View Full Version : First SSS Shading Added to Blender CVS
guitarGeek 05-04-2007, 01:49 PM The Blender source tree just had it's first SSS implementation added.
http://www.blender.org/development/current-projects/changes-since-243/subsurface-scattering/
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mech7
05-05-2007, 02:59 PM
Looks like it is in the rc from what i read on the site :) I am not blender user but i read on the roadmap..
2.50
This release will bring back focus on work on the UI and tools:
- recode of core event structure in Blender (the own window manager)
- create a uniform API for access to tools (hot keys, buttons, menus, ...)
Result of that work will enable for example:
- Customizable key maps
- Macros
- Tutorial recording
- Construction history
- (Custom) Toolbars, Pie menus, ...
And needed is design work on:
- where are we putting tools in UI (toolbars, extending the headers for tools? vertical headers?)
- refresh and redesign of button panels
- icon redesign
- file browser refresh
Am very interested what they will come up with :D
guitarGeek
05-05-2007, 03:04 PM
SSS will be part of the upcoming 2.44 upgrade release. (it is in RC at the moment) 2.5 is planned as a major UI overhaul.
Apoclypse
05-05-2007, 11:03 PM
The SSS implementation is extremely fast and the quality is pretty good. Can't wait until the release after this one its going to be great. BTW, there is also a patch for fake caustics in blender, that has pretty good results.
ysvry
05-06-2007, 02:13 AM
yes nice.
2.5 will have macro reading I hope it can be used as in zbrush to make low kb tuts.
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