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C.Smith
04-30-2007, 03:34 AM
I've been looking for HDRI sky probes for my Black Rock Desert scene. Haven't really found a great one. However, I can make a great looking env with the Sky Shader. However the Sky shader seems to be LDR, meaning the reflections in my car paint look dim and lifeless compared to when I use HDRI probes.

So my question is: How can I make the Sky shader Higher contrast so the brights are many times brighter than the integer space? So the sun is far brighter, and the contrast between the light parts of the clouds and the dark or way beyond normal? Is it a matter of just cranking certain settings beyond their max? Should I replace the Sun Object with a light of my own and crank it up?

LucentDreams
04-30-2007, 04:46 AM
if its clouds that are the problem, do note the 2D clouds aren't truly lit by the sun object, so to make them brighter you will need to increase the intensity in cloud layers colors.

C.Smith
04-30-2007, 05:04 AM
Thank you for your response. Unless I'm missing something, the cloud layers only allow a color change and the color (HSL) Lightness value is capped at 100%.

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04-30-2007, 05:04 AM
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