PDA

View Full Version : Cyborg of futures past


smurfted
05-04-2007, 12:48 PM
I'm working on a projcet where i need legs like these. So i thought it'd be interesting to re-develop this guy.

So far i reworked his textures upped the polys where nescesary and readied him for rigging.

http://www.episode2ish.net/Cyborg/bot.jpg

more soon..

smurfted
05-04-2007, 03:24 PM
And here is the first go at the legs walking..
http://www.episode2ish.net/Cyborg/walk1.wmv

smurfted
05-04-2007, 06:29 PM
As always with these little pet projects i'm getting all excited and thinking of a 1000 things i could do..

Someone mentioned it was very Return to caste wolvenstien, so i thought i'd have a dabble with making him a little more grusome..

http://www.episode2ish.net/Cyborg/bot2.jpg

smurfted
05-05-2007, 11:18 AM
I'm thinking of making two robots, to compliment each others armaments, but i'll go into that later.

Here is where i'm upto with the walk cycle so far..
http://www.episode2ish.net/Cyborg/walk2.wmv

p.s. i have just figured out why the legs are very twitchy, i've put the tip goals and the up vector as children of the feet instead of the hips?!

Bob3D
05-05-2007, 02:56 PM
Love it! :D

smurfted
05-06-2007, 06:48 PM
I'm still not sure on whats going on the chest plates of the robots.

Firstly I have slowed down the animation as he's a big old robot (and it helps me to check how the animation works). I have also worked on the legs and given te head a bit of life, the feet are still a problem though..

http://www.episode2ish.net/Cyborg/walk3.wmv

Next up i'm setting out on making them a little less (h)armless, fitting both droids with weapons..

p.s. i think the feet will have to be fixed with expresso, but i'm not sure how (they are already clamped so they cannot go through te floor). Anybody with any ideas / tricks etc, your input would be much appreaciated..

smurfted
05-08-2007, 01:19 AM
I'm going to come back to the feet a little later..

For the moment i've started sketching what sort of weaponry my two droids will be carrying.

Firstly i am thinking of them keeping functional left hands, while having heavy armourment on their right arms, keeping them multi functional. I'm also thinking that one of my cyborgs will be more cautious than the other, and that difference will be reflected in their weponry.

I would like to fit double gatling guns to the first cyborg as well as a cannon (not sure about the caliber yet).

For the second droind something more thought out. These droids were built to be self suficient and with fingers the size of books, simple things like reloading a gun would prove very difficult. So i came up with an arm that has 3 weapons bays that can hold and fire any guns the cyborg may find on his travels (3 mp40's in the sketch).

http://www.episode2ish.net/Cyborg/dwgs1.jpg

Over the next few days i'll make these in 3d and see what they look like..

smurfted
05-15-2007, 06:12 PM
So here is the first version of the right arm, from the older of the two machines..

http://www.episode2ish.net/Cyborg/gun%20arm%204.mov

The 1 cannon is attached and it's ammo is loaded into a chamber in the arm. The other 3 guns are detchable and he can rearm (excuse the pun) them using his left hand (see above post).

etype
05-16-2007, 02:14 AM
this is good.

Stray
05-16-2007, 07:46 PM
Hey smurfted,
First off the model looks great ( i actually like the first face better but its your call.

Secondly it sems like you are getting a lot of jitter on your feet. I would check the order of calculation for your global rotation constraints ( i am assuming you have some way of keeping the ankle in orientation with a null in global space?).

See if you cant get the rotational constraint to calculate last so that you get more stable functionality out of it.

It is looking great !! Keep up the good work!

-D

smurfted
05-17-2007, 02:49 PM
Ill try what you said on the feet next time i look at the whole shot..

Finishing up the right arm for now i thought i'd have yet anther go at muzzle flames.
Over the last few years i have experimentd with so many different attempts, though some looked okay i've still never been completly happy with any of them-
http://www.episode2ish.net/bs_galactica/cannon%20test.mov
http://www.episode2ish.net/snow/extest3.mov
http://www.episode2ish.net/short.mov

Here is what i have so far for my cyborgs arm..

http://www.episode2ish.net/Cyborg/right%20arm%20test.wmv

Has anyone else experimented with muzzle flames? (apart from post production)

smurfted
05-18-2007, 03:07 PM
Now for the left arm. Though i did do sketches of this arm as well, i knew what i wanted from the start, so i'll move straight to the 3d render..

This arm retains a hand with 3 fingers and so is much more versitile than the gun arm.

This arm is as bulky as the other arm even without the guns or amunition. This arm mainly houses a transformer linked to electro magnets in his fingers. He will use this to pickup guns and easily manipulate them into his other arm, it also gives him a very strong grip..

http://www.episode2ish.net/Cyborg/left%20arm%20test.wmv

p.s. The green light venting from his arm is due to the process of converting the energy from the power unit to the magnets..

smurfted
05-28-2007, 12:56 AM
So here is my latest update..

The lighting was wrong so i changed it around, for a bit more atmosphere.. I have also added the test arm shooting.

For the feet i decided to look at mr tippets work in robocop again. Though the legs are configured very differently i have done a small homage with the toes. I have reanimated the walk again as well, fixing the feet..

http://www.episode2ish.net/Cyborg/walk4.wmv

http://www.episode2ish.net/Cyborg/bot3.jpg

SilverCity
05-28-2007, 02:09 AM
smurfted, this is really looking good. I'm not an animator and I always wondered how you create the sound effects for this kind of thing. And, how do you sync it up with the flashing gunfire?

Keep it up.

kingpin35
05-28-2007, 01:26 PM
looks amazing!!:thumbsup:

smurfted
05-15-2008, 01:08 PM
Sound is added in a video editor, and takes a litle longer than you'd expect..

It's been a while but i'm back to finish him off. I fixed the feet with proper ik, no more trying to cut corners..

I have also made the matte i did for the backdrop into 3d (it was already on the way to being 3d from before, for the lighting).

So here we go..
http://www.episode2ish.net/Cyborg/walk5.wmv

Bob3D
05-15-2008, 09:07 PM
Excellent, big improvement on version 4 - much more realistic. Nice one! :)

CGTalk Moderation
05-15-2008, 09:07 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.