View Full Version : Houdini 6 beta ready for download!!
03-12-2003, 11:34 PM
Check this out...
Then get it from here......
I saw a demo of H6 today and it looks really COOL!!
:bounce: :applause: :bounce:
03-13-2003, 03:19 AM
Thats great news!
Can someone comment on the new features? what is different from v5.5?
03-13-2003, 04:15 AM
03-13-2003, 07:09 AM
Here is a little list of the new stuff:
-Integrated web-based help browser - with hscript support
-Network pane enhancements
-Custom heads-up display [HUD] sliders
-Handle editors for persistent and operator type handles
-Parameter update feedback
-Interactive Camera and Light handles
-New Tumble/Pan options
-Custom panels can be controlled externally
-Networks within Networks
Operator Type Libraries [OTL]
-Tree-style network browser
-Scripted subnet support for render operators and channel operators
-Detail attributes now visible in spreadsheet
-Attribute Promote SOP
-Point connectivity information in vex sops
-Hotkeys for keying by handle parameters - k - and by scoped channels - Alt+k
-Hotkeys for keying transforms by channel type - Shift+ e (scale), r (rotate), t (translate)
-Channel Group list pane
-Autoscoping of channels when they are selected or keyed
-Next key/previous key buttons on playbar
-MMB drag on playbar to hold parameter values
-Animatable pivot point handle workflow
-Single key channel support
-Zero out and smooth slopes (Ctrl-RMB) to avoid overshoot
-Cycle function - repeats with an offset
-Frame selected keys in both directions in channel editor
-Quaternion support through qlinear function
-Channel reading and writing
-Capture Weight Blending
-Kinematic override - interactive manipulation of rest angles
-Active radius parameter - provides illumination boundary
-Output drivers have parameters to choose active lights in the scene
-Point instancing of light sources.
-Global Illumination - Irradiance
-Global Illumination - Caustics
-Mantra procedural support
-Polygonal metaball support
-Object type support
-3D Texture direct rendering
-Polygonal Metaball support
-Mantra Object Type support
-Render enhancements for Particle sprites
-Output of named transform spaces to RIB and IFD. All null objects in the scene are now output as named transform spaces. These spaces can be accessed in shaders.
-Point instancing shader overrides. By applying shaders to points, the instanced geometry now inherits the point shader. This allows different shaders to be applied to different instances. The same technique may be used for both geometry instancing and light instancing.
-Ray-bounce has been split into two parameters to give separate control for reflections/refractions.
-proto_install has support for the Sun GridEngine (distributed rendering).
-RenderMan enhancements (deep shadow support)
-TIFF Files set first scanline at the top of the image for better Photoshop support.
-RADIANCE high dynamic range (HDR) file format support. [no alpha]
-isixpack (Reflection Map Generator) can use light probe images http://www.debevec.org/Probes/
-Project Manager - generators can follow/override global settings
-Rotospline enhancements including feathering
-New Operator types:
-Single view toggle with tabs for multiple operators
-XOR and screen added to composite/layer cops
-Motion blur added to transform, scale, and composite/layer cops
-Concatenation of multiple sequential transforms to transform, scale, and composi0te/layer cops
-Image view rulers
-Particle sliding using enhanced collision and creep pops
-Minimum impulse added to collision pop for bounces
-Quaternion support in expressions and vex
-VEX enhancements -- Please see online release notes
-The atjob allows periodic commands to be run.
-The hscript application now supports the openport (and thus Java), tcl/tk and atjob commands.
03-13-2003, 12:15 PM
Also chexk out the new Houdini 6 video tutorials here:
I've just gone through all of them. They cover many of the new features, a couple of which are fantastic.
All the new asset manager features are paricularly great.
01-14-2006, 03:00 PM
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