BlueVoodoo
03-13-2003, 08:17 AM
Hi.
I think I have a odd problem in maya. I've imported a Tiff-sequence with an aplhachannel included. The sequence contains a text and a thin line and is textured on a simple NURBSplane. Im just going to use maya to rotate it around a bit. Then render the alpha back to a compositing program.
The problem seems to be the antialaising. When I IPR-render the result are exactly as I want it to be. Only, I cant IPR-batchrender. So Ive been playing with the renderglobals-settings for three hours without any success.
I've been looking for a way to turn the antialaising off. But i cant find any ways to do it. If this is not possible then what can I do to get the same results as the IPR? Is there a way? (well, i know i can screendump every frame but that would take an eternity)...
I also recieved the sequence as a IFF-seq but the results were the same.
/confused
I think I have a odd problem in maya. I've imported a Tiff-sequence with an aplhachannel included. The sequence contains a text and a thin line and is textured on a simple NURBSplane. Im just going to use maya to rotate it around a bit. Then render the alpha back to a compositing program.
The problem seems to be the antialaising. When I IPR-render the result are exactly as I want it to be. Only, I cant IPR-batchrender. So Ive been playing with the renderglobals-settings for three hours without any success.
I've been looking for a way to turn the antialaising off. But i cant find any ways to do it. If this is not possible then what can I do to get the same results as the IPR? Is there a way? (well, i know i can screendump every frame but that would take an eternity)...
I also recieved the sequence as a IFF-seq but the results were the same.
/confused
