LonTree
04-30-2007, 10:22 AM
hi all
i need help/advice
for the current project, i need my assets to use world space normal map
while regular fine tuning of Zbrushed or hirezed normal maps is OK with tangent maps via NVisia tools in Photoshop,
these tools can't help me fine tune the world space normal map
how would i convert tangent space normal map to world space normal map?
i've thought about several solutions, but they don't make me happy yet
for example, i could use tangent space as displacement and render to texture into world space. but texture sizes i need create too many polys, and i still see bugs which can't be fixed in photoshop.
if this thread is in incorrect forum branch, i apologize and would appreciate advice on where to get help
thank you
i need help/advice
for the current project, i need my assets to use world space normal map
while regular fine tuning of Zbrushed or hirezed normal maps is OK with tangent maps via NVisia tools in Photoshop,
these tools can't help me fine tune the world space normal map
how would i convert tangent space normal map to world space normal map?
i've thought about several solutions, but they don't make me happy yet
for example, i could use tangent space as displacement and render to texture into world space. but texture sizes i need create too many polys, and i still see bugs which can't be fixed in photoshop.
if this thread is in incorrect forum branch, i apologize and would appreciate advice on where to get help
thank you
