View Full Version : 3d scanners. I have questions
isxaari 05-06-2007, 05:37 AM https://www.nextengine.com/
I did a google search and found that come up 7 for 8 times did not really see any others in my google. Questions and i know i should ask the company but i have found they almost never reply so i ask here.
*They claim there scanner is better then the $25,000 scanners but can anyone link me to any others?
*When you scan a object or toy is it just 1:1 or can you make it bigger. ( I don't model much so i hope you can get a idea of what i mean)
*Can you animate,rig and texture and everything else as if you model it from scratch?
I saw this item in my cg world mag and thought i would ask about it.
| |
mummey
05-06-2007, 05:58 AM
Yeah I've seen some other technology as well as this one. For being a stationary 3D scanner, its pretty decent. The best? That would greatly depend on what you're trying to scan and how you're trying to scan it. This device, nor any others, will work in all 3D scanning scenarios.
Just my 2 cents.
bluecanvas
05-06-2007, 10:00 AM
Prototype magazine has an article about it
http://www.prototypemagazine.com/
4th article on the right.
elfufu
05-07-2007, 07:22 AM
the next engine scanner is the best scanner u can buy for the money period. we use it at cafeFX for reference models.
i have been building an archive of models to use as reference for my personal and professional works. not to resurface but theres no better reference than nature itself.
highly recommended.
Ariel
05-07-2007, 07:54 AM
hey Miguel,
do you have examples that you can show of organic stuff scanned with this system? I'm highly interested in this topic and was wondering how easy it is to get something in, for the same exact purpose that you do it, just for personal reference.
I'm mostly interested in scanning heads and knowing how easy it would be to use this system for that purpose, considering that it is very small and probably doesn't cover a large area with ease.
thanks!
elfufu
05-07-2007, 07:58 AM
let me get a go ahead at work before i post a bunch of models.
but it should be ok.. will let u know this week
i cant begin to explain how nice this thing is , the scans are dead on, i scanned in a lifesize bust and i got down to the pore level. as for the size, its a pain sometimes but i scanned in the pans labrynth head to have as reference (its gorgeous) and i was able to just do seperate scans and attach the pieces from seperate scans.
its not as precise as an xyz rgb scan. but they are good enbough to get all the major forms u will need. and even some smaller ones.
Ariel
05-07-2007, 04:51 PM
awesome, I really appreciate it :)
by the way, do you ever use it to scan real-life subjects or just busts , casts, etc.. how many angles do you typically use for something like a human head?
elfufu
05-07-2007, 05:01 PM
yes i have , however u get banding on the mesh because of movement.
the best thing is casts,
ive seen good life results though...maybe im not doing something right
adam-crockett
05-07-2007, 05:29 PM
Subscribed! I want to watch this thread. Cant wait to see examples.
mummey
05-07-2007, 05:43 PM
The lab I used to work at had one of these (http://www.zcorp.com/products/zscanner700.asp?ID=1).
http://www.zcorp.com/images/splash/ZScanner-header.jpg
This one is (obviously from the photo) non-stationary. I liked working with it.
Downside: Its $40k
NextTodd
08-18-2007, 12:38 AM
Hey Ariel,
Check out my gallery for a face scan I did with the NextEngine scanner.
I can tell you that's it's quite tricky to hold still for the duration of a scan (about 90 seconds). I was only able to accomplish this by creating a head-holding rig out of clay. Even so, you can see subtle ripples in the data from breathing motion. Not bad overall, though.
Miguel, I'd like to see those images, if you got 'em.
AmyScott-Murray
08-18-2007, 06:20 AM
*Can you animate,rig and texture and everything else as if you model it from scratch?
Am I right in thinking that it would be very difficult to animate a scanned head, setting up blendshapes and so on, because the mesh topology is pretty random (and high density) compared to a model that's been built with deformation in mind? Or has the technology moved on since I last read about it?
zzacmann
08-18-2007, 03:36 PM
Am I right in thinking that it would be very difficult to animate a scanned head, setting up blendshapes and so on, because the mesh topology is pretty random (and high density) compared to a model that's been built with deformation in mind? Or has the technology moved on since I last read about it?
I've never personally used a 3d scanner before, but I've always been under the impression that this is never done. The mesh might be textured and used as is if its a still shot or in an animation in which there's no deformation, but if its going to be something animated, like a face or head, the mesh is always rebuilt with simpler/useable topology using the scan as a reference.
adam-crockett
08-19-2007, 12:58 AM
I've never personally used a 3d scanner before, but I've always been under the impression that this is never done. The mesh might be textured and used as is if its a still shot or in an animation in which there's no deformation, but if its going to be something animated, like a face or head, the mesh is always rebuilt with simpler/useable topology using the scan as a reference.
To add to what zzacman said, you can also bake all that scanned detail into a bump map (normal, displacement, whatever) to be used on the simpler/useable topology. I'd imagine some touchup/cleanup to the scanned head in Zbrush or Mudbox would be in order first.
jeremybirn
08-19-2007, 04:44 AM
I was really impressed by looking at the Nextengine scanner at this year's SIGGRAPH.
$2500 is the price range of a nice laptop. It's an amazing pricepoint for a color laser scanner, and the product looked like the real deal to me from the demo I saw right outside of the Gorilla Studio.
In terms of other companies, http://www.cyberware.com/ is the pioneer in this field and makes a lot of the high-end advanced models. They also have an FTP site of sample digitized models you can download.
-jeremy
CGTalk Moderation
08-19-2007, 04:44 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2009, Jelsoft Enterprises Ltd.