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Wilkins
05-03-2007, 04:48 AM
Hi guys, I am having some real trouble finding a job. I have no schooling or shipped titles with my name on them, so that hurts. I basically spent years teaching myself, reading books/taking tutorials/lots of trial and error and pacticing...
I know I am no where near done learning but I need to start bringin home the bacon. Since I've been turned down numerous times(prior to interviews) I thought maybe I have fooled myself into thinking I am good enough to get a job somewhere...So I thought I'd post a model from a turn table. I've got models that are my own style and models that immatate the style of certain games to try to show that I can "follow the leader," or work from scratch.
I thought I'd post a blizzard style dwarf wearing a armor set of my own to show my basic low poly work(almost everyone has seen the WoW style so I figured it would be easy to critique). Please be honest I need to know what to do differently...then maybe I can break away from being broke.
renders from turn... 1196 polys total
http://forums.cgsociety.org/attachment.php?attachmentid=112929&stc=1




http://forums.cgsociety.org/attachment.php?attachmentid=112931&stc=1
512x512 uvw map


http://forums.cgsociety.org/attachment.php?attachmentid=112932&stc=1

I don't know am I doing something wrong,
If You're not sure from this model tell me and i'll show different models, i do low poly or highpoly...i anxiously await responses!
~Josh

Praetus
05-03-2007, 05:59 AM
alright, first of all, I think we need to see some wires to help on seeoing how it's modelled. I would like to see the model either in a default pose or a lifelike one where his feet aren't pointing all over the place. Presentation is key, good sir. It would just make it a bit better to view I guess. Anyways, on to real critiques.

Things that are wrong. His stomach seems very flat in the front. Most dwarves are rather plump and he looks like he's had lipo. He has no hips or any shape to him. When looking from a design standpoint, think of what type of silhouette you're projecting. Usually you can test this in 3d by turning off all lights and viewing the model by shape alone.

He has no thighs. It goes from groin to kneecap in no time at all. Even though dwarves are short they still have a basic human anatomy. Think of a bone layout for a normal human. All the bones are still there they're just different sizes.

On the shoulder pads it looks like you extruded the spikes out. I think you'd get a cleaner layout if the spikes were seperate intersecting objects.

Your texturing is a good start for layout but it's too plain and flat. Throw some contrast in there and make it pop. When you're not using normal or spec mapping you need to make that image look 3D. Any wrinkles, belts, zippers studs will cast shadows and take in light differently. Find a way to work it in.

Wow, I wrote quite a bit, and I hope it helps. This model reminds me much of when I first started messing around in Maya. I've progressed quite a bit and still am unemployed in the industry but I keep trying. Just take in the crituques and make sure to not take offense. Even if someone knows nothing of gaming, or you think they have no place to talk, they may still have a good critique to learn from.

cheers

PenguinVisuals
05-03-2007, 06:57 AM
Don't take this as an offense, I'll try to be short and straight to the point :sad:

Your character doesn't show any sense for underlying structure and your texture doesn't show any sense of color and form. Seeing just those, I say what you need is not 3D skill. You *need* art foundations.

You need to train your eyes to see forms and colors in real life and learn how to recreate them. Drawing and painting classes will teach you exactly what you need there. Taking anatomy classes (or at least study anatomy books) will help a lot too if you want to be a modeler.

Take your time to learn traditional arts. You need strong foundations. 3D is just a tool to go on top of that.

Wilkins
05-03-2007, 10:26 AM
Well, thankyou for your comments:) I will use what of them i can...I will respond as well as I can for now...first I want to say that I never take offense to critique I ask for and on that note...
Praetus
For the wireframes/other renders I have them all on my demo reel....Most of it is on turntables...but I'll post some to show, but unfortunatly i can't post the whole turns...The feet pointing the right way is a great point, it was one of those things I somehow over lokoed but thankyou for ponting that out i'll fix it up soon.
For the stomach and other problems with his anat, I'll look at it and see what tweeks I can make.
as for the shoulder pads, I was kind of going for a real fake look, to add to the whole Warraft feel. and i am not sure what you mean. I will possibly tweak them though...
As for the texture, you are right it needs to pop more.
penguin
I have a long story behind my art backeground, I'll give you the quick version to some it up...As a kid I loved art, mainlly drawing, painting, sculpting....I started studying human form at a very young age. and I was quite good, not to brag but it's true...anyway when I was growing up I was diagnossed with a progressive neurological disorder(1ymptom being it kills my nerves.) When I was 18 I had a spinal fusion top to bottom. and I've had a hard time wit 2d ever since. So in terms of my textures any specific ideas on making it bette?
My point in telling you tis is that I do have a huge background in anatomy and know it well, so I just need to use it better... I love charecter art so I need to do a better job with putting my knowledge to work:) Thankyou for the reminder. And as for the background remember these aren't in my portfolio, just quick renders of an example model,,,

here are a few more simple renders(before I fix it up) for praetus..http://forums.cgsociety.org/attachment.php?attachmentid=112955&stc=1
http://forums.cgsociety.org/attachment.php?attachmentid=112954&stc=1


penguin i
ll post some other modells for you when i have more room:) keep the comments coming guys i really appriciate them...
josh

Wilkins
05-03-2007, 10:39 AM
heres some simple renders and grabs for penguin..Simple mioaur...

http://forums.cgsociety.org/attachment.php?attachmentid=112958&stc=1

http://forums.cgsociety.org/attachment.php?attachmentid=112959&stc=1

http://forums.cgsociety.org/attachment.php?attachmentid=112960&stc=1

Wilkins
05-03-2007, 11:02 AM
http://forums.cgsociety.org/attachment.php?attachmentid=112971&stc=1dragon...
http://forums.cgsociety.org/attachment.php?attachmentid=112969&stc=1
thats all for tonight i'll check what you have to say tommorow, any major anat problems?
thankyou
josh

psychojohno
05-03-2007, 04:36 PM
i have to disagree with them. I think the texture and model looks good, only thing i would say is add a bit of colour variation :thumbsup: One other thing I would put the hamer on a differnt texture sheet and make it bigger because it looks a little stretched and if this is supposed to be like wow then you can equip differnt weapons so the weapon texture probably isnt with the character texture.

I like you other models aswell especially the dragon thing

JDinges
05-03-2007, 07:13 PM
You still have a long way to go before you're up to industry standards. Right now your weakest links are texturing and design. Your modeling also needs works, though you seem to have the basics down, with better design your modeling should improve. Keep searching the internet, if you haven't already go and visit cgchat (http://www.cgchat.com/forum/forumdisplay.php?f=58) and polycount (http://boards.polycount.net/ubbthreads.php?Cat=0&C=1) , you'll learn more there about game art than anywhere else, by far.


Good luck and keep chugging :)

Wilkins
05-03-2007, 11:12 PM
psychojohno
I'm glad that you some what like what you see. It brightened things up when I saw your post:) In terms of color like i said previously, I agree and I need to change those up a bit...I was going for the old, faded look, but It doesn't work well with blizzards cartoony/bright look...and in terms of the hammer going on another map, I think you are right, and a poorly made weapon can ruin the design...I will redo that texture.
Thankyou for the speacific "things to improve." I will work on/redo those things.
Thankyou

JDinges
Thankyou for your response. I am not exactly sure what by my design..the dwarf is Blizzard's design, speacifically from there armor sets section, the dwarf warriors. The dragon is a generiic model i made in about 2 hours for the post, i used googles image search for concept, and a recent show I watched on the History channel. The minotaur is pretty generic styled with big shoulders and small legs(like a cartoon body builder) for him I googled "cow," "hanz and franz+SNL," and "Street fighter." So I guess in terms of design I am not sure what you mean, If you don't like my designs, thats ok, just one non-fan of my work:) but if you mean something else be more speacific please, maybe I could fix something...
As for textures, let's not "beat a dead horse," even I said I lack 2d skill. So I agree, but look at John's post or the other's, specific's like making the colors stand out, anatomy concerns, the feet pointing out, the hammer texture being stretched...I really like tips like those...but thankyou for replying it shows that you care enough to help. And, you bet I'll keep chugging":) (btw, check out those searches and the armor sets link on the left hand side of worldofwarcraft.com, maybe you can pin point erros that way)
josh

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