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View Full Version : A question from a Blender newbie


koobare
05-04-2007, 06:06 PM
Hi there!

I'm a total newbie to Blender and I've got a pretty basic question that I'm sure any of You can answer. How do I create isometric perspective similar to the one in Baldur's Gate and BGII? Here, take a look at this two screenshots if You don't know what I'm talking about:

http://img238.imageshack.us/img238/5995/ar0305dj1.jpg
http://img244.imageshack.us/img244/7821/a0r0302ql0.jpg

I'm sure that the camera has to be ortographic... And that's all I know. I don't know how and where to set the camera to values that would resemble the camera from BG - and I don't even know which values should it be.

If anyone could give me a hint or - even better - guide my step by step through all the buttons that I have to push to get this view - I would be utterly grateful.

Cheers!

fktt
05-05-2007, 02:38 AM
have you rightclicked on the camera, then look at the editing(F9) menu?

koobare
05-05-2007, 09:21 AM
Well, yeah. But I still don't know how to set it all up to have a perspective identical to the one from BG. Setting the lens scale and just moving the camera around can't get me there... :(

I'm pretty sure that I'm omitting something important, but I'm also pretty sure I won't get there without instructions. :P

tx_rx
05-07-2007, 09:44 AM
I'm not aware of what you need to do to get that result but if you ask here I'm sure some helpful soul will answer. :)

http://blenderartists.org/forum/index.php

Forgive me if you've already asked here tho!

FreakyDude
05-07-2007, 04:58 PM
google for the angles man, I'm sure you can find the info on google or on some wiki somewhere. Try orhtographic, the one in the screen looks like a 120x120x120 degree angle.

here's some quick test results, a few mins of doodling around:
http://img255.imageshack.us/img255/8464/screencap01el0.jpg

here's the blend:

just rotated the camera 45 degrees, set to orthographic and then scale to about 10(above DOF)


EDIT: There are a number of orthographic views which are some kind of standard, used by architects or... hell to be honest I don't know who uses them, I just know they exist, they have preset angles on the axes. I am quite sure you can find about those if you google.

ValiantHalibut
05-07-2007, 09:18 PM
I'm a newbie myself, but I tested this out and it might work for you even though it's not "real" orthographic.

Select the camera and in the editing (F9) buttons tab give it a very long lens by modifying the "Lens" attribute. The longest is 250. Next set the camera's clipping to a high enough end point in order to render your object - in my test I needed to double it to 200 - and then just move the camera back until the object is framed the way you want it to be.


I don't have much experience with Blender but I do have experience with photography and I would definitely suggest looking into how lenses effect images - a long lens for zoomed in, flat images or a short lens for wide shots - and if you have a camera trying it yourself.

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05-07-2007, 09:18 PM
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