Nennad
05-04-2007, 08:11 AM
Hello,
I am struggling to create low poly base model which will be used for deriving and creating new similar models - which will be used in game. I need to have solid wireframe for texturing and for animation - not complex (facial only minor), it is important to me to have proper ankle and body bendings. It is created from zero in wings3d. Please critique and advice!
Thanks!
http://www.nenadpantic.com/wip/base_ortho_1.jpg
http://www.nenadpantic.com/wip/base_ortho_3.jpg
http://www.nenadpantic.com/wip/base_ortho_2.jpg
http://www.nenadpantic.com/wip/base_ortho_4.jpg
http://www.nenadpantic.com/wip/base_ortho_5.jpg
http://www.nenadpantic.com/wip/base_face1.jpg
http://www.nenadpantic.com/wip/base_face_2.jpg
I am struggling to create low poly base model which will be used for deriving and creating new similar models - which will be used in game. I need to have solid wireframe for texturing and for animation - not complex (facial only minor), it is important to me to have proper ankle and body bendings. It is created from zero in wings3d. Please critique and advice!
Thanks!
http://www.nenadpantic.com/wip/base_ortho_1.jpg
http://www.nenadpantic.com/wip/base_ortho_3.jpg
http://www.nenadpantic.com/wip/base_ortho_2.jpg
http://www.nenadpantic.com/wip/base_ortho_4.jpg
http://www.nenadpantic.com/wip/base_ortho_5.jpg
http://www.nenadpantic.com/wip/base_face1.jpg
http://www.nenadpantic.com/wip/base_face_2.jpg
