C.Smith
04-30-2007, 03:34 AM
I've been looking for HDRI sky probes for my Black Rock Desert scene. Haven't really found a great one. However, I can make a great looking env with the Sky Shader. However the Sky shader seems to be LDR, meaning the reflections in my car paint look dim and lifeless compared to when I use HDRI probes.
So my question is: How can I make the Sky shader Higher contrast so the brights are many times brighter than the integer space? So the sun is far brighter, and the contrast between the light parts of the clouds and the dark or way beyond normal? Is it a matter of just cranking certain settings beyond their max? Should I replace the Sun Object with a light of my own and crank it up?
So my question is: How can I make the Sky shader Higher contrast so the brights are many times brighter than the integer space? So the sun is far brighter, and the contrast between the light parts of the clouds and the dark or way beyond normal? Is it a matter of just cranking certain settings beyond their max? Should I replace the Sun Object with a light of my own and crank it up?
