Spin99
05-10-2007, 10:43 AM
http://img508.imageshack.us/img508/3051/ssstestgo3.jpg
Hi there. Really amazed with MR Fast sss. Having a slight problem though.
Using a default material and applying a colour map I can use white to colour sections of the mesh.
This doesn't seem to work with Fast sss since the whites seems to take on skin behaviour
and not show much at all.
I can't use a multi/sub object since the mesh was displaced and the hi-res separation
for the eyes is very hard to find and topology won't match the contours.
Just wanted to know if there a way of maybe using another map as a mask to separate
the skin from the eyes in the shader.
That way I can maybe colour them separately?
Anyone please have any idea on how to achieve this?
Hi there. Really amazed with MR Fast sss. Having a slight problem though.
Using a default material and applying a colour map I can use white to colour sections of the mesh.
This doesn't seem to work with Fast sss since the whites seems to take on skin behaviour
and not show much at all.
I can't use a multi/sub object since the mesh was displaced and the hi-res separation
for the eyes is very hard to find and topology won't match the contours.
Just wanted to know if there a way of maybe using another map as a mask to separate
the skin from the eyes in the shader.
That way I can maybe colour them separately?
Anyone please have any idea on how to achieve this?
