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View Full Version : The Hapless Villian - character - BladeFX


BladeFX
03-13-2003, 12:56 PM
Just a thought for now.
Sketch when I find a scanner that actually works.

A villian with the brain of a 6 year old.
Using toys to rob etc...

last update:
http://www.bladefx.com/cg12/text.jpg

coCoKNIght
03-13-2003, 01:02 PM
Hi! I like your idea, that's gonna be funny! :D

Clanger
03-13-2003, 01:34 PM
Yep, sounds good. can't think of what toy he might use though.

BladeFX
03-13-2003, 01:43 PM
There are many of them ;)

- Handgun with cork or a little flag that says "Pang"
- A plastic "Zorro" sword.
- A T-shirt that's too small
- a neclace in the shape of a feeding bottle
- ...

Carina
03-13-2003, 02:30 PM
I like this idea.

Go for it!:wip:

(256 posts! I'm binary!)

Hexodam
03-13-2003, 02:33 PM
like Stewie in The Family Guy :D

BladeFX
03-13-2003, 03:32 PM
I've found a scanner, real ancient, but it scanned (hence the poor quality :hmm: )

http://www.bladefx.com/cg12/scan1.jpg

And accessories

http://www.bladefx.com/cg12/scan2.jpg

Grub
03-13-2003, 03:35 PM
Sounds cool:buttrock:

rockrat
03-13-2003, 03:36 PM
Like it!

BladeFX
03-13-2003, 11:48 PM
started modeling.

First accessory

http://www.bladefx.com/cg12/tutter.jpg

Started the head

http://www.bladefx.com/cg12/hoofd1.jpg

BladeFX
03-14-2003, 12:58 AM
update

http://www.bladefx.com/cg12/hoofd2.jpg

road
03-14-2003, 02:13 AM
Very funny ideas.... Have a good time with this!

coCoKNIght
03-14-2003, 09:13 AM
Hey! You've already modeled a head! So fast... :annoyed:
I've gotta do some more work... :wip:

Are you modeling with nurbs?

BladeFX
03-14-2003, 10:06 AM
box-modelling.
Seems to be the fastest. Only problem is to get rid of the square look :shrug:
I've made about 5 heads in the last week, just to train, so I guess it's still in my fingers. Took me about 8 hours to get the head.

He's just a wip, mask is a flat row of poly's, think I'll use thickener on this., after the eyepatch

BladeFX
03-14-2003, 05:24 PM
Started on the gun.

C & C very welcome ;)

http://www.piranaconcepts.com/cg/gun.jpg

BladeFX
03-16-2003, 12:31 AM
Update.
Still lots of tweaking to do.

http://www.bladefx.com/cg12/body.jpg

Hickory
03-16-2003, 12:38 AM
I like the gun...it has this cool cartoonish look and feel. Good idea, will he get frustrated when things don't go his way and will he be naturally drawn to dinosaurs?

The nise looks a little short. try pulling it out a wee bit.

BladeFX
03-16-2003, 12:41 AM
Thanx Hickory.

I think the final scene will be when he is sitting on his tri-wheeler, (with playing cards in the wheels ;) ) thinking it's a motorcycle.
Aiming his gun to something.
Or standing next to it, besides a bunch of hells-angels.

I'll try to fix the nose, perhaps you're right. :wavey:

Hellwolve
03-16-2003, 10:31 AM
Originally posted by BladeFX
<SNIP>Or standing next to it, besides a bunch of hells-angels.<SNIP>

Now that would be great :D

Make it so!
:p

BladeFX
03-16-2003, 05:45 PM
Hellwolve, so be it :D

Little update, my first UV. (Whished I hadn't taken a circle :rolleyes: )
Can't deside wheter to go for the white or black T-shirt.

http://www.bladefx.com/cg12/t_shirt.jpg

Hellwolve
03-16-2003, 05:48 PM
Black would be better, but you can't see the folds there. If you solve that, I'd take that one.

coCoKNIght
03-16-2003, 07:36 PM
Take the black one! Your model is looking better and better :thumbsup:

BladeFX
03-16-2003, 08:04 PM
Hellwolve: I'll try to get the folds on the black one.

coCoKNight: Black one it is, and thanx :beer:

Meanwhile, started on the pants.
Still a lot of tweaking to do on the waist, I gave hime a temp belt.



http://www.bladefx.com/cg12/pants.jpg

BladeFX
03-16-2003, 10:32 PM
Wearing his first accessory.

Colors are just temp for modeling purposes.

c & c welcome ;)



http://www.bladefx.com/cg12/acc1.jpg

Hellwolve
03-16-2003, 10:49 PM
Well, that thing...that dummy...(don't for sure if that's the right word :p ) doesn't look heavy enough to me. E.g., IMHO it doesn't deform the string enough.

BladeFX
03-16-2003, 10:57 PM
(Ik weet ook niet hoe het heet ;) )

It's made of plastic, so I don't think it weighs so much.
The string will be more stretched when I place it correctly.
Because I'd want his belly button to show.

Hellwolve
03-16-2003, 11:01 PM
Originally posted by BladeFX
(Ik weet ook niet hoe het heet ;) )

It's made of plastic, so I don't think it weighs so much.
The string will be more stretched when I place it correctly.
Because I'd want his belly button to show.

(Hey! Das niet eerlijk :p)

Got a point there. And if it will be more stretched when it's done, make it so then! :p

TRyanD
03-17-2003, 12:17 AM
Nice idea, gj so far.

Some crit.

Pacifier is too big, as is his belly. Mask needs to form to his head a little more.

His legs and head look good, but his upper body is just a little to big, maybee 25% less. Actually from the front view, his upper chest and arms look fine, but from the side, his upper chest sticks out too far. Arms are ok (cept they dont have forearms :O j/k). Belly needs to go in some, his legs arms and head look to be skin and bones, then he has a huge beer belly, needs to go down a bit..

BladeFX
03-17-2003, 09:07 PM
Update,

detailed the pants some more + shrunk the pacifier.

http://www.bladefx.com/cg12/detail1.jpg

TryanD: His belly is far from finished.
after putting the tools on his belt, it has to be draped over it.

BladeFX
03-19-2003, 12:13 PM
updated the gun.

http://www.piranaconcepts.com/cg/gun_ul.jpg

No-one has any crits?

littlebrother
03-19-2003, 07:19 PM
Its refreshing to see a villan; Keep up the posts!

BladeFX
03-19-2003, 08:50 PM
detail on the pants, starting the arms now
http://www.bladefx.com/cg12/pantsdetail.jpg

BladeFX
03-19-2003, 08:55 PM
shrunk the belly a bit + made facial uv.

http://www.bladefx.com/cg12/faceuv.jpg

Dun
03-19-2003, 08:56 PM
looking good!

BladeFX
03-22-2003, 01:50 AM
Thanx dun.

Update: started the arms, altered neck + chin + jaw.

http://www.bladefx.com/cg12/arms.jpg

BladeFX
03-23-2003, 11:10 AM
painted facial texture.
Don't mind the ears, had to deform them to place the mask. :shrug:

http://www.bladefx.com/cg12/faceuv2.jpg

BladeFX
03-23-2003, 04:08 PM
started texturing.
Rear pants stilll blue.

c & c plz.


http://www.bladefx.com/cg12/text.jpg

BladeFX
03-25-2003, 01:21 PM
Got started on his highspeed trike.

http://www.piranaconcepts.com/cg/bike.jpg

BladeFX
03-28-2003, 02:03 PM
Updated the trike.
Saddle and peddals or on my other instance of this obj, so i'll edit the pics later today when I get a hold of it.

Please crit and comment.
I need crits to improve my work. :bounce:

http://www.piranaconcepts.com/cg/bike_new1.jpg
http://www.piranaconcepts.com/cg/bike_new2.jpg

Hellwolve
03-28-2003, 03:14 PM
Looks good!

Keep at it.









(Sorry, no better C&C 'till it's done :p )

BladeFX
03-28-2003, 08:12 PM
Hellwolve: Thx, but crits must be made before it's done :D

Update bike

http://www.bladefx.com/cg12/bike_n.jpg

Hellwolve
03-28-2003, 09:15 PM
Alright, good point :p

Here is my list:

-Don't forget the bolts/screws for the wheels ;)

-The front mudguard would be better off shorter, and bend downward.

-Does his mouth get closed at one point?

That's all ;)

BladeFX
03-31-2003, 12:38 AM
Hellwolve, thx for your crits :p

Shortened the mudguard, added pedals.
His mouth will get close, right after he has some teeth.

http://www.bladefx.com/cg12/bike_test.jpg

Virtuoso
03-31-2003, 12:52 AM
Keep pumping away BladeFX.I like your effort.The bike is looking clean and interesting model wise.Have you thought of rusts as a possible texture in the end?

On the character himself I could make one suggestion..........The belly area,just under the belly-button,I believe you should bring out the center area more,make it rounder and have it stick out in that area more.:)

Possibly a utility belt of many Toy gadgets could be a good idea as well I think,in case you need another idea? :cool:

Keep modeling,and add those all important details,it's coming along nicely.:thumbsup: :beer:

BladeFX
03-31-2003, 10:31 AM
Thanks Virtuoso.
I'm trying to improve myself every modelling session ;)

Rust I wouldn't take, because I think he would be proud of his bike. Some mud and less shiny, that would be better (I guess).
I'll post a wire of the bike later today (haven't got the latest model here.)

I think you're absolutely right about the belly. Will fix that as soon as possible. The utilitybelt is a great idea, I'm already searching for small gadgets. :)

BladeFX
03-31-2003, 02:02 PM
Finished the gun. Only thing left to do is put a big "Made in Taiwan" on the side :p and make it more used.

He's going to have a lot of this ammo in his belt, companied with a holster, catapult, remote control for a toy car (He think's it's a detonator :D )

http://www.piranaconcepts.com/cg/gun_shine.jpg

please crit & comment :bounce:

BladeFX
03-31-2003, 03:26 PM
catapult ready without textures.

http://www.piranaconcepts.com/cg/kata.jpg

dshelton
03-31-2003, 04:03 PM
very nice looking weapon models, can't wait to see it finished, keep it up man

BladeFX
04-01-2003, 11:52 AM
Thanx dshelton.

Here's another one :D

http://www.bladefx.com/cg12/rc1.jpg

BladeFX
04-01-2003, 08:43 PM
Where should I put the utility belt?

position 1,2 or 3?

http://www.bladefx.com/cg12/belt.jpg

Hellwolve
04-01-2003, 09:54 PM
My vote is for number one.

tsuru
04-01-2003, 11:22 PM
1 or 3... maybe both? ;) putting a belt on bare skin does not sound like a good idea in the comfort department.

Virtuoso
04-01-2003, 11:36 PM
Nice extra toys,gadgets. I think you can never have enough,so add even more.I like all the extra details you are adding.Do you think you will be going for the "Newer" or "Plastic" look,or maybe a more worn "Rusted look"?

I think as for the belts................You already have one around his waist,I think you should expand that one,add latches for toy's/gadgets to hand from this belt.And go with # 3 as an added belt.It has a very nice look,and is in a very primary spot.The eye will really see that belt well.:)

Well keep on with the details,and I am happy you have smoothed out the middle of the belly area.It's looking round and symetrical now.See you soon BladeFX..............:thumbsup: :beer:

BladeFX
04-02-2003, 07:57 AM
I guess I'll go for 1 and 3.
Tried some temp belts and 3 is the only one to display his spare ammo. So 3 will be the ammo belt (arrows for the gun and rocks for the catapult.)
Perhaps I could make one of those combined belts with 1.

Thanks Hellwolve & tsuru :thumbsup:

Virtuoso: I'd be glad to add more. But there seems to be a silent code on the internet not to display toy weapons of any kind. Can't even find a zorro sword :annoyed:
About the look, I'll try to get the expensive yet plastic look :rolleyes: But I'll try to get the "newness" off.
The belly is indeed much better this way. It's even better rendered, thx :beer:

Anyone who has more toughts for weapons or usable toys, please let me know. I'm in dying need for toy-inspiration. :)

BladeFX
04-02-2003, 01:25 PM
Got the standard "Body Burial Kit".

Comming up next: boomerang, ninja stars, a real plastic knife.

Suggestions more then welcome

http://www.piranaconcepts.com/cg/tool.jpg

Never tried DOF before.

http://www.piranaconcepts.com/cg/boomer.jpg

BladeFX
04-02-2003, 05:09 PM
update

http://www.piranaconcepts.com/cg/boomer2.jpg

coCoKNIght
04-02-2003, 05:12 PM
Wow, he sure has many "weapons" :D I like the plastik texture! :thumbsup:

BladeFX
04-03-2003, 02:46 PM
coCoKNIght: Plastic is my favorite :)

I've stopped making weapons.
Made him some boots.
Next are the gloves without fingertips.

Then my first rig ever. :hmm:

http://www.piranaconcepts.com/cg/boot_ul.jpg

BladeFX
04-06-2003, 07:39 PM
Combination of everything before posing.

http://www.bladefx.com/cg12/alles.jpg

Virtuoso
04-06-2003, 11:48 PM
Nice collection there BladeFX.............I know you are sticking to the plastic look instead of a worn rusted look. But will you be giving the plastic a more "Worn" look?

Anyways you are creating some fine details and it's got promise,keep pumping out the work.

If you want to get him on that small trick bike you will really have to squeese him in a small package,a good rig will be vital.

Have fun................Looking good.:beer:

Carina
04-07-2003, 08:36 AM
Looking cool BladeFX.

I think you should make the 'ammo' of the pistol bigger though, so you can see what it is without including an enlargement of the ammo next to the pistol..

BladeFX
04-24-2003, 10:13 PM
It has been a while.
I have too much work for clients :(
Tried to rig and pose hime quickly today.
But he kinda looks like he was born deformed :p

So I guess the previous image will be the final one for this challenge.
Hoping to finish the next one.
I've got time to learn rigging and posing, so it should work. :rolleyes:

A glimpse of my first rig and pose ever:
:hmm:

http://www.bladefx.com/cg12/pose1b.jpg

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