te2rx
05-03-2007, 03:29 AM
download: http://seanny.net/junks/seanbires-demoreeldraft-may2007-h264.mp4
youtube: http://youtube.com/watch?v=2jOsi17LP1o
screencap: http://seanny.net/g2006-2007/02-3d-h.jpg
I'm fresh out of college and I'm very close to finishing this thing. I just need to tweak stuff. The demo is obviously geared towards games. I gathered some opinions (IRL) and so far this is my laundry list of things to do. I'm hoping to gather some more critiques before I get to work (thanks in advance...!)
+talking robot
I only animated the robot in this scene (not the boy who I cut out of the picture). This is the only group project in the whole reel... the rest is full-solo stuff. I wonder if trying to communicate that fact in the reel would clear or only clutter things up, or if it's even necessary to do so in the first place. Or is the act of obscuring the boy confusing in itself? Or is it fine the way it is? Dunno.
+NFL Blitz
lol don't even go there. It's a miracle I got this working.
+liquid breakdance
+run
someone said this one was awkward. I kind of agree but I don't really know what to do specifically to fix it.
+jump
someone didn't like how she swung her legs like a "dead weight". It was deliberate but maybe in retrospect not a good idea? Also the turning-around endpart is awkward... I intend to either fix it or cut it.
+Mechwarrior
+"BLAME!"-inspired cyberpunk bit
It begins with a vague storyboard. Is that a good idea to keep that in there, or is it clutter? She pulls her "scanner" out very quickly. I don't know if that's stylish or awkward.
+walk
Pretty exaggerated. Someone didn't like how the shoulders robotically pop, so I'll probably try to tame those.
the funky stuff at the end
I'm thinking of shortening the cube-house part a little. Is having some funky stuff at the end a good idea in general?
2D rotoscope + 2D effects animation lead-out
This part's still in progress.
Music is by Lusine (http://www.archive.org/download/PLab023/LusineLive.mp3) for those wondering. He's on tour (http://www.lusineweb.com/) (USA) now.
youtube: http://youtube.com/watch?v=2jOsi17LP1o
screencap: http://seanny.net/g2006-2007/02-3d-h.jpg
I'm fresh out of college and I'm very close to finishing this thing. I just need to tweak stuff. The demo is obviously geared towards games. I gathered some opinions (IRL) and so far this is my laundry list of things to do. I'm hoping to gather some more critiques before I get to work (thanks in advance...!)
+talking robot
I only animated the robot in this scene (not the boy who I cut out of the picture). This is the only group project in the whole reel... the rest is full-solo stuff. I wonder if trying to communicate that fact in the reel would clear or only clutter things up, or if it's even necessary to do so in the first place. Or is the act of obscuring the boy confusing in itself? Or is it fine the way it is? Dunno.
+NFL Blitz
lol don't even go there. It's a miracle I got this working.
+liquid breakdance
+run
someone said this one was awkward. I kind of agree but I don't really know what to do specifically to fix it.
+jump
someone didn't like how she swung her legs like a "dead weight". It was deliberate but maybe in retrospect not a good idea? Also the turning-around endpart is awkward... I intend to either fix it or cut it.
+Mechwarrior
+"BLAME!"-inspired cyberpunk bit
It begins with a vague storyboard. Is that a good idea to keep that in there, or is it clutter? She pulls her "scanner" out very quickly. I don't know if that's stylish or awkward.
+walk
Pretty exaggerated. Someone didn't like how the shoulders robotically pop, so I'll probably try to tame those.
the funky stuff at the end
I'm thinking of shortening the cube-house part a little. Is having some funky stuff at the end a good idea in general?
2D rotoscope + 2D effects animation lead-out
This part's still in progress.
Music is by Lusine (http://www.archive.org/download/PLab023/LusineLive.mp3) for those wondering. He's on tour (http://www.lusineweb.com/) (USA) now.
