PDA

View Full Version : Random Soldier 2742 triangles


MDB101
03-13-2003, 06:29 AM
Hi guys :P I'm now in a part where I'm texturing this soldier character and then rig it up later Its about 2742 Triangles. I'm a bit of a newbie when it comes to texturing, well sorta, so I'll have to brush up my skills in this department for a bit before I start to texture my High-Poly Characters, Anyhoots! Ill be back with more updates, later :)

Random Soldier 2742 Triangles:

http://www.vi2.com/getFile/115492.jpg
http://www.vi2.com/getFile/115494.jpg
http://www.vi2.com/getFile/115496.jpg

Textures: Begining Stages (W.I.P)

http://www.vi2.com/getFile/115499.jpg
http://www.vi2.com/getFile/115501.jpg
http://www.vi2.com/getFile/115504.jpg

blc318
03-13-2003, 06:45 AM
make the texture 100% illuminated so we can see better what your painting. I also think your model has proportion issues. Scale the head down a bit and lengthen the shin and make the feet a little tiny bit bigger.

Sorceror Bob
03-13-2003, 12:41 PM
Looks cool, lotta detail in the face, where its needed, which is a good thing.

Looks like there might be a few smoothing group issues in the face there. Just those sharp edges up on the forehead and near the cheeks. - prob aware of those already :)

Nice use of photosourcing too. Watch out for lighting inconsistencies - look in the bottom corner of each eye, theres a highlight there thats killing the illusion.

MDB101
03-13-2003, 05:15 PM
Hello again, Ill post some wires. Yes the texture is a photo and its me I just took my eyes, lips, and ears then I did the rest I usally take a foto like here right http://www.defenselink.mil/photos/People/Portraits/

Then I take that skin texture and use that as a color Pallete. I usually do this for the cloths as well. All textures I find on the net are good resources for textures, IE Army Cloths, Buttons. shit like that :) Then again like I says Im a bit of a newb with Adobe as well so thats why im practicing this lil proggie for a bit, Well We all have to start somewhere right? The Lighting issues I think are from the GI renderings? without it it all looks ok.. Im sure there is no Global Illumation in a game right?? I just use that lighting so I can see better on how it looks like
Ill be back:
http://www.vi2.com/getFile/115550.jpg
http://www.vi2.com/getFile/115552.jpg
http://www.vi2.com/getFile/115554.jpg
http://www.vi2.com/getFile/115556.jpg
http://www.vi2.com/getFile/115558.jpg

bugo
03-13-2003, 06:35 PM
awesome, can you show all the body on polysmooth mode?

mindrot
03-13-2003, 08:04 PM
this is pretty good :thumbsup:

There is only one thing that bugs me: the hands are too small and detract from the character's over all presence :hmm:

AndreKling
03-13-2003, 10:30 PM
Hi, your character looks awesome, but when I saw the wire version, I thought that maybe you have too much tris in the back of the head. He gonna be using the helmet right? or he gonna have a hair? I dunno, but i think maybe you can reduce more the number of polys.
Looking great!!! Witch program are u using? Max? If so, how come you do to render the wire version, togetter with the shaded version?
Andre KLing David:applause:

dmbilly4
03-14-2003, 02:42 AM
nice job, great proportions! i'm Impressed! can't wait to see it fully textured!:thumbsup:

THX
03-14-2003, 05:50 AM
good stuff:)

CGTalk Moderation
01-14-2006, 03:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.