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funkyfoe
05-08-2007, 11:04 AM
Hi!

Just thought i would share my first experiment with the new node system:)

Here I tried out the dielectric and this is the result i got after some
tweaking to the default settings. With Fprime 3.0 this rendered really fast! original size height 1200px rendered in about 40 min :D

I gotta say i`m blown away by the potential of this stuff! finally it looks like
lightwave is moving forward and taking on the rest of the competition again!

feel free to post your own experiments here, I would love to learn more about nodes
since i`ve barely begun to scratched the surface :)

akademus
05-08-2007, 01:44 PM
Hmmm... nice, I like it very much.
I guess we can finally get rid of old junk like air polys, fresnel gradients and such! Yay!

Julez4001
05-08-2007, 05:34 PM
Got to say, thats was tight as h*ll (http://forums.cgsociety.org/h@ll)!
Good work and look.

softdistortion
05-08-2007, 05:44 PM
Mech partial here :) ...sweet work! :buttrock:

rickmorgan
05-08-2007, 07:38 PM
I do allot of medical device stuff with tons of clear plastics so I'm real excited about learning these new shaders.

So with this shader can you avoid using incident angle gradients in the reflective & transparency channel (something I do with my clear glasses & plastics)? Or would you still control that with another node?

svintaj
05-08-2007, 11:53 PM
Great work!:thumbsup:

/ Svante

Lino Grandi
05-09-2007, 07:05 AM
Beautiful materials! And great model too!

funkyfoe
05-09-2007, 12:23 PM
thanks guys! the model is actually really old but was
a good object to do node tests with :)

Rickmorgan: material nodes do all the fallof and so on automatically, u only have to
set sertain parameters like absorption and refraction, pure fun in other words :)

brunotag
05-09-2007, 04:18 PM
wow !! great render great model

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