Octagon
03-13-2003, 10:29 AM
Hi there,
this is an older thread that i started some time ago. Since no one answered I want to give the topic another try since I think what I want to do should be rather common and someone more experienced has to know ...
I want do to a surface that randomly emits a load of particles around the same uv location on the surface on a given interval. in the next interval the emitter should emit particles on another uv location with different rate and speed.
i found a decent way to randomize rate and speed of the emitter in intervals
but how can i make my emitter emit from approximately the same uv value as it did the frame before ? this would accomplish what i mean by "a load of particles" (for the lack of a better word).
matthias
this is an older thread that i started some time ago. Since no one answered I want to give the topic another try since I think what I want to do should be rather common and someone more experienced has to know ...
I want do to a surface that randomly emits a load of particles around the same uv location on the surface on a given interval. in the next interval the emitter should emit particles on another uv location with different rate and speed.
i found a decent way to randomize rate and speed of the emitter in intervals
but how can i make my emitter emit from approximately the same uv value as it did the frame before ? this would accomplish what i mean by "a load of particles" (for the lack of a better word).
matthias
