View Full Version : Cody (Final Fight) 2007 Re-Design
johnwoo 05-08-2007, 01:37 AM Hello all...
I had some time last wek to make some progress on this guy, so I thought it was in a state to show, triangle limit is 8000 faces, still got some room for movement, but it's not gonna be a problem..heh...
Got a top maybe a sweater or vest/t-shirt to model, but it should be there for the next update..
Overall, everything is still W.I.P so I am sure things will change a LOT...heh..but for the better...
http://img167.imageshack.us/img167/8540/codyzbyi5.jpg
http://img167.imageshack.us/img167/7509/codylowpolygonyj6.jpg
http://img150.imageshack.us/img150/6783/codywiprenderxi6.jpg
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PenguinVisuals
05-08-2007, 03:59 AM
Wow he looks really nice with the hair. Without hair I thought he looked like Geese lol.
In game he was -the- knife master. I think will be interesting if you give him lots of knife scars or fresh cuts too to match the kind of thing he uses all the time.
obelisk
05-08-2007, 11:24 AM
Johnwoo, you're a modelling, texturing, all powerful God of CG.
Ok, over that for now... If I may, I think there's something wrong with his hips and bum. Feels like the structure of the pelvis is absent. Feels like there should be pelvic bone pushing forward beneath those two front belt loops (help hold up those hipsters). Also think a guy with that sort of weight, would have a bit more of a shelf at the base of the spine and slightly more pronounced glutes.
This is totally awesome in every other respect. Keep it coming fella. You're an inspiration.
Cheers,
-O
johnwoo
05-08-2007, 01:43 PM
Hello all...
@PenguinVisuals: Thanks for the comments, yep the battle scars are coming, but they will be in the leater updates, just need to get everything in place, after some tweaks, but there will be a LOT more going on with this character towards the end, he will be quite complex, it's just that this is the beginning and there is still quite some work left to do, but I am taking my time with it and overall, just having some fun...:)..
@obelisk: heh...thanks...yeah I know about that weird angle for the pelvic area it was a kink in the model that I ignored but it will be revised in the next update fo' sure...:)...That's a good comment about the adding more bulk...I will look into it and hopefully do it for the next update, yep, he could do with some bulking up imho...cool thanks...
Duranium
05-13-2007, 04:32 PM
Wow! i really like this model... and i agree with the one who said that it seemed like geese in the first images...i would like to see the evolution of this character...
johnwoo
05-13-2007, 05:30 PM
Hello all...
Thanks Duranium, heh...he looks like geese? HAHA...cool...it was not intentional...yep, he will evolve...a LOT...thanks for the comments.
Ok...small update...Oh yeah, obelisk, fixed that kink in the model around the pelvic area...it was starting to bother me too...:)
http://img520.imageshack.us/img520/6937/image3cg4.jpg
ZB work on the vest:
http://img115.imageshack.us/img115/3593/image3zbys0.jpg
More to come soon...:)
urgaffel
05-13-2007, 10:06 PM
A new thread by Mr Woo makes me go woo :D Anyway, nothing to crit really, it's looking quite awesome. I like the kanji for god on his chest there... More updates please!
PenguinVisuals
05-13-2007, 10:30 PM
that shirt is really sick....
mindrot
05-13-2007, 11:10 PM
Very Nice John. Texturing looks super.
The only thing that sticks out to me is the hands. They look a bit strange- the proportions seem a bit odd. The fingures look a bit sausage like (tips of the fingures look a bit too pointy) and the actual hand area seems a bit flat and lacking shape.
The area from the wrist to the hand could use more defining as it seems very flat there as well (lmost like there is no wrist).
Keep going.
How's things at UBI?
~M~
johnwoo
05-14-2007, 03:58 PM
Hello all...
urgaffel: Thanks for the comments, There will be anupdate this week, not sure when, but definitely this week...it will be quite a big update (I think?) my free time is divided a lot...heh...
but this is just the beginning, I got some plans for him, it's not just visual, but deformation wise too...but that will come soon enough...thanks again...
PenguinVisuals: Thanks man...
mindrot: hey man...I am fine with the proportions to be honest, I am pretty sure it will work to my favour later on, but I am unsure which area you are referring to?...is this in general?
The fingers are more rounded now (but you will see this in the next update) and the wrist area was intentional, I am pretty sure you will not see the structure of the wrist clearly underneath the reinforcing bandages, after all, they are there to protect the wrist, it's like the bandage wraps boxers have underneath their gloves before going for a bout...but in this case minus the gloves...heh...
oh btw...working here at Ubisoft is going well...having fun...heh
thanks...more updates soon...
mcunha98
05-14-2007, 05:44 PM
He have a look very good, but he dont remember the Cody of Final Fight. Exists more of King Of Fighters Maximum Impact look to he, maybe if change the hair style better the final result.
ArchangelTalon
05-14-2007, 06:00 PM
Stunning work as usual, dude :D Good to see you back kicking ass.
Nothing to crit on except this dude must shave his entire body. Doesn't seem to fit with a brawler type.
GavinG
05-14-2007, 06:00 PM
Wicked work so far man, texture work and anatomy is done really. Good job. I'm not overally familiar with these games, I played them a bit but don't really remember him. Either way though, it's a bad ass character and I can't wait to see him progress.
Cheers,
Gav
mindrot
05-14-2007, 06:25 PM
mindrot: hey man...I am fine with the proportions to be honest, I am pretty sure it will work to my favour later on, but I am unsure which area you are referring to?...is this in general?
The fingers are more rounded now (but you will see this in the next update) and the wrist area was intentional, I am pretty sure you will not see the structure of the wrist clearly underneath the reinforcing bandages, after all, they are there to protect the wrist, it's like the bandage wraps boxers have underneath their gloves before going for a bout...but in this case minus the gloves...heh...
It's mainly that the fingers lack shape and seem too uniform. I'd still add some shape to the wrist just to enhance the silhouette (even though it's meant to be wrapped tight, it doesn't read like that to me): either that or bulk up the bandages a bit as they seem to be flush with the arm (give them a small rim where they start to add to the shape).
Anyway...
~M~
Sweet! It's Chuck Norris' son! ;)
Good to see you back in action, Lee. I notice you've used a few triangles in prominent places, like on the brow and just under the nipples. But I guess you know what you're doing so this isn't a real crit. Will you be floating polys where the edges of the bandages are for frayed edges?
Also is that the JTStyles shader in action again?
/W
Duranium
05-16-2007, 08:02 PM
cody never was my favourite, but with your touch i'm starting to think about it... i would like to see a Guy or Haggar version from you!
Havoc89
05-16-2007, 10:52 PM
Wow... yet another master piece from you! Amazing work as always mate. Nice work!
I have always had trouble making jeans textures. Care to share your secret?
Por@szek
05-18-2007, 04:54 PM
Nice to see U back.
Like usually wicked stuff.
And I need to agree with Garry. There is something wrong with hands. Fingers are too long. No its not the fingers. Wrist is almost not recognizable, and the tumb should be IMHO bigger in joint area. The forearm is to massive also, IMO it should goes exacly like normal forearm going, not so heavy tight set. And even if U will tight so heavy, the muscles will create crinkle near the bandage. And yeah the forearm is a bit to big in albow area, now i see it better ;)
Looks great.
Cheers mate
robin
05-18-2007, 11:17 PM
Yes nice to see you back here john, dont leave us like that :)
Pretty good modeling and sweet texturing as usual, you've improved your style quite a lot as i see it. Im in love with your skin and veins, i see the anatomy work is a done job.
PhilOsirus
05-19-2007, 05:53 AM
Hey JohnWoo! I didn't know you were at Ubisoft too, I've been there for a year now:)
This is looking good. My crit would be that something seems off with the mouth area, it seems to protruding outward too much or something, difficult to tell. Also a bit more polys for the forearm. Look at what they are doing with the main character in Uncharted, you can't see the edges:)
I personally think that you should try to match his original look more. Cody was a blond pretty boy, a sort of a Ben Affleck with blond hair, white t-shirt. I think it would be more impressive, because the fact that you are giving him a more realistic look alone is enough to make this really feel like a new take on the character, but the different head and shirt makes him look like just some fighter. I think if people could tell right away that it is Cody you would have a winner!
http://forevergeek.com/images/FinalFight.jpg
That's my 2 cents, can't wait to see how it turns out:)
Oh and redder blood!:)
EDIT: And yeah you have to do the whole trio afterwards!:D
PenguinVisuals
05-19-2007, 07:59 AM
I don't think Cody is that influential icon that people will recognize him even if you follow the original concept super close. You know. He's wearing normal jeans and normal t-shirt after all.
If you do Guy, I'm sure people will recognize him a lot easier if you follow his costume closely. :D
Psyk0
05-19-2007, 06:39 PM
First thing that i noticed is the wrist transitions kinda funky and the fingers but that's already been discussed. I love the hair and shader/texture. It has that johnwoo style to it for sure!
P.S.: Are you originally from france or r u french canadian? Never suspected u were hehe.
Novak002
05-21-2007, 06:04 AM
Thats some epic modeling.
johnwoo
05-29-2007, 02:22 AM
Hello all....
mcunha98: thanks for the comments, yeah...I have been a little surprised to hear a few friends I know have also not heard or remember Cody...but more so they remember guy..ahwell...heh...yep...tweaked the hair a bit more...I feel a lot happier with it..thanks again...
ArchangelTalon: HAHA...thanks matey...yeah...the lack of body hair has been addressed, still need to add some more, but I thought it was time for an update, but he won't have a lot more body hair tho'...just a bit more...don't want him overly hairy..HAHA...thanks matey for the kind words :thumbsup:
GavinG: Thanks man..appreciated!...hope ya dig the update...
mindrot: Ok..cool...thanks for the breakdown of what you mean't...cheers...although befpre I knew what I was aimng for with regards to the protective bandages and the volumes of them too and did not feel convinced by increasing the definition of the wrist, although I feel that your suggestion with the silhouette was spot on!...and have therefore added an extra loop to take care of the silhouette and to get rid of the flat surface...thanks man! :thumbsup:
WHW: Whoa!!....long time matey!!...how ya been...hope ya keeping busy :D...HAHA...the son of Chuck Norris...glad he reads as an action character kind of guy...heh....bah...not worried about those triangles at all...it did not hinder my work in ZB and it did not cause any problems when I weighted it either..so no harm done....HAHA...Unfortunately no alpha for frayed material..I'm going for a more intact look...don't want it falling apart at the seams kinda look...ya know?...heh..nope no JIStyles shader on this...but I must look into it..I want a DX shader working on this...I am waiting for UT 2007 to ship so I can get the editor and starting importing to UE3...that will be very cool to get my grubby mitts on..HAHA...Thans matey...must chat on msn some time tho'...it's been a while...cool...
Duranium: Cool..thanks man...I hope you like this update then...
Havoc 89: Thanks man...I would'nt say masterpiece tho'..heh...my secret for jeans textures?....ok...no real secret tho'...basically I use photoref's, Zapplink and good old Photoshop...:)
Por@szek: Hey man...cool..thanks for your crit, although there are 2 things I was considering, I modelled the hands in that position as a static model for easy detailing etc...also I wanted to be able to create a fist with no problems at all and the length of the fingers let's me do this as they will never be in that position again now it is weighted, they will always be in a more convincing and relaxed position...thanks again...:)
robin: Thanks for the comments buddy...if it makes you feel better, I got some other ideas of what I would like to do improve my workflow, but I will make a decision come nearer the time...glad you enjoy the thread..appreciated...
PhilOsirus: Hey man...your at Ubisoft too eh?...cool...I will add you to my messenger real soon...if that's cool?...Yep..nearly a year for me too :)...Yep..not really aiming to do a carbon copy of Cody...it's basically a re-design, if I re-design Guy, it will not be a carbon copy of the original, but it would be more associated to the original than how Cody is as Guy is more iconic imho... I feel a lot happier with the mouth area, I tweaked the topology a bit more to increase volumes...heh..oh yeah..Unchartered...now that is a VERY cool title..definitely a game to look out for...jeez the main character kick ass!...but I am getting some good silhouettes with the forearms, but I plan another update quite soon after this to show something else, I also added more saturation to the blood...that will come soon tho'...as my damn XBox 360 is calling me...need.....to....play...some...games....:D...but yeah..we must talk soon...ok?...cool...
PenguinVisuals: Exactly! :)
Psyk0: Thanks buddy for the comments...nope...not french or quebecois...I'm a british guy :)...
Movak002: appreciated...Thanks!...
Ok..update...more to come sooner than before...I will show more in the next update...
http://img512.imageshack.us/img512/1751/nearlytheretg4.jpg
GavinG
05-29-2007, 02:42 AM
Yeah man, definitely looks cool. Any chance of you showing us the maps?
Cheers,
Gav
PenguinVisuals
05-29-2007, 02:44 AM
wow those are some really nice blood and bruise. Can you show us how you create them?
mindrot
05-29-2007, 07:53 AM
Looks fantastic John. He reminds me a bit of Sawyer from Lost.
~M~
SammyB
05-29-2007, 10:07 AM
Awesomely good work man, just totally can't stand the tongues of the shoes outside the pants though. I know this sounds harsh but totally wrecks the whole thing for me. BUT, of course just personal opinions, I might be the only one that absolutely hates that look. Not to mention they look like they would fall off it he actually tries to kick anyone...
this looks great!
& i quite like the loose look of the boots, with the tongue hanging out.
Por@szek
05-29-2007, 05:45 PM
Looks awesome atm. Now I see what U mean with fists. Anyway, U again smash Your character, how could U ?? Don;t U know that it hurts? Probably now, he is crying in some god forsaken corner :D
Cheers matey ;)
Duranium
05-29-2007, 05:53 PM
arf arf... i love this cody! even the punched eyes... and (sorry but i have to write this...) when will we have a terry bogard 3d model in your style? it has to be with the style of garou: mark of the wolf... i'm learning too much of your style...
mindrot
05-29-2007, 06:03 PM
I think the boots are done really well, but there is something strange about them that seems to work against the rest of the model. I don't know if it's perhaps the colour (I think the colour is perhaps too bright/light and draws the eye away from the focal area of the model which should be the upper half), or perhaps that they make his legs look too long.
~M~
johnwoo
05-30-2007, 01:53 PM
Hello all...
GavinG: Thanks man....yep..I'll show some of the maps, but I'm doing some tweaks (when I'm not playing my 360) but I will post them when I am done...thanks again...
PenguinVisuals: Thanks...it's nothing really, I'll describe basically what I do, cos' I don't have the attention span of an ant to sit down and make a tutorial...once I am happy with the skin tone, I airbush on 2 seperate layers the basic colours of what bruises look like on the respective layers, I erase some parts to make the afflicted area more convincing and also play with the layer filters (it's normally overlay, soft light, hard light) till I am happy with the look.
SammyB: Thanks...Yeah I kinda knew it was maybe going to be a love or hate scenario, but I quite like them, I guess I have been playing too much Def Jam ICON...HAHA...nah...your comments are not harsh at all...it's your crit and your opinion...heh...no harm done :)...Yep..by looking at the boots they do look like they will fall off if he kicks someone, but I ref'd my own pair of boots for this, the same material tone too and I can guarantee you...they won't fall off...heh...
LOOM: Thanks man!...are you another Def Jam ICON player by any chance?...heh...
Por@szek (http://forums.cgsociety.org/Por@szek): Hey matey!...np...it was good to read your crit/suggestion, so that's cool...yep...gotta smash him up a bit...nah..does'nt hurt...he has years of brawling experience :D...
Duranium: Thank you very much man...appreciated...Ah...a terry bogard....heh...now that would be cool...I never gave any of the SNK characters any thought...but Terry Bogard would be very cool...Andy Bogard also...hmm...food for thought I guess...but I will be honest with ya...I am tempted to re-design Guy next...but this time his original costume will be a stronger influence in the redesign, cos' he seemed more iconic than Cody...but I can 90% say Guy will be next...thanks again...
mindrot: Ok...it's weird too...cos' I was thinking about maybe changinmg the material colour to black instead, but I want to break up the colours and wanted clear distinction between the body parts...I kinda disagree with you about the focal area..imho I prefer to make each character the focal area, not a certain area of the body...each part of the character has the same level of detail as possible, if I understood what you said correctly?...
Ok..updates soon...
BigErn
05-30-2007, 02:31 PM
Great character you got the mate!
The only thing I could suggest is just making the jeans a little more baggy, might just be the angle you grabbed but they do appear very straight ( of course you might WANT the straight look jeans! of course ). Just they do make the boots appear a bit strange, as people have commented on, just a little more baggy around the lower leg might really help.... maybe :)
:thumbsup:
GoSsS
05-30-2007, 03:43 PM
Really great model !
mindrot: [...]imho I prefer to make each character the focal area, not a certain area of the body...each part of the character has the same level of detail as possible, if I understood what you said correctly?...
I think he wanna say that 'cause of the color of the boots, we look more his boots than the most interesting part of the body which normally is the upper half part ;)
Duranium
05-30-2007, 05:16 PM
as always youre some inspiration... hey i won't give you any warning about the clothes... it happens to me when im drawing... i cant avoid to put some personal details in the characters...
heavyness
05-30-2007, 05:23 PM
very awesome model and textures. nice blood work... watch Fight Club for reference?
is it me, or does the jean texture go weird when you zoom out? looks good up-close, but the farther pics look like they get really busy... i don't know, could be me.
also about the boots [as someone else was saying] i think they look a little off because they aren't tied. he is dressed for a fight and pretty much has a slim silhouette until you get to the bottom of the pants and shoes where they flare out.
but i know one thing, he could kick the shit out of me. nice work!
mindrot
05-31-2007, 09:39 AM
mindrot:...I prefer to make each character the focal area, not a certain area of the body...each part of the character has the same level of detail as possible, if I understood what you said correctly?...
Precisely. You want the viewer to be able to look at the character as a whole, but I find that isn't happening (well for me at least)- my focus is being drawn away from the rest of the character down to the boots, removing the focus from the rest of the character.
Don't get me wrong, I do like the boots as I mentioned previously. I just find them a bit distracting.... anyway... keep going as he looks fantastic.
~M~
rJAMc
05-31-2007, 11:54 AM
Johnwoo,
Outstanding work! You have probably shared this a number of times but since I am kind of new, could you a quick run down of how you made this model? Did you do the basic modeling in 3Dmax? Do you use Zbrush? Just would like a general walk through if you wouldn't mind. If you have it written down else where even a link would work.
I am just amazed at the level of detail. Thanks for sharing.
~RJ
johnwoo
06-01-2007, 01:44 AM
Hello all...
BigErn: Thanks for the suggestion...I'll play a little with it and see what looks good, but it will be subtle as I don't want baked folds, I was going for something a little generic so it does not look odd from certain poses...Thanks...
GoSsS: Thanks...fixed..I was thinking about another colour for the boots...but the 1st version was ref to my own boots...
Duranium: Thak you very much, it makes me happy to hear I can inspire, seriously...thanks again...yep..putting details into the clothing is good..seriously...but I think it all depends on the character, some character designs need more detail than others, what I think it comes down to is a judgement call, and feeling happy with it and also to try suggestions...
heavyness: Cool..thanks for the crit...I think the baggy jeans look is a loy trickier than it looks, without making the legs look all puffy..ya know...heh...I will play with it a bit more and post another update...btw, yep...fight club was a small influence especially for when Cody is not wearing the vest...good observation..:thumbsup:
mindrot: I feel better with this now tbh...I guess I needed to a test, I just got round to it tbh...but I prefer this...please note tho'..I need to change the colour of the laces and tighten up the specular for another update...cheers matey for the push...I guess I needed it...heh...
rJAMc: Thanks man...yeah sure...here's a quick breakdown:
Model low polygon (create UVCoords, create diffuse) Export complete Low Polygon with UVCoords to ZB.
Import to ZB (Import diffuse for each body part so I can sculpt accurately to diffuse details with little hassle) Export High Detail back to 3dsMax.
Generate Normal maps, AO inside 3dsMax and apply to model.
After that create specular maps etc and tweak low polygon...
Hope that helps?...:)
Ok..update...
You Tube link to video (hope this works)...it should be quite self explanatory :D and an updated image of some tweaks...
http://www.youtube.com/watch?v=N2WhHZPiVKg
http://img384.imageshack.us/img384/2953/nearlythere02hs4.jpg
Thanks guys...
dude keep up the great work. Been seeing your work since the prize fighter. This is looking awesome. And yeah the new shoe color is loads better.
the very minor thing I see is the pant line with the upper body. It has no indication of the skin being tightened a bit. It kind of keeps going if you get my drift. maybe if it had a very slight shadow befor the waist goes into the pants. like I said so minor I do not even think it is valid point lol.
mindrot
06-01-2007, 07:47 AM
No worries. I didn't want to be too pushy :D
Looks much better now. Now you just need to get him in a game ;)
~M~
CataFa
06-01-2007, 08:44 AM
Hey johnwoo, it's getting better and better no crits. Can't wait to see the full animation you have in mind.
Por@szek
06-01-2007, 12:38 PM
Matey pls don't put the animation on the utube, 'cos I can't see this at work, and I'm too late at home to see this.
Looks great now. I have great solution for a hair and skin. Love them.
If U are planning something next, can U consider non human charackter? I missed Your creatures :)
Take care dude.
Dennispls
06-01-2007, 02:32 PM
awesome work and nice deformationvideo:)
Duranium
06-02-2007, 08:50 PM
wow! the muscles moves according to the posture great!! i love the new boots too!
GreenArrow
06-03-2007, 04:04 PM
Love this awesome! I think its very detailed and he looks next gen ready! Good work!
FreakyDude
06-04-2007, 10:43 PM
Not to be the bearer of bad news but that is hardly a realistic muscle movement, which is what you are after I take it.
It seems as if the biceps follows the arm, instead of the other way around as it should be.
The biceps curls more towards the top of the arm, if you were to take a cilinder which would bend in the centre, and place a sphere close to the centre, basically the effect would be you need to move the sphere away from the center and towards the shoulderside as the arm bends. You don't make the arm thicker, you simple move some volume from one place to the other. The muscle contracts towards the shoulder, and only the biceps muscle. not the whole upper arm.
The model is ace though.
Generalvivi
06-05-2007, 02:20 AM
Couldn't tell you how nice it would be to have someone like you on my mod :P hehe
anyways nice model! I love the texture work aswell!
johnwoo
06-06-2007, 02:13 AM
Hello all...
Again..sorry for the late replies...
RO: Thanks...nah..it's cool and a valid point...it's not updated in the this image...but I will do this as it makes complete sense, just those little things make more of a difference..:)
mindrot: Cool...thanks matey...Yep...the public version of UE3 cannot arrive soon enough so I can use to to put these characters in...
CataFa: Cheers...there are a few more tweaks...but overall I am calling it done...for now...HAHA...there will be more to come...as for the animation...a friend I work with has been tasked with the animation, it's should be very cool...I ref'd him the direction of how Cody is s'posed to move and he was cool with that and very enthusiastic...when there is something to show...count on me..I will show it...
Por@szek (http://forums.cgsociety.org/Por@szek): Thanks matey...Sorry..you tube is the only immediate solution I have...sorry...but...how did you know?!...HAHA...there is something very cool in the works...won't say anymore..but after speaking with you for a while now...I think you will like it...still human..well kind of...but I have ideas to make something quite disturbing...more on that to come...but at the same time I am gathering ref for Guy...
Dennispls: Cool...thanks...what I did for the deformation test...was exactly that a test...I have experience with another workflow, so I personally don't feel 100% happy...I feel I can reach a better result...for e.g the deformation on "the Hideous" I did a VERY long time ago...
Duranium: Thanks...but I feel I can get something done a bit better...this is something a little newer to me, but I think I will return to my old ways....HAHA...
GreenArrow: Cool..thanks...appreciated...I will post the final polygon count in a later post...with maps...for those that asked...
FreakyDude: Good point...but I am not after a full muscle system that moves realistic, this character is to a certain extent stylised, I do realism day in day out...kinda want to do something in my own style...heh...I will however post something in the works that is very realistic...but anyhow...I plan to revise the deformation on the bicep, cos' after all it was only a test...I was 50-50 happy with it myself, but not quite convinced..I will go back to my old ways...HAHA...
Generalvivi: If I had some more time on my hands I would join a mod that interested me...but that is not the case...but thank you very much for the compliment...most appreciated :)...
Ok..small update...
http://img267.imageshack.us/img267/5224/codycomparison01kj8.jpg
Guy is next up...:)
Womball
06-06-2007, 04:19 AM
WOW! I would love to play a 2.5 d beat-em up with him in there. A Final Fight 4 if you will. I think the pose is weird though, I would stick with a Final Fight idle pose or kick pose. Not wild about the baggy pants and the blue on the side of the shirt, but it does look like cody. Will you be doing Haggar too?
LoTekK
06-06-2007, 10:01 AM
Holy shat, that is awesome. Been lurking on this thread for a bit now, and this has gone from awesome to... uh, really really awesome. :D The spec is very nicely done, the battered version is awesome, the normals are great, the... uh, everything's just so sick! One thing I really like is that you managed to make him look hard, and yet with a realistic bit of softness, especially around the gut. The new boots are a definite improvement, as well. Awesome awesome awesome.
Guy is next up...:)
Woohoo!
dnorth
06-06-2007, 05:32 PM
Looks really great - love the character. I think the only small crit I have is that in all the shots, the face seems to look consistently darker than the rest of the body. I think this is probably more a function of the lighting setup than anything else - it works nicely on the legs. But a little tweak to the lighting on the face would, I think, help in the presentation a bit. Awesome work.
mindrot
06-06-2007, 06:55 PM
Nice John. Pose looks a bit odd (well the legs at least). It seems kinda awkward. I think it could be to do with his left leg. Also the fact that both feet are seem to be pointing in the same direction seems a bit strange and almost like he'll fall over.
~M~
johnwoo
06-07-2007, 03:54 AM
Hello all...
Womball: Thanks...I wait for the day when Capcom announces a Final Fight 4...that would be fantastic!!..I'd buy it fo' sure...the pose was a quick thing tbh...check the image below...and this is a the starting pose from an animation that a friend I work with is animating for me...more an that to come soon..I hope..(work load permitting)...I will certainly be darkening the blue band...I personally think it's too bright...but it is the same hue and saturation as the original tho'...I will see...
LoTekk: Thank you very much man!!...much appreciated!!...I am happy you noticed those subtleties, I put some effort into the not so defined physique detailing...:thumbsup:...hope you like the updated render...
dnorth: Thanks man....yep...I feel more confident work in real-time than setting up lights in 3dsMax to render, I feel it's maybe cos' I don't practice this I guess, but your right....I hope the new renders work better?...
mindrot: Cheers...well spotted!...it was mentioned to me today actually from friends that saw the render (animators) and they also pointed this out...I feel more happier with this render tho'...hope ya dig...cool..
Ok...small update render...
http://img235.imageshack.us/img235/661/codycomparison02hw7.jpg
cheers...
mindrot
06-07-2007, 07:48 AM
Yeah... much better now.... I 'dig' :D
~M~
Duranium
06-07-2007, 11:40 AM
sorry for not answer before, i have some neurodegenerative disease and my whole body hurted a lot for days, but seeing your work i've been inspired again! i would like to see more more and more! XD
dnorth
06-08-2007, 06:51 PM
Looks kickass!
PhilOsirus
06-09-2007, 02:03 AM
Hi John! Took me a while to reply. Yeah add me to your Messenger any time.
It's looking better and better. The last pose looks strange compared to the previous shot because the angle makes it look like th eneck is very short (but in the previous shot it looked great). I really like the realism you have, the textures, shaders, etc.
My tip would be to reveal his boxers just about the pants' waist line. Maybe it's too late, I'm not sure, but it would be nice I think. Also without that it looks like he is wearing nothing under his pants. Sorry if this was mentionned already I haven't read all the posts:)
Keep it up!
Rion411
06-09-2007, 07:36 PM
Turned out really great. He's ready to kick some ass!
Por@szek
06-11-2007, 12:34 PM
Wheee, wicked matey. I dig it too.
Man I always admire your work with pants. And yeah its only one meaning of this :D Anyway, I'm waiting for something .. disturbing as U said. And , turn off from time to time ur xbox 'cos reach on msn even if U are "online" is liek a miracle :)
Cool U still have time for Ur personal stuff, I have no time for my atm. But maybe in the end of next month I find a little more time. I'm hoping, 'cos I'm really hungry for something different then at work.
And beware, I'm thinking of doing some char for my own so I'll be disturbing U a little ;)
Take care buddy.
johnwoo
06-12-2007, 12:43 AM
Hello all...
mindrot: Cool...:thumbsup:
Duranium: np man...I think this will be the last update before anymore work is done any other characters...hope you like...
dnorth: Cool!...:thumbsup:
PhilOsirus: Hey man...np about the long reply...we are all busy right?...heh...yep..fo' sure..I will add you to my msn real soon...yeah...the pose is w.i.p..but more will be shown later on in that regard...but I don't think quite yet..I am not doing the animation (I'm not an animator) so I have to wait just like everyone else...heh...as for the boxers...it's never to late to make modifications...check the image below :)...
Rion411: Thanks man...heh...I am gathering ref material for Guy too at the moment to start the model, not rushing into the modelling as I want to improve upon what I have for Cody...
Por@szek: Thanks matey!!...heh...I think you are really gonna like what I am working on...I will soon post up some images, it's based on a ref images of a friend I work with...so it's as realistic as I can make it...within real-time limitations of course, my friend who is referenced is very happy with how it's going...but that will be posted soon...yep..I know what you mean about spare time, generally, cos' I don't have much time or I am tired or cos' of the damn Xbox 360..HAHA...I usually work on personal 3d on average 3-4 hours a week, I just work kinda quick...heh...
(Image removed cos' of shoddy lighting :banghead: )
GavinG
06-12-2007, 01:02 AM
Looking bad ass man, loving the progress.
Gav
bbox85
06-12-2007, 01:06 AM
The boxers sort of look like an Adult Diaper... lol. I suggest going with something that hugs the skin more... like briefs.
johnwoo
06-12-2007, 01:10 AM
HAHA...bbox85!!...I will look into that...it's a bit tricky cos' of clipping...I could reduce it tho'....I will leave as it is for now and then update it later....
GavinG:...Thanks man...
GavinG
06-12-2007, 01:10 AM
Actually, now that that is mentioned...I kind of agree. Maybe not neccessarily asculpt change, but maybe change the colour to something like red and add a brand name on the band?
Gav
johnwoo
06-12-2007, 01:30 AM
I feel it was the colour that was not quite right...it's updated now...:)
bbox85
06-12-2007, 02:14 AM
I color made a major improvement. No more diaper! :P In my opinion, the boxers could be a bit lower, but it looks good still. Great model dude. I also just looked at all the previous work you've posted here. Very inspirational to say the least.
Question: Do you use a real photo as a base for you textures or do you start from scratch. Just wondering how you get such a realistic look. It's awesome, and I'm jealous. Lol.
Kickflipkid687
06-12-2007, 01:49 PM
Looks really awesome. The legs seemed to be rigged a little funky though, his hip looks to be broken or something. I think the leg needs to have more influence on the hip. Otherwise awesome job.
madshooter
06-12-2007, 05:31 PM
Character is looking real cool:thumbsup:
johnwoo
06-12-2007, 11:44 PM
Hello all....
bbox85: Thanks...I feel a lot happier with the colour...:)...thanks...if my 3d makes people smile or inspire then I am happy...in regards to how I create my diffuse maps, yep...I do photosource, but as we all know it's very, very difficult to find ref material with minimal lighting/shadow information baked in and also with details you need included in the ref specific to the kind of character/creature I want to make, so I heavily re-work the ref photos to make it work for me...hope that helps...
kickflipkid687: Thanks...that's what happens guys when you don't take your time...HAHA...the weighting needs a few tweaks, but nothing I am concerned over...generally the pelvic area deformas very well...so that works for me...:)
madshooter: Thanks...:)
Ok..better update....I kinda cringed when I looked at it again..so I think this is a bit better...
http://img171.imageshack.us/img171/4610/nearlythere03gt2.jpg
Cheers..
Por@szek
06-13-2007, 11:45 AM
Nice;)
Myabe leather belt for trausers? And maybe some dirt on the shoes and a little on trausers also, from shoeas to knee level. ANd Calvin Klain is wicked:D
Hmm maybe shoe-strings will look a bit more interesting if white or grey? Maybe some white stripes or logtypes on shoes will make them more interesting. U can try with orange instead of white, its a strong collor and should add accent to this guy. Not too strong, a bit washed up. Here is a little paint over :
http://img409.imageshack.us/img409/8818/codyom5.th.jpg (http://img409.imageshack.us/my.php?image=codyom5.jpg)
.... I see U made boots, not shoes, hmm, okey, whatever, U do what U want ;) Just a suggestion.
Cheers matey.
Duranium
06-15-2007, 05:41 PM
i have a question... if you start with some mesh as base... the details added later with zbrush can be put into a displacement map... it will keep the original number of polygons of the base?
monkeynutz
06-15-2007, 06:39 PM
i have a question... if you start with some mesh as base... the details added later with zbrush can be put into a displacement map... it will keep the original number of polygons of the base?
If I understand you right...and it's kind of difficult with the elipses XD... yes, that's sort of the point of displacement maps. This, however, utilizes normal maps. Displacement maps when used properly simulate significantly more geometry at render time than is really there, while normal maps just set varrying normal angles on a per pixel level across the model such that it looks like there is substnatially more geometry in areas other than the silhouette. Everything in ZBrush is scalable. You can render maps from any layer to another (high to low that is) so any changes you make at the high levels will be in the maps you make for the low levels.
I realy need to learn not to be so long winded... >_>
Oh yeah, I just realized I have yet to add to this thread until now. In which case I must say that I'm absolutely stunned by this model! It is the epitome of awesome! :D
gabriele25
06-16-2007, 12:52 AM
I hope you don't mind if I chime in. I would recommend maybe fading the jeans and changing the style to low rise. Physically I would say the anatomy could be improved a bit. I would recommend studying some bodybuilder photos or looking at comic illustrations. Depending on how detailed you want the character, you could even model the serratus or obliques. Take what I say with a grain of salt, it is just my opinion.
Duranium
06-19-2007, 12:33 PM
thanks for the explanation!! and, of course, waiting for some updates...
utchamp
09-05-2007, 07:36 AM
well, here we go again... i am ever the critic, watching amazing things get created and me just putting in my 2 cents, trying to put my fingerprint on it so i can claim some credit for it :deal:
:D
looks great.!
except for one thing
http://i56.photobucket.com/albums/g161/l-_-l/cody.gif
that is bugging me. The stuff in the red box looks funny. his side bulges weird... was that intentional? Anyway... also his thumb also bugs me... will you post a pic of his hand? thanks. oh and his midsection seems way too long for his body. ? also intentional?
good job
GArriola83
12-20-2007, 08:24 PM
first off, great great character. secondly, i was wondering, i dont know if you already put this on the thread, but, what are you using to render? i wanna say mental ray and if you are using MR, do you mind showing us the parameters that you have used. much appreciated!
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