Jannis
05-01-2007, 07:13 PM
Ok, here is the set up,
I have a set up of a pstorm with pSurfacePosition which emits particles from an animated/riged mesh. A particle geometry object is used to make the particles into pyrocluster puffs. All works fantastic.
I tried though an ulternative approach using mograph but can't get it to work.
I used a cloner, object mode and puting the riged mesh in the boject slot I can
get it to create clones put not particles that would be accessed by pyrocluster.
I also used a matrix object with an emiter in the object slot but this emits a particle stream that can not be arranged on the surface of the mesh.
Does anyone, Per Andrers possibly know a way of making this work?
Thinking particles are doing the trick but I wanted to see if with mograph I can get alot more control with all the effectors.
Thanks in advance
I have a set up of a pstorm with pSurfacePosition which emits particles from an animated/riged mesh. A particle geometry object is used to make the particles into pyrocluster puffs. All works fantastic.
I tried though an ulternative approach using mograph but can't get it to work.
I used a cloner, object mode and puting the riged mesh in the boject slot I can
get it to create clones put not particles that would be accessed by pyrocluster.
I also used a matrix object with an emiter in the object slot but this emits a particle stream that can not be arranged on the surface of the mesh.
Does anyone, Per Andrers possibly know a way of making this work?
Thinking particles are doing the trick but I wanted to see if with mograph I can get alot more control with all the effectors.
Thanks in advance
