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View Full Version : Lume Illumination help! It only makes my lights red :(


trask
05-01-2007, 09:33 PM
I can't get the Lume Illumination shader to behave correctly. I've tried different kinds of lights but I get the same result: a red light.

Has anyone ran into this? Anyone been able to get lume illumination to work at all with 3ds max?

I attached an image of the render and a screen shot of the settings (the light is not set to a red color).

thanks!

Rens
05-02-2007, 10:11 PM
Hmm, does the same happen when you set up a new scene?

If not you could try importing/merging the old scene into a new scene.

Maybe only the red channel gets rendered out for some reason?

MasterZap
05-03-2007, 07:07 AM
I can't get the Lume Illumination shader to behave correctly. I've tried different kinds of lights but I get the same result: a red light.

Has anyone ran into this? Anyone been able to get lume illumination to work at all with 3ds max?

I attached an image of the render and a screen shot of the settings (the light is not set to a red color).

thanks!


Now look carefully at the image you posted, and spot your error;

You've run into the "always amusing" 3ds max error of getting a new instance in the material editor vs. what you have in the scene. Note the lume shader in the scene doesn't even have the same name (see the number is 265 vs 268!) in the material editor!

Drag-drop it again from the material editor into the slot and make sure to select "instance" when you do!!

/Z

trask
05-03-2007, 03:04 PM
Ahh good catch.

Unfortunately it didn't help :( I tried out the light shader in a new scene (instanced this time) and got the same problem. -Something interesting happened though; when raytracing is on, blue dots appear where reflections should be. It looks almost as if a diagnostic mode is on (checked, everything is set to normal).

Has anyone ever gotten the Illumination shader to work with 3ds max? It is one of the hidden ones... I wonder if this is the reason that its hidden.

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05-03-2007, 03:04 PM
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