View Full Version : Female Head*need advice*
ivo D 03-13-2003, 10:29 AM this is how far i am now with my head.. body is all most finished..
but i know the head needs tweaking..
the problem is just that i dont know wher and how exactly.
so any advice is welcome..
this going to be my first finished..head + model..and i want it to be.. good hehe
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ivo D
03-13-2003, 10:30 AM
side view
ivo D
03-13-2003, 10:31 AM
:)
Picster
03-13-2003, 10:32 AM
hm i think it would look better if you make the lips smaller (front view) and maybe make the eyes a bit bigger.
ivo D
03-13-2003, 10:36 AM
finally the wireframe
eddy-3ddy
03-13-2003, 12:15 PM
yeah I agree with Picster, it's a women right, then make the lips fuller, the underlip more then the upper one. It makes it more kissier, and (I know a bit the concept) it has to be a bad girl. Bad girls are most of the time a sexy figure...
the eyes... yeah, what about that. give them more the shape of a leaf.
maybe under the eye make is flatter, now it looks like she has been sleeping all her live.
give it some "jukbeen" (dunno the english word) what less fuller cheaks.
I hope I helped you around
So far it's looking great:bounce:
ivo D
03-13-2003, 12:38 PM
well i tweaked the eye a little..it was like shee was pretty much
under influence or just sleepwalking..
so this is a little better i think
eddy-3ddy
03-13-2003, 12:45 PM
more this idea (beetje dit idee )
eddy-3ddy
03-13-2003, 12:50 PM
here the better explanation
UseMayaForever
03-13-2003, 01:41 PM
ou have got a problem with you cheek
they seems like fully it;s a man cheek
ivo D
03-14-2003, 01:03 PM
this is the ear till now.. ,some little tweaking, but than its allright i guess..
comment is very welcome:D
ivo D
03-14-2003, 01:05 PM
i will also adjust the cheeks.. so an update of the head is comming up..with ears attached ..maybe..
Colin de bink
03-14-2003, 05:24 PM
wow A real Dutchie infestation over here
Your head is comming along verry wel ivo
just make sure you have plenty of foto references so you can compare your head at different angels
pay atention to details espesially the eyes, nose and mouth
the eye is still missing a lot of "reality" I think
keep on going man :applause:
Stahlberg
03-15-2003, 08:13 AM
See the attachment for some suggestions. The nostril-wall needs to be equally thick all around the outside of the nostril. The corner of the lip should be adjusted. "A" shows the eye from above, the eyeball needs to be smaller and more like a perfect sphere, the inside corner of the eye curves in the opposite direction. The eyelids should be thicker and equally thick all around, hugging the eyeball - "B" shows how the topology should sort of radiate outwards from the eyeball surface to ensure this.
Big improvement from the first version, and the profile looks quite nice. Keep it up! :)
About the topology of the wireframe, there may be some problems for animation. Have a look at the sticky topology thread started by Lunatique in the modeling forum, some good info there.
ivo D
03-15-2003, 06:41 PM
thanks for your info.. ill post an update soon..
now i have no time..that sucks.. but ill have some updates.. in a day or 2..
but you helpt a lot..some things i dont understand.. caus my english aint super.
ill just try.. and you can judge that than.. i really apreciate everything.. thx
i think i know the problem for animation..thats at the nose maybe..for the rest i dont see it..but o well.. ill figure it out i hope
Stahlberg
03-16-2003, 05:48 AM
Well of course you may not want to animate this head and in that case it doesn't matter, but if you do, the folds and wrinkles and shapes of the different facial expressions should be planned for. Otherwise they won't look like you want them to, or it will be very difficult to make them look right.
ivo D
03-19-2003, 06:29 PM
http://lightning3d.250free.com/3%20heads%20FPS.jpg
so i attached the ears..
(1)but still need to do some tweaks on the nose wing, maybe that has to go a little up.
(2) and atr the ears a little, maybe ill make the ear deeper caus all the ears ive seen look unnatural.. they are to flat and a ear is deeper than you think.
wel i adjusted the lip a little.. and the position of the eye.. and made sure the lids.. go in a round shape just like the eyeball.
and.. yes ..in some way her head looks a little male like.
but shes going to be a very bad girl hehe
an army girl to be exact.. with s super gun etc
YOUR COMMENT IS WELCOME AND ALL YOUR ADVICE
about mapping tweak.. what ever..
ivo D
03-19-2003, 06:34 PM
ow stahlberg.. i made the nose wall.. evenly wide all around
but i guess you still see stuff that can be modified.. so just shoot mee hehe
i apreciate all the help i can get
ivo D
03-19-2003, 10:04 PM
this is the body. need tweaks to.. some little mistakes in it
my first body so.. i really have to learn this stuff.. just checked out the topology forum.. but now my head is to far done..so have to do that next time..
this is the body.. with muscled arms.. caus shes an army girl that is going to have a big ( so i mean very big , gun)
http://lightning3d.250free.com/WIP/body%20BP.jpg
Elliotjnewman
03-19-2003, 10:19 PM
I think your getting there with the face, it needs lots of tweaks though. You need to look at the shape of the head - its a little too square at the moment. the brow needs to be more defined and there needs to be more 'baggage' between the brow and the eye. The whole head shape seems a little squashed too - is that the same as the reference pic ure using? The body is coming along well too, showing some good muscles there, again though tweaks are needed, the back isnt right and the arms have too big muscles in accordance to the size of the forearms. the breasts also need more work - make sure those are perfect as most of the people who will look at the picture will be looking at those first.
Keep going! will look forward to seeing an update!
Ell.
Stahlberg
03-20-2003, 05:19 AM
I agree with the above, plus I think the arms are too short. But a very good beginning!
Hi Ivo,
Thanks for the message, as Stahlberg points out keeping a fludity through your model is really important if you want to animate it i.e edge loops. Also i try to keep every poly a 4 point poly, keeps the model clean.
As for the face its a great start!, theres a few things a point out, take a look at this.
right-click and save target as:
http://www.geocities.com/nette_pictures/fhelp.jpg
1. where the jaw meets the ear
2. making the nose slightly fuller
3. the edge of the brow meeting the cheek bone
4. the cheek/bone(more pronounced)
5. the brow-same
These are just subtle thing that give the face life, think of the face completely relaxed. The corners of the mouth, with a slight pinch in. The cheek bones, the upper eyelid meeting the brow.The philtrum can define the look of the mouth. The shape of the face, see how the cheek bones define the look. These are just a few key things also think about asymetry, but be really subtle with it.
Other than that is getting there nicely, its just about tweaking at this stage. Also remeber edge loops if you want to animate the face.
eek
ivo D
03-25-2003, 08:17 PM
made this a while ago.. but didnt post it yet here.. this will be her army boot..wil tweak that to.. a little.. and it doesnt have a soul yet..
and the part of here pants.., she will just have this..and for the rest.. .... yea youll see:p ;)
Stupeyfied
05-18-2003, 02:56 AM
Suggestions for the boots...make them skinnier (?) around the ankle area and up, like they have been tightened up around the lower leg...also, make the soles of the shoes protrude out a bit and (if your using edit poly's or whatever with meshsmooth) add a bit of a crease on the edge polys (about .5 or .7...some where around there) so the are a bit of a sharper corner, but still somewhat beveled.
Heres and example pic...
(btw, google image search is your best friend...believe me)
http://www.csgshq.com/images/150318237.jpg
hope that helps some... :shrug:
<edit> Oh, and about the BDU's shes got on there...it actually looks like you just added some noise or something...not very convincing if you ask me...maybe take a look at some uniforms and clothing to see how different material flows...usually Camo's material isn't that soft, so it doesnt have smooth wrinkles like that...just a suggestion, so take it for what its worth ;) </edit>
ivo D
05-18-2003, 04:54 AM
ow thx forthe tip..i learned much of doing this head and so on..but i stopped..and im doing a self portrait now:-)
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