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BigMouth
05-03-2007, 10:23 PM
Hi all

In Character Studio, you're allowed to save out animations and paste it back into another biped. You can also save and paste poses.

Does anyone know if creating a rigg using max bones (for squash & stretch purposes) has a similar function of saving animation and poses and being able to paste it back onto another rigg (that is similiar)?

Thanks all for any help you can give.:buttrock:

PEN
05-05-2007, 12:36 PM
Use save/load animation tool found under the file menu. There is no easy save pose as a custom rig doesn't know what it is where biped does. This sort of tool is easy to write in Max script how ever.

BigMouth
05-07-2007, 06:43 PM
Thanks Pen. Load/Save Anim works pretty good so far.

btw... if you're interested I found a copy/paste pose for Max bones. It's a script written by Michael Comet, which you can find here: http://www.comet-cartoons.com/maxscript.php

"Attribute keyer"

BigMouth
05-07-2007, 06:45 PM
Thanks Pen. Load/Save Anim works pretty good so far.

btw... if you're interested I found a copy/paste pose for Max bones. It's a script written by Michael Comet, which you can find here: http://www.comet-cartoons.com/maxscript.php

"Attribute keyer"

one more question for you all.

Is there a way to create layers on Max bones, similiar to the layering system that Character Studio has for Biped?

PEN
05-08-2007, 12:06 PM
Animation layers were added in Max 9. If you don't have Max 9 then you can use the list controllers that have been in Max since version one.

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