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View Full Version : Thingking Particles Fragmentation Help!


Dreamplay
04-30-2007, 10:50 AM
Hi everyone. Ive been battling around with thinking particles lately, and its surely quiet chalenging for children below 13 and useless people like me . Anyway, my scene consist in breaking an object from top to bottom gradually in slow motion. Im using obj.toParticle--->fragment--->stdforce--->physx, i animate the fragment threshold for the gradual breakdown. My PROBLEM comes when the pieces falling down goes though the pieces that havent yet broke down, they only start colliding each other after started breaking down. I think the answer is on Fragment Level output, but no idea how to use it. I will really apreciate the help, as its urgently needed. Thanks!

P.D - If there is anyway of making these kind of scene in any other way (Pflow - pieces go though each other or Reactor - too crazy), it will be welcome, but ive already tried a bit with those.

P.P.D - Ive re-posted here as it seems more well placed than before, and hope to have better feedback from TP community!

Zippo85
05-02-2007, 05:44 PM
I think you would be better off using reactor for the shot you describe. If you'r still a rookie at Pflow the flow you would have to built to get the desiered effect would be quite overwhelming.
Try looking at reactor's fragment funktion that should get you some nice results pritty quick.

superhypersam
05-02-2007, 07:33 PM
1st off, trade the Phys X node for the shape collision node. Phys X is not so well implemnted in TP 2.5

Make sure the shape collison is effecting both your obj to part and your frags.

if still passsing threw, up your voxel amount and edge detection on both elements

Also make sure all your meshes are edit mesh and have reset x form applied.

cheers

Dreamplay
05-06-2007, 04:31 AM
Thanks alot guys, quite usfull help. However I ended up doing this in Pflow, as its much more user friendly, and the script from galagast works perfectly for the situation. Thanks again!

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