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View Full Version : Game Art - Character, Norbert Fuchs (3D)


nfuchs
05-10-2007, 04:26 PM
http://features.cgsociety.org/gallerycrits/27616/27616_1178814389_medium.jpg (http://features.cgsociety.org/gallerycrits/27616/27616_1178814389_large.jpg)

Title: Game Art - Character
Name: Norbert Fuchs
Country: Hungary
Software: 3ds max, Photoshop, ZBrush

I've created this guy in 12 days.

I'm still looking for an onsite fulltime paying job (I'm willing to relocate) so if you are interested in hiring me, don't hesitate to contact me! :)

voskovek
05-10-2007, 05:42 PM
geeeez, man... you did a wonderful job with that soldier.
amazing work on the textures.

Louison
05-10-2007, 11:28 PM
- yes, I agree - this sure looks awesome - great detail on the normal map.
Thumbsup! :)

renaissance01
05-11-2007, 07:54 AM
great work man. I love gears of war...try to play it everyday :p

dEDa
05-11-2007, 09:24 AM
Impressive work! Congratrulations and good luck!
dEDa

GreenArrow
05-11-2007, 10:14 AM
Man you did a good job on the texturing. Your interpretation is good! 12 days well spent!

nfuchs
05-11-2007, 03:00 PM
Thanks guys! It's always good to know you like my stuff. Is Gears of War a good game by the way? :)
Here you can see it in higher resolution:

http://www.norbertfuchs.com/pics/realtimechar/Final.jpg

bzsolt
05-12-2007, 09:51 AM
Hi Norbi! You did a gr8 job! Very nice details on your texture, and normal map! Can you show me his head diffuse map? Good luck! :deal:

Obi
05-12-2007, 05:23 PM
Great modell I like it a lot! Textureing is also nice and you did it in 2 week... it's awesome!:)
Sok sikert a melohoz!

GioChrono
05-12-2007, 08:33 PM
Nice job and in good time. All the best finding the job you want

Gio

05-13-2007, 02:02 AM
Great character...i like it very much...especially the texture work. Awesome!!:eek:
Dude you certainly will get a good job with your skills.
Good waves & good luck.:wavey:

MatthiasBuehlmann
05-13-2007, 08:16 AM
great work..

hmmm... maybe i'm not up to date - but this is a tangentspace normalmap.. how do you program your shader that you can use shared uv's with tangent normalmaps?

nfuchs
05-13-2007, 11:03 AM
Hello again!

bzsolt: Sure, here you go. This skin texture is not as detailed as my previous ones but the normal map does the trick. :)

Obi: Thank you! ;) A few years ago I used the same nickname that you do now :D

GioChrono, digitalinkrod: Thank you guys, I'm glad you like this fellow! Yep, I hope I'll have that job soon! :deal:

MatthiasBuehlmann: Hi! Well it's nothing special. I use the NormalBump map type in the bump slot. That's all. (3ds Max)


The diffuse for the head:
http://www.norbertfuchs.com/pics/realtimechar/Head_texture.jpg

Blaschke
05-17-2007, 09:03 PM
good job, really. but i think it is too bad that you inspired so much to gear of war character... (the 3 blue strip on the both side of the neck over the shoulder for exemple).

I think you don't need this, try something more original.

good luck

Hunter09
05-17-2007, 10:12 PM
Wow you did a great job on this. If you are interested Epic Games is looking for artist like you here is the VP of Epic Games e-mail. Send your stuff to him and see if he liks your stuff. His name is Michael Capps.

................

nfuchs
05-18-2007, 03:56 PM
Blaschke: Im happy you like it. I was following teh concept quite closely because companies expect their artists to follow the concepts. However I gave myself some freedom too... The other reason I created this one: the concpet was already there...so I did not have to "waste time" :)

Hunter09: Thank you! I'll give it a try. ;) I'd suggest to remove his e-mail address from your post. We don't want to give that address to spammers right?

PavelPetrenko
06-15-2007, 08:09 AM
Great work! :thumbsup:

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06-15-2007, 08:09 AM
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