bandini
05-10-2007, 05:34 PM
Hi,
There was a previous thread about importing and exporting animation to/from 3DS Max and Cinema 4D. The solution was to use FBX and then go through motionbuilder to correctly interpret the fbx data before bringing the file into final program. I'm curious to know if anybody knows of a way or solution to accurately transfer camera and scene data between Max and Cinema 4D without involving a 3rd application. When I try directly importing FBX into Cinema 4D, the camera animation does not line up correctly with the Max file.
**EDIT** Seems to work with regular cameras, but not target cameras. Something gets screwed up with camera alignment in target cameras. Don't know yet if this is an import or export problem or just a difference in the way Cinema handles targets vs. 3dsmax.
There was a previous thread about importing and exporting animation to/from 3DS Max and Cinema 4D. The solution was to use FBX and then go through motionbuilder to correctly interpret the fbx data before bringing the file into final program. I'm curious to know if anybody knows of a way or solution to accurately transfer camera and scene data between Max and Cinema 4D without involving a 3rd application. When I try directly importing FBX into Cinema 4D, the camera animation does not line up correctly with the Max file.
**EDIT** Seems to work with regular cameras, but not target cameras. Something gets screwed up with camera alignment in target cameras. Don't know yet if this is an import or export problem or just a difference in the way Cinema handles targets vs. 3dsmax.
