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View Full Version : Multipass Rendering: Where do i have to put the AO Channel?


mogh
05-02-2007, 05:45 PM
Hi there; Where do i have to put the Ambient Occlusion Channel in the hirachie, when im doing a basic images channels Rendering. And which Layermode should i choose in PS afterwards.

Thanks in advance
mogh

LucentDreams
05-02-2007, 05:53 PM
typically multiply assuming your AO isn't using color

mogh
05-02-2007, 09:14 PM
Follow up question:

I have a Ao pass which seems to affet the hole scene, but i only selected AO in the color channel of the floor material?

If i exclude the opbjekt the AO is sensless to use it or am I wrong.

thank

LucentDreams
05-02-2007, 10:25 PM
the AO pass is a global ambient occlusion pass it cares not for your per material shaders, it looks at your render settings AO settings.

if you want AO from a specific material you need to use a material pass.

mogh
05-03-2007, 07:56 PM
i haven't set up global AO, so the AO multilayerpass renders a global even if there is no gobal set thats stange ... i've to test this withe material layer ...

thanks

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