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View Full Version : Jos Stam on Maya's nCloth


PaulHellard
05-02-2007, 06:00 AM
Hi there,

I had a chance to chat with the Chief Scientist of Autodesk, Jos Stam, about his research and the invention of the nCloth in Maya 8.5.

Click the image to read the article and feel free to comment.

http://features.cgsociety.org/stories/2007_05/jos_stam/jos_t.jpg (http://features.cgsociety.org/story.php?story_id=4026)

MrPositive
05-02-2007, 06:38 AM
I wish you could do interviews with smart people......geesh. By the way, Jos could be the tallest individual in all of CG.

Kabab
05-02-2007, 06:59 AM
Great read thanks!

iluvgfx
05-02-2007, 07:05 AM
Nice article. Thank you.

akin
05-02-2007, 07:52 AM
ohhh mannn what a chance to talk somebody like this guy while we cant get any simple word out of people on the street, yesterday l asked the bus driver which stop l could get down and he said '' learn the adress and get on the bus then''

Rodi
05-02-2007, 10:36 AM
Turkish Bus drivers are like that because of the heat- otherwise nice guys:)

smallone3d
05-02-2007, 12:21 PM
I was looking into nCloth and still am, but this article was just in good time. Thanks guys, for the interview and Mr. Stam for the time to get deeper into this.

Cesar

Lone Deranger
05-02-2007, 01:27 PM
Have you ever met ILM's Dennis Muren?

By the way, Jos could be the tallest individual in all of CG.

leif3d
05-02-2007, 01:50 PM
Great article. I really like how it tries to explain all the physics behind it with simple ideas and terminology.:thumbsup:

w1as
05-02-2007, 02:37 PM
Very useful article

Cheers,

azozel
05-02-2007, 04:58 PM
Very cool I hope that they port it over for max down the road.
Reactor is good and all but It's nice to have options.

X96
05-02-2007, 05:07 PM
Have you ever met ILM's Dennis Muren?

Dennis Muren is a bit of a prick and has too much of an ego. (Mostly I think because he's in bed with lucas)

I met him at siggraph and he was very rude to me and a few of the people from the mill I met there and was talking to.
He was calling us "posers and failures. "

snowkiwi
05-02-2007, 05:14 PM
I wish I was as deep as Jos gets. I respect the creators of Alias. To me these guys are geniuses. If it wasn't people like Jos and the Alias team, there wouldn't even be 3-D art. That's a true thumbs up in my book. Thanks for the interview. These people deserve the recognition.

Am I the only one that things that Jos looks like Will's father in the Pirates of the Caribbean 2, which I thought was a good character.

jeremybirn
05-02-2007, 06:10 PM
He was calling us "posers and failures. "

Sheesh! As far as I know, there isn't even a product called Failure™ yet.

-jeremy

walterkilis
05-02-2007, 08:26 PM
"exciting"

bluemagicuk
05-02-2007, 09:08 PM
Nice read I believe there were others involved in the development of ncloth. I always wonder who deservers taking credit for great work when they could never have done it without such and such a person.... or perhaps they could take credit ... but i do wonder :)

martinc
05-02-2007, 09:30 PM
Dennis Muren is a bit of a prick and has too much of an ego. (Mostly I think because he's in bed with lucas)

I met him at siggraph and he was very rude to me and a few of the people from the mill I met there and was talking to.
He was calling us "posers and failures. "

Wow! That's a very different picture than I have of him. I got to work with Dennis on War of the Worlds, and he was great to work with. The way he thinks through tough tough fx is amazing. I also had to take my daughter into a meeting with Dennis one Saturday and he was especially nice to her. I guess that makes him ok in my book. :)

Martin

destruct007
05-03-2007, 12:18 AM
very cool, good assortment of nCloth stuff

NicolasJordan
05-03-2007, 12:59 AM
It's a good idea to have articles like this every once in a while. I am interested in the technology of 3D and the developers just as much as making stuff with the programs. Nice article! :thumbsup:

lollygag
05-03-2007, 08:51 AM
Sheesh! As far as I know, there isn't even a product called Failure™ yet.

-jeremy

lol@jeremy (http://forums.cgsociety.org/lol@jeremy)

Naseem
05-03-2007, 10:40 AM
trully a remarkble man, one of the greatest pioneers.

mortas may
05-04-2007, 02:06 AM
great interview (mind you for years i always thought particles should be used to "sim" just by somehow assigning them the models vertices or control cage and constraining from there ) to bad i'm usless at math.. anyway was there any word on how far Ncloth tech was to be expanded e.g a version for studio max??

MM6

TAVO
05-04-2007, 02:19 AM
was there any word on how far Ncloth tech was to be expanded e.g a version for studio max??

i was wonder the same thing, i asked this before in the 3ds max forum here in cgtalk but no word has been said from Autodesk, i really hope this can be ported to 3ds Max as well since it seems a great tech and Autodesk can make both app users happy (for once). :)

jeremyhardin
05-04-2007, 11:57 AM
Great read, and very interesting.

This quote has me wondering though...Maya Nucleus is a standalone library that was almost completely implemented by Stam and is independent of any product. “It is a core library with an API, which is mostly geared towards Maya,” explains Stam. “But in principle it could potentially be used in many other products.”

Does this mean that other applications could be made to utilize the nCloth library?

mortas may
05-04-2007, 04:13 PM
“It is a core library with an API, which is mostly geared towards Maya,” explains Stam. “But in principle it could potentially be used in many other products.”


yes sounds like a "possible port for just about any 3d app "3DSMAX" if auto desks keeps coming up with new modules for nucleus. e,g animation mods, they could make them work in both maya and max and after a few years max and maya will basically be the same app and guess what.. everybody using one 3d, no more max or maya just "Nucleus".. then again this might be all wishfull thinking...

MM6

jbradley
05-04-2007, 05:13 PM
Nice read I believe there were others involved in the development of ncloth. I always wonder who deservers taking credit for great work when they could never have done it without such and such a person.... or perhaps they could take credit ... but i do wonder :)

More importantly - I wonder why they're discussing the technology as though they invented it. There must be other technical implementation details that they didn't want to allude to.

I've seen research and actual demo applications where cloth (and liquids) is modeled from rigid particle systems, not springs. I do not believe this aspect of the technology is new. It's possible Jos came up with the idea 'on a napkin', so-to-speak, but he's not the only one ... and I'm sure he's up on his research.

I'm just really curious what the real hurdle they overcame over was, from a technical and theoretical standpoint.

It was a great article though and a cool read.

Frankyboy
05-04-2007, 09:06 PM
http://appft1.uspto.gov/netacgi/nph-Parser?Sect1=PTO2&Sect2=HITOFF&p=1&u=%2Fnetahtml%2FPTO%2Fsearch-bool.html&r=1&f=G&l=50&co1=AND&d=PG01&s1=jos.IN.&s2=stam.IN.&OS=IN/jos+AND+IN/stam&RS=IN/jos+AND+IN/stam

jbradley
05-07-2007, 03:31 PM
http://appft1.uspto.gov/netacgi/nph-Parser?Sect1=PTO2&Sect2=HITOFF&p=1&u=%2Fnetahtml%2FPTO%2Fsearch-bool.html&r=1&f=G&l=50&co1=AND&d=PG01&s1=jos.IN.&s2=stam.IN.&OS=IN/jos+AND+IN/stam&RS=IN/jos+AND+IN/stam

Looks like the real invention is the ability to have a solver that works with invalid states for the particle system elements and forces them back into valid states - though that seems somewhat similar to some verlet integration techniques.

That makes sense I guess. The whole particles as rigid bodies (not springs) is prior art though I think.

Cool to see that it was filed in 2005.

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