =)
edit: fixed the fcurve bug...
edit: made some more bugs in process..
edit: fixed those bugs in process...
edit: its a toggle button now and its done as it should be =)... win only atm...
edit: moved the object cap to 3k...
edit: final version hosted by chris, get it here (http://www.biomekk.com/index.php?page=2&cat=107&itm=19)
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benytone
05-11-2007, 11:36 AM
Thanks Sandi http://www.cheesebuerger.de/images/smilie/froehlich/f050.gif very useful tool
.
ecore
05-11-2007, 11:58 AM
Thank you,very useful.
gildattack
05-11-2007, 01:05 PM
i place the folder in my plug ins folder but it doesn't show up on my plug ins menu. Does it work on mac or i'm doing it the wrong way?
sandidolsak
05-11-2007, 01:09 PM
benytone & ecore, iam glad u find it usefull =)
gildattack, it's compiled on win :\
gildattack
05-11-2007, 01:16 PM
ouchhhhhhhhh, i would really like to have it!!
sandidolsak
05-11-2007, 04:00 PM
gildattack, iam sorry but i dont have any other OS so find me someone that will compile it for mac =)
now i got it to work both ways (TL<->OM), just like in previous cinemas but there are some refreshing problems.. i think it will be sorted later tonight =)
gildattack
05-11-2007, 10:22 PM
i don't have a clew how to compile. If i could follow rather simple instructions, i'll do it no problem.
c-montesano
05-11-2007, 10:45 PM
gildattack, iam sorry but i dont have any other OS so find me someone that will compile it for mac =)
now i got it to work both ways (TL<->OM), just like in previous cinemas but there are some refreshing problems.. i think it will be sorted later tonight =)
I can compile it for OSX 9.6/10.
Send me a PM if interested.
-Chris
gildattack
05-12-2007, 02:41 AM
ok, little embaraced to ask this: what is a PM? how do i send it?
Thanks for recreating a feature that's been sorely missed.
I'm very interested in a Mac version.
Robert Glotzbach
05-12-2007, 07:11 AM
ok, little embaraced to ask this: what is a PM? how do i send it?
PM= Personal message, just click on the name on the left of the post from the person you want to send a message to, you will find several options including "send message"
Kind regards, Robert
sandidolsak
05-12-2007, 02:21 PM
PM sent...
i managed to make it work both ways, so now iam calling for testing... if u find any obvius problems plz reply... there is one big problem still with heavy scenes, i know it will start to slow down cinema at large number of objects (250+ on my machine), ill try to fix this...
file is in first post...
gildattack
05-12-2007, 05:27 PM
angeluslo, ok, my silly question was answered. Now i can send PMs! So now we should wait you upload the mac version that crisM will compile?
ecore
05-12-2007, 05:57 PM
Hi angeluSlo,
Some objects can't be selected in my one test,here is the file.
Cheers.
Joe
sandidolsak
05-12-2007, 06:53 PM
Ok, chris_m compiled this on OSX (thanks!!), file is in first post...
ecore, tnx for testing it, u are using rel10 and latest version? i tested your file and it works here :\
ecore
05-13-2007, 01:17 AM
I'm using R10.102,Win XP SP2.Today I update the V0.92 it works fine now.
It is TL<->OM now,very helpful for my project which I'm working these days:thumbsup: .
Thanks angain.
ecore
05-13-2007, 04:23 AM
Hi angeluSlo,
IRR,Render region and Render view didn't work fine when plugin be enabled.
sandidolsak
05-13-2007, 09:19 AM
tnx alot for testing it, i optimized the code and got rid of all unnecesary calls for refreshing cinema so IRR is bothered least possible...
file updated in first post...
ecore
05-14-2007, 07:45 AM
Doesn't work in F-Curve mode...
sandidolsak
05-14-2007, 08:38 AM
ahhh, lets see... btw icon added =)
... they are treated as seperate so i just have to add fcurves... working on it.
sandidolsak
05-14-2007, 10:31 AM
Ok fixed the fcurve bug... tnx for reporting =)
gildattack
05-14-2007, 12:42 PM
works great! thanks a lot
gildattack
05-14-2007, 12:44 PM
doesn't work in fcurve mode on mac??
sandidolsak
05-14-2007, 12:53 PM
iam only updating win version, ill write when i get the code to chris so he can compile the latest version for mac...
gildattack
05-14-2007, 12:57 PM
ok, the following thing is happening. When i open the plug in and the little window appears, my timeline starts to 'blink'. When i activate the plug in it works but the blinking goes on, and when i close the window everything returns to normal but the plug in stops working.
this happens on a semi complex project. When i tryed it on a new simple project it worked ok...
sandidolsak
05-14-2007, 01:09 PM
plz wait for the latest mac version, that one avaible is full of unnesecery calls for refreshing c4d, probably main cause for the problem you described =)
gildattack
05-14-2007, 01:20 PM
angeluSlo,
ok, thank you.
ecore
05-14-2007, 02:09 PM
Hi angeluSlo,
There are many problems when objects in hierarchy(V0.96).
Sorry for my poor English I can't describe clear.So please take a look at the file.Thank you.
sandidolsak
05-14-2007, 02:25 PM
great =) working on it...
JoelOtron
05-14-2007, 02:31 PM
Thanks for working on this angeloSlo--will be very helpful.
Thanks for the mac version as well!
sandidolsak
05-14-2007, 02:46 PM
np, i wouldnt be doing it if i didnt need it myself too heh.. need to finish this soon so i can start animating =)
i fixed the hierarchy so gimme few minutes and it will be uploaded... enjoy using it...
1st post updated with files...
gildattack
05-15-2007, 01:03 PM
working fine so far. Really nice to have this feature back, thanks!
AdamT
05-20-2007, 10:26 PM
Thanks so much for this. I really missed this capability in r10.
Not to look a gifthorse in the mouth, but is there any chance it could be made into a toggle ico instead of requiring the floating checkbox?
sandidolsak
05-21-2007, 12:06 PM
gildattack, iam glad it works ok for you now =)
AdamT, tnx, thats exactly how i had it planned at the start, but my concept needs a dialog, its the same concept that is making it bad for scenes with alot of objects so if i sort this out somehow it will be made as a toggle button...
mart1jn
05-21-2007, 01:52 PM
Hooray for angeluSlo,
Thanks a lot for that plugin. It's very usefull.
cheers
Martijn
sandidolsak
05-23-2007, 10:15 PM
mart1jn, np & tnx =)
chris_m kindly offered to solve this concept problem i had and changed it to what i was aiming for... so basicly he finished it... many many thanks to him!
i updated the file in the first post, so plz test it for any last problems before its final =)
tnx!
AdamT
05-23-2007, 11:47 PM
Awesome, thanks to both of you guys!
One thing, though. I notice that the toggle won't toggle if you have a whole bunch of object in the scene. I'm not sure of the exact cutoff, but it's something over 841 objects.
gildattack
05-24-2007, 01:37 AM
please update it for mac aswell!
sandidolsak
05-24-2007, 07:50 AM
hey AdamT, tnx for testing it, there is a safety swich off if you go over 1k objects... i never thought someone would have so many... ill move that limit to 3k objects - that should be egnouf i gues...
gildattack, mac version is coming as soon as i get it to chris to compile it =)
cheers
sandidolsak
05-24-2007, 03:33 PM
ok here we are at the end of this plugin... (i hope all bugs are gone)
i cant thank chris egnouf for all the help, he even gave up some space on hes page to host it...
check it here (http://www.biomekk.com/index.php?page=2&cat=107&itm=19)
enjoy =)
Rantin Al
05-24-2007, 03:43 PM
Thanks to both Sandi and Chris. :thumbsup:
Cheers, Alan.
gildattack
05-24-2007, 03:48 PM
thank you very much!
AdamT
05-24-2007, 03:56 PM
hey AdamT, tnx for testing it, there is a safety swich off if you go over 1k objects... i never thought someone would have so many... ill move that limit to 3k objects - that should be egnouf i gues...
gildattack, mac version is coming as soon as i get it to chris to compile it =)
cheers
Perfect! Thanks once again.
govinda
05-25-2007, 03:40 AM
Just when I thought my entire layout was gonna look like the attachment, someone goes and makes one of the best icons and saves me from having a full line of white geary thingies.
ecore
05-25-2007, 03:43 AM
Thanks so much for the final update.
sandidolsak
05-25-2007, 04:50 AM
tnx to all for feedback!
govinda, heh.. iam glad you like the icon =)
Flomotion
06-01-2007, 08:35 AM
Wow.. thank you sooooooooo much.
I've been complaining to Maxon about the missing link. And every time I made a mistake in setting a wrong keyframe I was having bad thoughts about Maxon ;-)
But you saved my day.
Thanks again for creating and sharing this great plugin!
Floris
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