View Full Version : Morphing oddities
05-09-2007, 10:27 PM
Ok, this is starting to make me mad....i have this piece of geometry, and this is the starting pose.
I use a Morph Tag on it....and i register the first pose which u can see in the second photo, i.e. the droplet led becomes a circular one.....the next morph consists only to scale up the diameter of this led, so i hit Freeze State on the first pose and then i scale things up, the led becomes bigger..and stop.
When i try to animate the first morphing the led becomes circular, but when i use the second morph the led doesn't responds in the exact way and starts to become circular and bigger from the beginning.
In few words how can i obtain a consequential morph :
A) Morph the droplet led into a circular one
B) Simply scale up the led
Thanks in advance to everyone who can help me....:blush:
05-09-2007, 10:31 PM
You're using freeze state, which freezes the current state, morphs by default are set to be delta driven, that is it adds the difference between the points and their original points to the current points place, that means it's doubling the effect when you add the two morphs together.
What you actually want to do is use the "Edit in place" option, which allows you to modify/edit a morph with other morphs mixed up however you want (just use the strength sliders in each morph to set it up how you want after you've enabled the option), that way you know exactly what the end result will be of mixing the morphs together, and whatever you put into the new morph will only be what's required to get it to the position you set it at when combined with the other morphs. It's a very powerful and unique feature.
05-10-2007, 06:26 AM
Thanks Per.....i'm trying to follow your directions but what i can't understand is exactly when Edit in place comes useful.:blush:
I will explain better....After the first morph the led becomes circular, and then the second morph should permit me only to modify the scaling of this led making it growing in radius.
So what i'm not able to do is animate the first morph and then use it as another starting point for the second one. In this way i can go back and forward between the little size and the big size since it activates itself as a rollover effect for the mouse.:)
I hope i was clear.....so in the morph tag i got the Base Morph, and two others which everyone of them controls a separate led (the lower right one and the lower left one).
In this way i was thinking to Freeze the state of them, one at once, to use it as another starting point....but it didn't work. Also, on your advice, i've tried to use Edit in place but the result is the same....the led becomes bigger but again from the starting point....grrrrr...:scream:
- Create polygon object.
-Add Morph tag.
-Rename 'Morph Target' into Morph_01.
-Edit morph 01 till your happy with the morph.
-Create a second 'Morph Target'.
-Name it Morph_02
- Enable 'Edit inPlace'
- Select Morph_02 and edit the mesh till your happy with the additional morph.
Done with modeling.
05-10-2007, 09:34 AM
Yes that's it....i was strongly taken by the process since the deadline is near and so i forgot to post that i found the solution....shame on me :blush:
Anyway it's the right workflow, but i made some mistake for the hurry....yoga helps if you know it...:)
05-10-2007, 09:34 AM
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