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donvlatko
03-13-2003, 09:54 PM
Hello everyone,

Can someone please help me on makeing a realistic(if can) shader
of smoke(for a rocket)?
Do I use cloudSW our what?
This is my best, I can't make it to look sharp and realistic...

thanks a lot

Dule

playmesumch00ns
03-13-2003, 11:25 PM
looks ok to me! As I remember there's a raymarching plug-in at highend that might give you better results (so your smoke can be self-shadowing and that).

donvlatko
03-14-2003, 10:26 AM
thanks for answer man!!!
Could you please tell me the name of that plug-in?Highend3d is big place:))

alexx
03-14-2003, 10:59 AM
emm.. you dont need a raymarching plugin from highend..

for software cloud particles just turn on the surface diffuse value in the self shadow section, create a light with ray trace shadows on and ray trace the smoke..
that will give self shadowing

cheers

alexx

playmesumch00ns
03-14-2003, 04:57 PM
oops...dumbass...didn't know it could do that!:)

tomb
03-16-2003, 05:03 AM
Also Fluids in Maya 4.5 Unlimited are great for smoke if you have access to it.

donvlatko
03-16-2003, 09:37 AM
yes I have Maya 4.5 but I don't know how to make with fluids? Is there on thed net some kind of tutorila?
Do you know how?

thanks

samwu
03-17-2003, 01:06 AM
Just press "F1"

playmesumch00ns
03-17-2003, 10:23 AM
Should we have a rule on this forum: Press F1 before asking any questions?

alexx
03-17-2003, 09:46 PM
so what then.. the ppl press F1 and write down their question before the explorer with the help has fully loaded :)

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