View Full Version : free game engines with normal lighting capabilities
waltsimonson 05-01-2007, 04:36 PM does anyone know of any good engines that are free?
i've already tried
3d rad (the old one, not the new... i liked how easy it was, but the texturing sucked)
reality factory
i messed around with agent fx too.
i looke dinto unreal tournement and i think they have a demo,
and also supports normals. that was a long time ago that i looked into that,
so i cant really remember.
but if anyone knows of any good ones that aren't too hard.
i can learn a little c+++ too i guess.
thanks
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Gephoria
05-01-2007, 04:47 PM
hah i've been working with the unreal engine for the past year, it doesn't even support bump maps you have to jump through hoops to get bumps in, it does not support normals at all, not unless the commercial version has a little more bling in it. the new Unreal tournament 2k7 engine will support bumps and normals to my knowledge though, really gotta give em respect for the dynamics of the editor, i love the sound editing in the levels :)
try playing with hammer :) is my suggestion, me personally i'm working on torque game builder right now soon i'll start their game engine just feel coding on my side needs to be stronger. and i'm waiting for unreal tournament 2k7 before i plot out my next level to design :)
psychojohno
05-01-2007, 05:02 PM
my personal favourite is far crys crys sandbox editor, learn more here http://www.crymod.com
waltsimonson
05-01-2007, 07:59 PM
thanks, i'll check those out.
reality factory supports normal maps, it took me 2 days to figure out how to attach the three different maps needed to get the bump, that i had to export through some crappy freeware program that i had to figure out, and then i find out there's no way (or explanation anywhere on how ) to smooth the normals so it was useless.they were "you will find your bump less noticable with higher polygon counts" and anything over 1st subdivision level was completely faceted. but i didn't get too involved into creating a game...:) so now i know to test the normal maps first. i wish they didn't mess with 3d rad, that was a fun one, with the old setup,but the normals look good on it though for 99 dollars.
steffenk
05-01-2007, 08:06 PM
what`s about OPGRE oder the Blender Gameengine?
arrangemonk
05-01-2007, 10:38 PM
you could also give the irrlicht wrapper for freebasic a try
its free ans has glsl and hlsl shader support and its kind of qbasic syntax, so it cant be that hard to learn using it
another engine were the dreamotion engine
bit it's for blitzmax or purebasic, which arent free
ChaosDragondz
05-01-2007, 11:46 PM
the OGRE plugin for blender hasnt been finished yet, you can use GLSL shaders, and bump/normal mapping in the blender game engine but no dynamic shadows yet
waltsimonson
05-02-2007, 04:35 AM
i have blender, i cant believe i didn't realize about the game builder!
i;'ve seen it a bunch of times and i guess my eyes just glazed over it or something.
i think i thought that was their "term" for animation or something. :)
thats neat though i'll check to see how it compiles (if it does)
blenders interface is pretty brutal, i can only do the basics,
but i bet its better than reality factories import export export insanity.
LoTekK
05-02-2007, 05:30 AM
I haven't really done a whole lot of experimentation with it, but Luxinia (http://www.luxinia.de/) is pretty impressive overall, supporting all the standard eye-candy shaders, from bump to normal to bloom.
Carter88
05-05-2007, 07:21 PM
Have you looked at Xreal (http://xreal.sourceforge.net/xrealwiki)?
Its an open source version of the Quake 3 engine that supports stuff like normal maps, bloom and post process effcts as well as loads more effects, plus because its open source you can download and edit the source as much as you like
waltsimonson
05-06-2007, 08:57 PM
thanks those are some cool engines, i wish blender supported rendering tangent space.
i tried for ten miutes, but i couldn't get it to render a normal though. but i downloaded some of their demo packs. i like ogre and irlicht. when i checked out that xrreal i realized that i own doom 3 and could make a mod, so i might try that (even though the game is mindless, still havn't finished playing it after a year) i'd like to do something more like resident evil 4, or operation desert stormhttp://www.fileshack.com/finclude/images/conflicttrailer0906.jpg
(the best videogame for how cheaply it looks. i love that game. instead of iraqi's i'd probably make the enemies aliens or something), but with normal maps.
i don't even want to sell it, but just to make it because it'll look good in a porfolio.
"damn he made a videogame!" type of deal. but for that i think the doom engine will suffice. as i write this in the back of my mind im all "this is retarded." but it probably couldn't hurt to learn doom code.
waltsimonson
05-06-2007, 09:03 PM
making a game like resident evil 4 is kind of shooting for the stars :)
i think i would be happy if i could get it to have a walk cycle and normal maps.
the one i made for 3drad had a horse that turned its head dependent on the direction it turned and i wsas pretty happy with that. it was a guy on a horse carriage. then i was " i should make it so you whip the horse to go faster!" but by then i was sick of 3drad and its texture system.
PenguinVisuals
05-07-2007, 01:13 AM
Resident evil 4 quality >.> I wish I can do that too.
I'm still using unrealEd that came with unreal 2004 to do my real time map stuff. I really want to get my hand on next gen engine too. Some friend on other forum told be about Roboblitz
http://www.roboblitz.com/
This game uses unreal 3 engine. It comes with a modified unrealEd 4 that you can mod the map. It's not free but is only $14.99. Still haven't figure out how to change the player model and movement, the default robot doesn't do normal human stuff very well like walk up ramps or up stairs. I really like it's material editor. Very easy to use node connecting style.
I'm pretty interested in Xreal. Does it come with a world builder kinda like UnrealEd?
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