tomb
03-14-2003, 02:01 AM
I find applying image maps to your models is quite a time consuming process and I would like to hear what is the most efficient workflow for you.
At the moment I create a new shader add a file texture node, create and save out a Photoshop file and a TIFF copy of the image into sourceimages folder, assign it to the file node in Maya, UV map the model, do some more work on the PS file, overwrite the TIFF again etc...
I was just wondering if there is a faster and more intuitive process especially if you have lots of textures. It would be great if a Photoshop and a TIFF file were automatically made for you when you make a file node in Maya for example. Is there some Photoshop action you can use that will save the PS file and prompt you for the name of the TIFF file on the first save.
Love to hear your methods. Thanks.
At the moment I create a new shader add a file texture node, create and save out a Photoshop file and a TIFF copy of the image into sourceimages folder, assign it to the file node in Maya, UV map the model, do some more work on the PS file, overwrite the TIFF again etc...
I was just wondering if there is a faster and more intuitive process especially if you have lots of textures. It would be great if a Photoshop and a TIFF file were automatically made for you when you make a file node in Maya for example. Is there some Photoshop action you can use that will save the PS file and prompt you for the name of the TIFF file on the first save.
Love to hear your methods. Thanks.
