Benopotomus
05-09-2007, 01:57 AM
Hey everyone. I've been using normal mapping for quite some time now and consider myself fairly proficient. I have offically come to my first real snag in the process. I'm currently working on a game character by creating a high-poly and generating the normal off of that. I have mechanical obects with bolts and various surfaces interpenetrated and combined in maya. When I try to bake this high-poly mesh (with multiple meshes combined) to the lower-poly mesh the map does really strange things. One example is having the map translate on the surface. I've messed with the settings and cant seem to find a way around this.
Heres the normal map generated from a single high-poly mesh:
http://benjaminrodgers.com/screen04.jpg
Heres the issue with bolts on a surface:
http://benjaminrodgers.com/normalproblems1.jpg
http://benjaminrodgers.com/normalproblems2.jpg
If anyone can help me get a proper generated normal map from multiple meshes (either in maya or max) I'd greatly appreciate it.
- Benjamin Rodgers
Heres the normal map generated from a single high-poly mesh:
http://benjaminrodgers.com/screen04.jpg
Heres the issue with bolts on a surface:
http://benjaminrodgers.com/normalproblems1.jpg
http://benjaminrodgers.com/normalproblems2.jpg
If anyone can help me get a proper generated normal map from multiple meshes (either in maya or max) I'd greatly appreciate it.
- Benjamin Rodgers
